Edited by AdamBaines, 17 September 2015 - 06:36 AM.
1 Day Left Countdown To Black Knight Release Sept 22Nd
#81
Posted 17 September 2015 - 06:35 AM
#82
Posted 17 September 2015 - 07:17 AM
Titannium, on 17 September 2015 - 05:43 AM, said:
well, the BK might be a letdown, doubt the Crab will be, non-humanoid IS lightning fast 50 ton energy boat? yes please. Already even have a nasty build for the SL early Adopter variant that sounds ridiculously mean. (and the energy won't be under the arms because they're IN the arms, and head and CT-nose)
#83
Posted 17 September 2015 - 08:27 AM
Grayson Sortek, on 17 September 2015 - 05:19 AM, said:
Seriously, I'm just looking at the in-game model and thinking to myself: Gee I knew the torso weapon mounts would be a little low so I'll save them for brawling, but what happened to the arm mounts?
Seriously... This thing is going to get absolutely destroyed, I think the kids these days call it "rekt":
If it gets super awesome durability, weapon, and agility quirks, it might be okay..
Edited by Gas Guzzler, 17 September 2015 - 08:27 AM.
#84
Posted 17 September 2015 - 08:47 AM
Concept art looked at least semi decent, actual model does indeed look like some spindly, weird clown.
I guess it's a nostalgia mech for some of you, but to me, just looks like a waste of money I'm glad I didn't spend.
#85
Posted 17 September 2015 - 09:00 AM
Kodyn, on 17 September 2015 - 08:47 AM, said:
Concept art looked at least semi decent, actual model does indeed look like some spindly, weird clown.
I guess it's a nostalgia mech for some of you, but to me, just looks like a waste of money I'm glad I didn't spend.
I'm starting to regret my purchases more and more sir... I think I'm going to stop giving them my hard earned $. Then I can be like you and talk about how happy I was not to waste my money.
#86
Posted 17 September 2015 - 09:13 AM
Kodyn, on 17 September 2015 - 08:47 AM, said:
Concept art looked at least semi decent, actual model does indeed look like some spindly, weird clown.
I guess it's a nostalgia mech for some of you, but to me, just looks like a waste of money I'm glad I didn't spend.
Yeah, I don't know why I thought the BK hardpoints didn't look THAT bad in the concept art. At least it has super alpha power going for it. Maybe some durability and agility can go a long way into making it viable? We'll see I guess. I don't know why they couldn't give it some higher hardpoints. It sucks they are all afraid of strong weapon quirks, because this mech is really going to need them.
#87
Posted 17 September 2015 - 09:18 AM
#88
Posted 17 September 2015 - 09:56 AM
Kodyn, on 17 September 2015 - 08:47 AM, said:
Concept art looked at least semi decent, actual model does indeed look like some spindly, weird clown.
I guess it's a nostalgia mech for some of you, but to me, just looks like a waste of money I'm glad I didn't spend.
It's basically an energy-based Thud. Except it's got a build like a shorter Grasshopper.
I was real dubious about the Mauler, but it's been surprisingly fun. I'm hopeful.
#89
Posted 17 September 2015 - 10:16 AM
Dawnstealer, on 17 September 2015 - 09:56 AM, said:
I was real dubious about the Mauler, but it's been surprisingly fun. I'm hopeful.
I was hopeful for the Grasshopper, but that turned out to be very fragile, and too tall, so the BK just doesn't look to impress me considering the hardpoints and shape.
And aren't Thuds already energy based? At least in the world of MWO? Unless you just mean the BK won't have mixed loadout options like Thuds do.
Maulers seem like slower, less tanky, but fairly fun ballistic Banshees, so I'd pick some up for CBills eventually.
#90
Posted 17 September 2015 - 10:25 AM
I like it! It looks nifty enough, while not straying far from expectations (having known ahead of time the torso-mounted weapons would be low down if they introduced the BK to MWO). Overall, I do indeed like it.
Now, normally I'm not too picky about weapon placements. But I have to agree on the point regarding the arm weapon placements. What was wrong with the original design having both the PPC and Medium Laser on the side of the arm? I can understand additional weapons being moved to other locations, but should the first two not have been placed as originally shown?
Ah well, in the end it's a small difference for someone like me. I'll play it like I play everything else: how I want to, and not dictated by any invisible force such as the "meta".
#91
Posted 17 September 2015 - 11:10 AM
Special Geo Screenshots have been posted!
