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Srms Suck


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#1 Wootin87

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Posted 31 August 2015 - 11:08 PM

Fix them... they feel weaker than usual...

#2 Kilo 40

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Posted 31 August 2015 - 11:12 PM

game balance by feels

#3 GreyNovember

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Posted 31 August 2015 - 11:13 PM

The Huginn and Oxide would like a word with you.

From behind.

#4 zagibu

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Posted 31 August 2015 - 11:14 PM

Well, they have already tried to fix them. The interesting thing is that after the fixes, people have reported improvements...for a while. Then they went back to their ACs and lasers.

#5 aniviron

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Posted 31 August 2015 - 11:45 PM

View PostGreyNovember, on 31 August 2015 - 11:13 PM, said:

The Huginn and Oxide would like a word with you.

From behind.


The fact that the Huggin gets +50% missile quirks and is still so much rarer than the laser ravens speaks for itself, I think.

#6 Kilo 40

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Posted 31 August 2015 - 11:48 PM

View Postaniviron, on 31 August 2015 - 11:45 PM, said:


The fact that the Huggin gets +50% missile quirks and is still so much rarer than the laser ravens speaks for itself, I think.


what it speaks to is that more people find it easier to hill hump from 1000 meters away, rather than sneak up on an assault and SRM then in the back.

#7 Juodas Varnas

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Posted 31 August 2015 - 11:50 PM

View PostGreyNovember, on 31 August 2015 - 11:13 PM, said:

The Huginn and Oxide would like a word with you.

From behind.

And i'd like to have a word with everyone who pilots them.

And by word i mean AC20+3xSRM6 to the face.

Huginns are the most frustrating and annoying mechs you can encounter on the battlefield. I'd rather fight a duo of Arctic Cheetah and Firestarter than a single Huginn. The cockpit shake from their SRMs makes me physically nauseous.

Edited by Juodas Varnas, 31 August 2015 - 11:52 PM.


#8 El Bandito

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Posted 01 September 2015 - 12:24 AM

I certainly do not see the value of SRMs when I have MPLs around. Matter of fact, I never equipped a single SRM in 2015. Even during the Founder's event, my Fatlas had LPLs and AC20 instead of any SRMs. :ph34r:

Not sure if SRMs actually suck, but there are simply better alternatives for me.

Edited by El Bandito, 01 September 2015 - 12:26 AM.


#9 STEF_

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Posted 01 September 2015 - 12:29 AM

View PostEl Bandito, on 01 September 2015 - 12:24 AM, said:

I certainly do not see the value of SRMs when I have MPLs around. Matter of fact, I never equipped a single SRM in 2015. Even during the Founder's event, my Fatlas had LPLs and AC20 instead of any SRMs. :ph34r:

Not sure if SRMs actually suck, but there are simply better alternatives for me.

Of course.
High and instant convergence pinpoint dmg all da way.

but still there are players asking for fixing weapons and such, instead of "dat thing".

#10 Juodas Varnas

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Posted 01 September 2015 - 12:33 AM

View PostEl Bandito, on 01 September 2015 - 12:24 AM, said:

I certainly do not see the value of SRMs when I have MPLs around.

The fact that they use different hardpoints?
Though, i'm sure if people could use lasers in any hardpoint, most of them wouldn't use anything else

#11 kapusta11

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Posted 01 September 2015 - 12:42 AM

I agree, SRMs need some buffs. They have way too slow projectile speed and way too high missile spread.

Edited by kapusta11, 01 September 2015 - 12:42 AM.


#12 Juodas Varnas

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Posted 01 September 2015 - 12:44 AM

View Postkapusta11, on 01 September 2015 - 12:42 AM, said:

I agree, SRMs need some buffs. They have way too slow projectile speed and way too high missile spread.

And unlike lasers and ballistics, don't go over their optimum range of 270m with reduced damage.
I feel that they SHOULD have a tighter spread while in the 270m range and after that they'd spread apart in random directions (instead of just exploding for no reason after reaching it)


Kind of like when it shoots at the Jenner (0:50) and the missiles that don't connect, instead of exploding mid-air, simply go off in random directions.

Edited by Juodas Varnas, 01 September 2015 - 12:46 AM.


#13 Chuck Jager

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Posted 01 September 2015 - 12:45 AM

Short range weapons are great as long as the game is not won or lost before you and your team can close to under 300m. SRMs are become very inefficient after 200m.

The added range on the csmplas is one of the factors that makes the ACH a deadly pain in the a** instead of just a pain.

Yes it is possible to make really good srm groups and to do very well with them in solo, but that same level of skill output could help the team more reliably with a different build.

#14 Weeny Machine

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Posted 01 September 2015 - 01:14 AM

View PostGreyNovember, on 31 August 2015 - 11:13 PM, said:

The Huginn and Oxide would like a word with you.

From behind.


or the SRMS Wolvo (6K ???)

#15 Deathlike

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Posted 01 September 2015 - 01:15 AM

SRMs have this magical thing called hitreg that works against it.

If by chance you magically kill a Light with it, you might as well call hax.

It's more reliable when you chain fire... and it's easier to hit Assaults ... even if the Light isn't moving that fast.

#16 GreyNovember

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Posted 01 September 2015 - 01:16 AM

View PostJuodas Varnas, on 31 August 2015 - 11:50 PM, said:

And i'd like to have a word with everyone who pilots them.

And by word i mean AC20+3xSRM6 to the face.

Huginns are the most frustrating and annoying mechs you can encounter on the battlefield. I'd rather fight a duo of Arctic Cheetah and Firestarter than a single Huginn. The cockpit shake from their SRMs makes me physically nauseous.


They will gladly have words with you. At 300 meters. Jumping around and weaving.

#17 Juodas Varnas

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Posted 01 September 2015 - 01:19 AM

View PostGreyNovember, on 01 September 2015 - 01:16 AM, said:

They will gladly have words with you. At 300 meters. Jumping around and weaving.

Good lucking jumping around without a leg. :angry:

#18 Narcissistic Martyr

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Posted 01 September 2015 - 01:26 AM

View PostWootin87, on 31 August 2015 - 11:08 PM, said:

Fix them... they feel weaker than usual...


It's a hit reg issue. If you shoot more than 8-12 SRMs HSR can't deal with it and thus fails to register some or all of the damage.

View PostGreyNovember, on 31 August 2015 - 11:13 PM, said:

The Huginn and Oxide would like a word with you.

From behind.


As these two typically use chain fire or duo fire SRM4s the oxide and huginn don't overrun HSR frequently.

#19 SaltBeef

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Posted 01 September 2015 - 02:03 AM

Missiles both LRM and SRM benefit also from rocking you,... to and fro, back and forth, upside down and inside out. Lasers do not do that! Hit reg and that they have a slow travel velocity make them Face tank weapons, I have on rare occasion snap shot them to smackdown a light. I envy those that are very accurate against the fast movers with them. IMHO Srms should fly faster to target ( not guass fast),.. and Streaks should as they name states STREAK at high velocity to the target. They perfectly capture the way they POP Blast!! out of the launcher Mortars' and Rockets and RPGs do that in real combat I like it when things are realistic.

Edited by SaltBeef, 01 September 2015 - 02:04 AM.


#20 627

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Posted 01 September 2015 - 02:27 AM

I recently leveled my griffin 2n with 4 ASRM4 and... well if the hitreg god likes you, it's a blast. You can tear everything apart, just alpha, the ghost heat is managable and you don't need much alphas.

But if she don't like you, you better drop with another mech. Chainfiring can help a bit with hitreg, but then you have way too long facetime and spread the damage even more than you should.





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