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If You Are Going To Kill Chassis At Least Bury The Bodies


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#61 Mazzyplz

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Posted 07 October 2015 - 07:08 AM

View PostGoombah, on 02 October 2015 - 10:20 PM, said:

Blizzard, at the very least, makes an effort to balance their heros in HOTS, and Riot makes a solid effort to balance out the champions, when the characters don't have horrible useless skill kits, then again, a lot of the time they replace a characters skill it.

I'm not really feeling PGI making any good effort on putting other IS assaults on par with the banshee and stalker, or getting other mediums on par with the blackjack. Or getting other lights on par with the Firestarter and Cheetah. I don't see an effort being made to make the Jenner as competitive as the firestarter, or even the Cicada as good as the fire starter.

Maybe those balances are going to be later on down the line and I simply need more faith. Aslan is coming, I just need to believe.


there IS no effort.

to the contrary, everything they have done since the introduction of the trebuchet, awesome, quickdraw etc has been nerfs on top of nerfs to mechs that already had unhappy pilots

it is puzzling as to why this is; but the most believable theory claims that PGI does this to sell newer mech packs full of cheese

#62 Mazzyplz

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Posted 07 October 2015 - 07:17 AM

View PostChuck YeaGurr, on 02 October 2015 - 09:21 PM, said:

I just make sure I know what I am buying. That is my responsibility.

I like sugar and alcohol, and it is not the stores job to tell me that they will hurt my health. Some of my best memories come from these foods, but I need to watch how I handle them. I also know Meta health foods are not always fun to consume, but they do make me better person on many levels.

A business usually does not lie, but they try to present what you want. It is there job to get your money. This is life period. I do not know of any manufacturer that does not have a systematic turnover in products. Unfortunately many good producers have issues that arise because their basic ideas are so much a part of the business they always loose part of their base while also not producing enough new material to generate new sales. This is not the fault of a craftsperson making a product it is the demands of our economy. Both the nature of the producer and consumer.


only ends up hurting them in the long run because other companies actually balance all the options or the majority of the options you have;

barring the noob tube, and other noob aid like juggernaut/martyrdom/lastchance (which are disallowed in serious servers) pretty much all the weapons in call of duty offer a fair chance at killing an enemy.

in a game like quake3 or unreal tournament (2003-2004 i'm talkin about here), even the wackiest weapons all had their strengths and shortcomings pretty much balanced

in enemy territory (2003) all the character classes had their place in the battlefield.
nobody looked down on you for choosing a covert ops or field ops... that was one of the great things about the game that made it brilliant

in a MMO, all the classes should be more or less viable for it to be a good mmorpg.
your warrior should not just annihilate wizards, thieves and druids. otherwise the game is fail -
even when the original D&D on paper was being designed the game designers knew they would have to give each character class a nice set of skills; so people who played the game, the players- would have an incentive to play the character classes... otherwise why put them in the game? that's what you want, to give the player more or less equal opportunity to play all the character classes that you have worked to put into the game.

in a game like starcraft, all the playable races should be balanced. a game like age of empires 2 has 3 or 4 bad races, all the rest are perfectly usable. in a game like street fighter 4 ultra (2015) there is one or two character tops out of 40 that puts you in a legit disadvantage (dan and hakan), the other 38 have more or less a shot at defeating everyone else

[or if you don't like that example because they are not f2p with microtransaction;
the game combat arms for the time that i played it; had good balance for all weapons bought or not, new or old; what ended up killing that game for me was the hackers - but the guns were all perfectly serviceable; you had a veery small chance of buying useless junk as your gear.]

people just look at the balance in this game and go: YEP this company is incompetent.

balance in the game = throwaway
next month the new improved mechs will be delivered to replace your favorite mechs from childhood; and what is sad about this is that these are mechs which have fans in battletech; this is like finally letting players be their favorite star wars character, but you have made bobba fett & darth vader complete pushovers in a patch 1.5 years in so you can push darth maul and jango fett; that's exactly what you are doing here.
how do you think the fans of these characters would view your game? i am guessing like garbage.\
or how do you think players of a transformers game would react if you make optimus prime a weakling, and then try to sell ultramagnus; this is what you are doing by making great mechs like the awesome, the dragon and the catapult into a laughing stock

if the devs have such a low opinion of their own game and the intellectual property/lore, then why would players be any different?

