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1 Day Left Countdown To Black Knight Release Sept 22Nd


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#141 Luscious Dan

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Posted 18 September 2015 - 02:16 PM

Without jump jets or MASC, acceleration/deceleration quirks may be pretty high up on the wish list to compensate for the level of exposure required to effectively peek/poke (durability as well, but with the small frame I don't know how likely that is).

#142 Mazzyplz

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Posted 18 September 2015 - 04:04 PM

"please break this mech pgi it needz to be broken!!!"
"uberquirk plz!"

and then we wonder why the game needs a rebalance

why can't you make do with your mech like so many people who drive the old inner sphere mechs do and kill clanners with it?

#143 The Trumpet of Gabriel

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Posted 18 September 2015 - 04:13 PM

To me it looks like it has a fairly compact torso for a 75 tonner that can roll damage easily sort of like a big energy focused Enforcer. Time will tell of course, but I have a good feeling about this mech.

Edited by Sword of Morning, 18 September 2015 - 04:13 PM.


#144 NocturnalBeast

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Posted 18 September 2015 - 05:03 PM

View PostSword of Morning, on 18 September 2015 - 04:13 PM, said:

To me it looks like it has a fairly compact torso for a 75 tonner that can roll damage easily sort of like a big energy focused Enforcer. Time will tell of course, but I have a good feeling about this mech.


It will be a Grasshopper without jumpjets and with more firepower.

#145 MrEdweird

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Posted 18 September 2015 - 05:38 PM

Noticed the new additions to the UI on the top and bottom of the Home screen. Looks nice :D
And the Tutorial button is lit up so I guess we get some new neat stuff next patch. There's also a new button on the left bottom side. Anyone who's been on PTS know what that is?

Edited by Edweird, 18 September 2015 - 05:40 PM.


#146 Frost Lord

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Posted 18 September 2015 - 05:39 PM

View Postbad arcade kitty, on 17 September 2015 - 12:25 PM, said:


crab doesn't look xl-friendly and... it's a 50 tonner



now, grasshopper is very slim, the height doesn't matter when you are slim
knight isn't slim...

being tall and slim don't mean anything when your ct is exposed from all angles because your head is nearly all ct and sticks out. the skinny side for the grass hopper was a nice advantage when you were flanking for about a month, now every one just aims high and take out your ct. black night looks like it might be a bit better.

View PostDawnstealer, on 18 September 2015 - 10:03 AM, said:

So it's midway between an Orion and a Hopper. Hmmmmm...yeah, that's about right.

except both those mechs need to be scaled down

#147 Frost Lord

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Posted 18 September 2015 - 05:46 PM

View PostTheLuc, on 18 September 2015 - 12:15 PM, said:

When players will learn to not pre-order stuff, how many times you people you have to be disappointed on a product you did buy before even seeing the actual thing.

IS heavies that are already proven to be good are the Jagermech for the high mounted hard points, the Orion or Cataphract for the tanky factor they have and the Thunderbolt since some of the variants has both of the previous Mechs.

For those who ask for a long range IS heavy Mech, the Catapult still does the job.

So no one can say that the similarities with the Grasshopper isn't there, already the Grasshopper is a rare sight and I expect no less from the Back Knight with those low hard points. If the V shape front armor was more accentuated in a 45 degrees pattern, already two energy hard points could be higher and even more than the Mechwarrior 4 version without being out of place.

I do have to say that Alex does a superb job with the art and the 3D guys do also work hard to bring those to a virtual life, but seems the team hardly play the game or have no clue what is going on in matches to place hard points so low.

Already the Mauler is just average ( quite squishy IMHO ) now the Black Knight with low weapons so last hope is the Crab and that Wolfhound.

I do once in a while support the game with real cash but I don't support Mech packs as most of the time the end product is not as hyped, be wary of that Marauder, only 2 weapons are high mounted. A mini King Crab is the Marauder.

Mauler kicks ass and I normally don't like assaults.

#148 Frost Lord

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Posted 18 September 2015 - 05:50 PM

View PostEd Steele, on 18 September 2015 - 05:03 PM, said:

It will be a Grasshopper without jumpjets and with more firepower.

or more to the point it will be what the grasshopper should have been.

#149 Sigilum Sanctum

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Posted 18 September 2015 - 07:15 PM

ENERGY HEAT GEN 15%
ENERGY RANGE 15%
ACCEL HIGH MED LOW 20%
DECEL HIGH MED LOW 20%
TORSO TWIST RATE 15%

That's what I'd like to see.

Too much?

