wanderer, on 15 September 2015 - 03:27 PM, said:
You could remove ghost heat- if you actually made overheating a negative earlier on.
Right now, there's no problem with cooking a 'Mech until you hit 100%.
Lol. Well I still have no problem cooking my engine in game.
There are lots of things that could or should have been done in the past (and even more opinions on what that should have looked like). But the past is exactly that and bemoaning it fixes nothing.
Really, Personally my favourite fix to ghost heat would be implementing size based energy hard points (small, large, undifferentiated) that carried penalties if the wrong sized weapon was put in them (e.g. Undifferentiated= any energy weapon goes without penalty. Small: large weapons get a heat penalty, Large: small weapons get reduced ROF). This could do everything ghost heat does and more- but would be intuitive and not overly restrictive.
Are there be better heatsink/heatthreshold designs- possibly (although I personally don't object to current heat sink implementation- have played MW games with different designs and they were fun also- not sure they were more balanced)
I am just not sure hardpoint/heatsink changes can be implemented soon.
But rebalance can reasonably done without ghost heat NOW. It is what is currently under development- so why not use it. If not, we are probably stuck with ghost heat for the foreseeable future.
(and on another tangent- Ghost heat is a bit like the Australian republic debate- most Australians wanted a republic, but as no one could agree on the form that would take it never happened/split the votes for it.
Similarly I think most people can agree we don't want ghost heat- but getting agreement on what the replacement would be is more divisive. However, this re-balance may be the last opportunity to drop it- if its not already too late).
Addition: Plus (if you are reading this PGI) Removing ghost heat is likely to be a popular move and may help with acceptance of the rebalance results
Edited by Wibbledtodeath, 15 September 2015 - 05:33 PM.