As I understand it: Each component has IS equal to half it's Arm. When a component is hit it takes damage is applied to the armor, and then to the IS, and when the IS is gone the component is destroyed
Q: does damage rollover from Arm to IS
As I understand it: Every instance of damage to a components IS has a chance to provoke a crit or crits (14% chance of causing 2 critical hits, and a 3% chance of causing 3 critical hits for a total of a 42% chance of any sort of critical hit). The crit doesnt deal extra damage to the IS but instead damages the Items house there. Each Critical hit rolls it's selection randomly (fizzling if no valid item is present). The chance of a given item being selected is equal to X/Y, where X is the number of slots it occupies and Y is the total number of slot occupied by valid items. Empty slots and Dynamic slots are not valid. So if you score 2 CH on a side torso with 2 SRM-4 and an ASM the respective chances for selection 40%, 40%, and 20% for each crit. Giving you a 32% chance of destroying one of the SRM-4s (assuming they have 10HP)
Q: What else is not valid?
Q: If Fixed equipment like actuators and life support can be crit what effect takes place?
Q: What do the different actuators do for that matter?
Q: I read that engines have 15HP, and everything else (less Gauss Rifle) has 10HP is this still true?
Q: I also see conflicted values on Gauss Rifle does it have 5HP or 3HP?
What happens when Ammo is crit, does it explode automatically or does it have to take 10 damage?
http://mwomercs.com/...-is-calculated/
http://mwo.gamepedia...uide#The_Basics
Edited by Grigs85, 17 September 2015 - 10:07 PM.