Jelan, on 13 October 2015 - 06:18 AM, said:
What an excellent idea and could be implemented in a staged way. Chassis BV first then Chassis and Player BV and finally Chassis, Player and Equipment BV
Could you clarify why it would need to be based on usage of the mech to identify the BV? This is the only part of my simple brain feels might be open to abuse and may flaw the statistics as every new mech would rise high initially and then potentially fall back down.
Wouldnt some form of mech effectiveness (W/L and KDR) with a multiplier of the player BV provide a better less volatile BV?
Well, of course the system could work with static values, given by PGI and changed every now and then for balancing reasons, like the nerv/buff cycle, that is going on right now.
Also, you are right. A new Mech will of course rise in BV at the beginning, maybe even a bit more than its true value in combat is and drop back then, until its values settle.
But this is not a bad thing to have. A new Mech would start with a relative low BV, because it is not levelled, no modules equipped etc.
As the pilot levels his new toys, he will customize them, add skills from skill tree, equip consumables and better weapons etc.
Also many players will try to find the sweet spot of the new Mech to use and eventually the new toy will also be the new flavour of the month.
So its BV will rise until a point, where the Mech is levelled and equipped to its best configuration. Then, either the next new Mech arrives or players tend to switch back to other Mechs, because they now used a lot of time for the new Mech and are a bit tired of the chassis. Then the numbers will fall back a little and the BV will settle around an average for this chassis.
I don't think, that this curve in BV is a bad thing at all.
Also keep in mind, that the same Timberwolf with the same configuration could have different BV values on player A and B because player A is Tier 1 and B Tier 5 for example. Or player A has it levelled to master and B is currently struggling with the basic skills.
As for the BV measurement by usage; As mentioned before, usage could only be one parameter for BV rise and fall. PGI already has a much bigger set of data to chose from to include it into BV calculation like hard point distribution, weapon accuracy, pilot Tiers etc etc etc. usage was just the most simple thing to use to explain the systems mechanics.
Edited by grayson marik, 14 October 2015 - 08:32 PM.