if a game gives you choices; then those choices to be made have to be meaningful; not so simple as: do you want to win? pick this mech. otherwise it is a failure of game design.
not just these days; always. from picking a subweapon in castlevania to a character in mario2 or whether you should play as the mouse or the dragon in little samson. all choices have to come with some advantages and some disadvantages, if they don't; the choice you ask the player to make is redundant; and your game design has completely failed.



it would be like magic the gathering if they only made the black and red decks have any effectiveness.

it would be the most fail expansion of magic ever made; cause usually they are pretty good about giving each color their own strength, expansion after expansion, every couple of months for the past 12 years.

wizards of the coast isn't so naive to do that though; that would also make people mad and do away with choice such as; which color suits more your playstyle? healing white? cheap green, control blue?? what suits you better? just kiddin that doesn't matter pick red/black or you lose!!!!! TROLOLOL

mwo is exactly like this now; oh so your preferred playstyle is brawling? you like SRMS? gg. sorry won't work. we made it useless. your playstyle that best suits you from now on is sniping, and with lasers no less.

and with the rebalance or the weapon quirks is even worse; it goes like:

oh no no you can't build your missile platform with srms, we have made your ride SLOW so you can lurm with it and your missile launchers have LRM quirks only; isn't that great?!?!?! isn't that FUN?! so just load up your mech with the weapon we have decided you should use.

i know people crying about the splatcat has traumatized paul inouye, but if he decided to hate the srm so much with erppc, machinegun, flamer... why are they still in the game?
same with chassis like aws, treb, quickdraw - these are only choices that sort of set you up for failure;
they taunt new players into thinking these are choices to be made, when they are not. they are like the fake ladder in super pitfall



now here's a crazy idea; how about we make this ladder go somewhere so new players don't just shut the damn thing off; and how about we balance all the playstyles so each style can be played by gamers who are naturally drawn to it and not just it being arbitrary 2015 summer season is sniper season, and then the next one autocannon; and the next lasers; ad infinitum

Edited by Mazzyplz, 07 October 2015 - 07:17 PM.


#63 Void Angel

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Posted 07 October 2015 - 12:50 PM

View Postoldradagast, on 16 September 2015 - 04:55 PM, said:


And there's a reason online games that change too much cease to stay in business.

See also Star Wars Galaxy, and probably a host of other dead games.

Those who don't learn from past mistakes are doomed to repeat them.

You really think that the last-ditch redesign was what killed Galaxies - instead of the massively broken release? Even the auction system had critical bugs. And now I miss Galaxies! It had so much potential...

#64 Surn

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Posted 07 October 2015 - 06:51 PM

The Artic Cheater is now the named used unanimously. As far as games that change, it is normally because they are either unfinished or just bad.

Edited by MechregSurn, 07 October 2015 - 06:53 PM.


#65 Naduk

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Posted 08 October 2015 - 12:58 AM

View Postoldradagast, on 16 September 2015 - 05:51 PM, said:


But MWO is not such a game. It's niche game full of older casual gamers and a small percentage of hard-core ones, many of whom buy mechs based on nostalgia, roleplaying, and feel even if they are dismal performers in game. Such an environment is not conducive to massive shakeups long after the game's release for three reasons:
- Small players base; they can't afford to lose players
- Players are attached to what they bought for reasons other than "winning with the flavor of the month" and thus won't be happy when their favorite mech morphs into something functionally very different.
- No real reason to regrind new mechs (no real-world income off the game, etc.) so players leave.

MWO is not like Magic: the Gathering, where you could print trash and get people to buy it because of the forced card rotations, or like WoW, Dota, LoL, where people will spend an insane mount of time and money grinding whatever the flavor of the month is because winning is all that matters.

MWO is more like Dungeons and Dragons, where people have old favorites (character classes, items, spells, etc.) And the last time somebody tried to "totally re-imagine" D&D, it resulted in 4th Edition, which was not very successful at all.


so your old and dont like change

well people like you are the reason we cant have nice things like direct X12 and true Clan vs IS balance and a group que that has nice balanced and fun matches

grow a pair and embrace change

#66 Wildstreak

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Posted 08 October 2015 - 04:27 AM

View PostTractor Joe, on 16 September 2015 - 03:56 PM, said:

I'll start with the Mauler, now that people are getting them figured out the QQagedon is already starting. Soon as I started pulling 600-700 average damage with the 1p with a 2.30 mkdr, I knew we would hear about the God Power Dakka Mauler.