#92
Posted 17 September 2015 - 11:13 AM
https://instagram.com/p/5-hHdvjPvF/
It just seems so... Unnecessary, pointless and detrimental to the mech
#93
Posted 17 September 2015 - 11:27 AM
Juodas Varnas, on 17 September 2015 - 11:13 AM, said:
https://instagram.com/p/5-hHdvjPvF/
It just seems so... Unnecessary, pointless and detrimental to the mech
You know.... If it follows suit with the Ebon Jaguar.... It's probably a matter of what order you install them in the mech. The first weapon installed will go to the lower slot, and the 2nd weapon will go on the side.
So, take both weapons off, put the medium laser on first, and it should be underslung, then the PPC, which should be on the side of the arm per concept art.
Granted, it still leaves you with a low slung weapon no matter what, but you can probably prioritize. If you want ONLY a PPC on the arm, sneak a small laser on first just to fill the lower space, then you've got two slightly higher PPCs at the cost of a ton.
People bashed the Executioner for its low hardpoints, they took some getting used to to be sure, but they are excellent mechs. They just have their own play style.
Plus, now all of the weapons are in a more straight line. What you lose in hill-humpability you gain in convergence.
#94
Posted 17 September 2015 - 11:31 AM
Twilight Fenrir, on 17 September 2015 - 11:27 AM, said:
So, take both weapons off, put the medium laser on first, and it should be underslung, then the PPC, which should be on the side of the arm per concept art.
Granted, it still leaves you with a low slung weapon no matter what, but you can probably prioritize. If you want ONLY a PPC on the arm, sneak a small laser on first just to fill the lower space, then you've got two slightly higher PPCs at the cost of a ton.
But that's still kind of bullsh*t...
#95
Posted 17 September 2015 - 11:34 AM
Twilight Fenrir, on 17 September 2015 - 11:27 AM, said:
So, take both weapons off, put the medium laser on first, and it should be underslung, then the PPC, which should be on the side of the arm per concept art.
Granted, it still leaves you with a low slung weapon no matter what, but you can probably prioritize. If you want ONLY a PPC on the arm, sneak a small laser on first just to fill the lower space, then you've got two slightly higher PPCs at the cost of a ton.
People bashed the Executioner for its low hardpoints, they took some getting used to to be sure, but they are excellent mechs. They just have their own play style.
Plus, now all of the weapons are in a more straight line. What you lose in hill-humpability you gain in convergence.
Well one side hardpoint isn't as good as two side hardpoints.
The Executioner also has JJs and MASC to help it poke over/around cover quickly, which is what makes it good. If it didn't have that, it would just be a slower Gargoyle, which is looking like what the Black Knight is going to be, more or less.
#96
Posted 17 September 2015 - 11:35 AM
Juodas Varnas, on 17 September 2015 - 11:31 AM, said:
BK's going to be a brawler, you don't need to be hiding behind a hill to brawl... plus i foresee those low mounts for being handy for legging people, won't even have to lean that much. Also... it's gonna be decently fast. it IS a heavy.
Edited by Arkhangel, 17 September 2015 - 11:35 AM.
#97
Posted 17 September 2015 - 11:36 AM
Arkhangel, on 17 September 2015 - 11:35 AM, said:
In other words, a non-factor in high level play. Perfect.
Disclaimer: I am not saying this statement for certain, I just mean that if some one says "Low hardpoints are okay because its a brawler", that means nothing. Mid level hardpoints are great for brawling, knuckle draggers can have minor terrain elevations interfere with their weapons. And sorry, we don't need another brawler heavy. We already have heavies that brawl fine. The IS is missing a good heavy that can play at range.
Edited by Gas Guzzler, 17 September 2015 - 11:40 AM.
#98
Posted 17 September 2015 - 11:37 AM
Arkhangel, on 17 September 2015 - 11:35 AM, said:
I don't give a f*ck about hiding behind hills.
The side-mounted ppc *LOOKS* better.
It's really weird how they keep doing this... Concept art shows off mechs with side-mounted weapons, PGI decides to make them underslung (Arctic Cheetah and now Black Knight). Concept art shows off mechs with underslung weapons, PGI makes them side-mounted (like the Thunderbolt). I can't understand.
Edited by Juodas Varnas, 17 September 2015 - 11:41 AM.
#100
Posted 17 September 2015 - 11:57 AM
Juodas Varnas, on 17 September 2015 - 11:37 AM, said:
Maybe its hit boxes are so good, that the had to pull a couple hardpoints down to balance it.....
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users