#150 Manei Domini Krigg

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Posted 18 September 2015 - 08:05 PM

View PostSigilum Sanctum, on 18 September 2015 - 07:15 PM, said:

ENERGY HEAT GEN 15%
ENERGY RANGE 15%
ACCEL HIGH MED LOW 20%
DECEL HIGH MED LOW 20%
TORSO TWIST RATE 15%

That's what I'd like to see.

Too much?

Energy HEAT gen 15%
Energy RANGE 15%
Armor all components +15%
Structure all components +10%

Edited by Krigg, 18 September 2015 - 08:06 PM.


#151 Tahawus

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Posted 18 September 2015 - 08:07 PM

Just did a quick comparison... The BK's arm hard points are higher (including under arm) than any of the TW's, and the torso ones are higher than the under/beside cockpit HP on the TW. Aside from the head, there aren't any truely high HP, but that head HP will do well for annoying people with anything that can fit into one slot (tag,ML,MPL).

HP in each case are slightly lower than the GH, but the whole mech is also shorter, and about equally wide. Looking at it, the GH has ridiculously short humerii.

#152 Grey Ghost

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Posted 18 September 2015 - 10:23 PM

Posted Image



So if the (rather cool looking) PPC mount in the right arm of the concept art turned out looking like this...

View PostAlexander Garden, on 18 September 2015 - 12:05 PM, said:

Side-mounted ER PPC's

Posted Image





...Then what will happen to the long Autocannon barrel from the concept art for the Marauder? Will it turn into the normally diminutive AC/5 currently in the game as well?

#153 dragnier1

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Posted 18 September 2015 - 10:33 PM

Mech looks great, but why do weapons have to be below the fist?

#154 Sigilum Sanctum

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Posted 18 September 2015 - 11:07 PM

View PostGrey Ghost, on 18 September 2015 - 10:23 PM, said:

...Then what will happen to the long Autocannon barrel from the concept art for the Marauder? Will it turn into the normally diminutive AC/5 currently in the game as well?


I have NEVER asked for a refund in this game, but if the Marauder AC5 looks like that GODDAMN pellet gun that's attached to my Jagermechs, I will set Support on fire.

#155 NocturnalBeast

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Posted 18 September 2015 - 11:29 PM

View PostSigilum Sanctum, on 18 September 2015 - 11:07 PM, said:


I have NEVER asked for a refund in this game, but if the Marauder AC5 looks like that GODDAMN pellet gun that's attached to my Jagermechs, I will set Support on fire.


True, the final product rarely looks like the concept art recently, although PGI nailed all of the original mechs except for the Awesome (which should not be any larger than the Zeus, or vice versa), maybe they have lost too many of the original team (like the guy that was working on the Clan LBX toggle)?

Edited by Ed Steele, 18 September 2015 - 11:30 PM.


#156 BansheeNTD

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Posted 18 September 2015 - 11:38 PM

View PostAlexander Garden, on 18 September 2015 - 12:05 PM, said:

Side-mounted ER PPC's

Posted Image






Please call the Hero Version Zaku II! <3
Posted Image

#157 dragnier1

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Posted 18 September 2015 - 11:52 PM

View PostEd Steele, on 18 September 2015 - 11:29 PM, said:


True, the final product rarely looks like the concept art recently, although PGI nailed all of the original mechs except for the Awesome (which should not be any larger than the Zeus, or vice versa), maybe they have lost too many of the original team (like the guy that was working on the Clan LBX toggle)?

People come and go, you have to accept it as fact of life. After all, they are likely to pursue something better.
If the actual model comes out good i have no issues even if it is different than the art. (disclaimer: beauty is in the eye of the beholden)

#158 Killer Kellaine

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Posted 19 September 2015 - 12:17 AM

All this negativity is depressing and why I rarely get on forums.

This Game is not perfect by any means to be sure. However the work that has been done has been excellent. BE GRATEFUL!!!

I understand that there are a lot of imperfections in MWO. But it has brought to life a game that I have dedicated over 20 years playing and reading the lore.

I look forward to the 22nd and I am sure that I will be pleased with what I get.

The Black Knight looks awesome in the instagram. I wanna know how it handles.


Thanks for listening and good Hunting on the battlefield.

#159 goatreich

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Posted 19 September 2015 - 01:22 AM

The scaling shows hows that Orion, Black Knight and especially Grasshopper need to be scaled down.

#160 Uncle Totty

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Posted 19 September 2015 - 06:06 AM

View PostBansheeNorn, on 18 September 2015 - 11:38 PM, said:

Please call the Hero Version Zaku II! <3
Posted Image

Why do you want to make the Black Knight into your non-canon

Posted Image

HORNED OWL



Hero mech? :huh:

Edited by Nathan K, 19 September 2015 - 06:07 AM.






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