There is the real issue, weapons quirks are not the problem its the business model of selling power creep. All of this revolves around a handful of mechs that were either premium, OP, murder machines, or existing mechs quirked to balance those mechs.

There are several mechs that are going to fall further into obscurity because of this.

Role warfare is the goal, right? Well what about the time I have spent tinkering with whats available to build mechs that have distinct roles and tactics.

No matter what you tweak you still destroy what i put my time into and quite honestly murder some of my favorite mechs that were already obscure enough.

Farewell Treb 7k, we had so much screen shaking fun with those AC/5s.

Bogus post.

Proof: The Crab and I don't mean the King 100 tonner.

I have yet to see anyone say, "Goddamn those Crabs, they are so OP, nerf them!"
I have yet to see anyone, not just myself, pull more than 250-300 damage in one. Sure they can get kills but they cannot put out due to heat issues. Some Mechs excel at damage, others at killing, this one at neither.
I have yet to see any posts other than, "Crabs are Meh," to, "My non-Crab kills more Crabs than they kill me."
Crabs are so bad, Firestarters, Jenners, Cicadas have better firepower and speed, the extra armor from being 50 tons means nothing and Lights laugh at you.
Crabs are so bad, not one person is screaming, "Aaahhhhhh, I got butt-***** by a Crab!" It is more like Crab players are silently screaming, "Aaahhhhhh, I got butt-***** by any enemy AGAIN!"

So clearly the Crab is OP, right?

K, thanks, bye! ;)

#67 Leopardo

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Posted 08 October 2015 - 11:28 PM

really - crap is good enough - have seen in pug with 6 kills and 700 dmg

Edited by Leopardo, 08 October 2015 - 11:28 PM.


#68 1Grimbane

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Posted 09 October 2015 - 12:21 AM

what happened to whining about dual ac20 builds , i run both(sigh) loyalty king crabs i have with 2 ac20's and i murder like no ones business with them, not my favorite mechs to use but they can one shot most lights and 3 shot most mediums. as soon as they release the fatlas k3 with jets and give it over 9000 quirks then i will say the game is broken .

#69 Asterios

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Posted 09 October 2015 - 03:28 AM

View PostNaduk, on 08 October 2015 - 12:58 AM, said:


so your old and dont like change

well people like you are the reason we cant have nice things like direct X12 and true Clan vs IS balance and a group que that has nice balanced and fun matches

grow a pair and embrace change

is there any guarantee that t1 player will play like t1 in PUG matches?

#70 oldradagast

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Posted 10 October 2015 - 06:05 AM

View PostNaduk, on 08 October 2015 - 12:58 AM, said:


so your old and dont like change

well people like you are the reason we cant have nice things like direct X12 and true Clan vs IS balance and a group que that has nice balanced and fun matches

grow a pair and embrace change


Your ignorance is amusing - what the heck does DX12 have to do with anything in my post? And as for "true Clan vs. IS balance," what does that even mean from your viewpoint? If you're going to spout off nutty insults, at least try to back up your claims with useful facts instead of insane assumptions about other posters, their motives, etc.

Also, if you honestly think that there is something wrong with a person being angry that products they have already purchased may be changed at a random whim into something totally different (and far less fun to play), than you're exactly the type of whale companies enjoy milking over and over again because they don't know when to quit.

Edited by oldradagast, 10 October 2015 - 06:06 AM.


#71 Leopardo

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Posted 10 October 2015 - 10:24 AM

I can agree with Mazzyplz - every mech must have their own character and good and bad sides - advantages and disandvantages. every mech must have a face.

#72 Commander A9

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Posted 20 November 2015 - 10:04 AM

View PostMazzyplz, on 07 October 2015 - 07:08 AM, said:


there IS no effort.

to the contrary, everything they have done since the introduction of the trebuchet, awesome, quickdraw etc has been nerfs on top of nerfs to mechs that already had unhappy pilots

it is puzzling as to why this is; but the most believable theory claims that PGI does this to sell newer mech packs full of cheese


How do you think Clan players feel? This latest round of changes to our mechs is terrible.





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