Let's talk about the quirk abuse, and how the F did we get here. Spoiler: it's because MWO's full-customization for mechs.
Lemme give you a recap how much trouble did it cause (and please follow through): MWO announced, mech loadouts are fully customizable. In the following year we had Splatcat, Streakcat, LRMpocalypse, hexa-PPC Stalker, JagerBomb, probably missed a few other things too. Sure there're other causes, but min-maxing through abusing the customization is IMHO the primary suspect, and lots of outlandish fixes had to be applied, most notably the Ghost Heat.
Then came the Clanners. "But we already gave IS full customization, how do we up the game for Clanners?" "How, about, you know, let them CUSTOMIZE THE HARDPOINTS?" Now the Clanners can min-max even harder! Gauss boat! C-UAC5 boat everywhere! Dual-gauss AND dual ERPPC! You get the point.
Then, to give IS an edge to counter that (plus the canon Clan advantages), we had the current quirk systems, which went out of hand real quick - I could bring my Hunchback 4G rapid-fire AC20 to a brawl against an Atlas and I'm probably gonna win.
And now Paul said the current quirk system is causing another wave of power creep. Paul, you're a good man, but are you seeing a trend here? Full-customization fundamentally encourages min-max power creeping, and for every big update that affects balance - the Clan, the quirks - you're PUSHING the power-creeping further and further.
So, before we do another balance run based on an arbitrary and flawed scoring system - which I will explain later - can we took a step back and address how much problem full-customization has cause, and maybe, just maybe, restrict the customization to a reasonable level? As to how - that has been talked about a million times, classify weapons, so IS small/SP/medium/MP lasers are class-1, LL/LPL are class 2, PPC/ERPPC class 3, etc, etc, and only same/lower class weapons can be installed to a given hardpoint, maybe a few exception for IS mechs like Locust, maybe remove this restrictions to Clan mechs - which still doesn't encourage min-maxing as much as the current Omni-pod system. THEN let's look at quirks, and mechs' physical shape and such, and give them quirks accordingly, because otherwise no matter how you change the quirks, it'll always be prone to power creeping, because the game fundamentally encourages it.
This whole quirk-repass is over-complicating the issue and a huge waste of time.
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EDIT: Forgot explaining why Paul's scoring system is flawed.
![Posted Image](http://i.imgur.com/C14mGPg.png)
Paul did not explain fully how the overall score is actually calculated, but I have my doubts: the effects of some of the determinants (speed, firepower, shape, etc.) to the overall effectiveness of a mech are not always additive, but are rather multiplicative, or even exponential. So you may wanna be careful evaluating a mech based on this.
Edited by Helmstif, 13 September 2015 - 07:49 PM.