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Why Do The Devs Insist On Making You Feel Like You Playing A Video Game Adaption Of Ant-Man?


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#21 Nothing Whatsoever

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Posted 16 September 2015 - 07:58 PM

With mechs ranging between 12 Meters to 18 Meters tall, I took to googling statues some time ago to see some real world humanoid equivalents, to get a feel for that sense of scale.

And I found a few examples like
Spoiler


So in terms of realistic height scaling, BattleMechs being between 12 to 18 Meters in height, with weapons and equipment can add up to 100 tons total, does not seem unrealistic. For any curious here is a list of other small statues.



So what should be done at some point is redoing a few cockpits here and there. With the Commando and Atlas, being the top two that are most off, and should make more use of the Head in a different manner.

For example, the Commando should have the visor centered and have the cockpit centered in the middle of the head.

The Atlas should also have the Cockpit centered and make use of a flat digital screen, then the existing eyes would be more the lower sides of the cockpit and could likely be below the level of the control panels that the mechwarrior can access.

#22 Nothing Whatsoever

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Posted 16 September 2015 - 08:02 PM

I'd also like to see gravity play a different role for different maps, and have animations and postures adjusted.

A pet peeve is how the elbows on all mechs are sticking out away from the torsos, so I'd like to see those tucked in!

#23 Tincan Nightmare

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Posted 16 September 2015 - 08:44 PM

View Postbad arcade kitty, on 16 September 2015 - 07:36 PM, said:

calm down, may be their tons and/or meters are not equal ours



working cockpit screens!!

also poor atlas, dropped to its death, atlai don't even have jj :ph34r:


I know your probably just joking around, but all mechs in BT could be dropped from orbit, ones without JJ's just getting fitted with attached jets to brake them for landing (like the attachements fitted to the Atlas in the video). Figured with your lil ninja smiley your just having some fun, but one should never joke about poor Atlai being expendable (happens to much in the game as it is :ph34r:).

#24 Mechwarrior Buddah

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Posted 16 September 2015 - 08:45 PM

View Post1453 R, on 16 September 2015 - 05:34 PM, said:

'Mechs are not Jaegers. Some of them are actually not much more than two storeys tall. Even the biggest of them wasn't more'n...hmm, was it fourteen meters? Eh, someone will correct me.


I like the toy cars on Crimson XD

View PostTincan Nightmare, on 16 September 2015 - 08:44 PM, said:


I know your probably just joking around, but all mechs in BT could be dropped from orbit, ones without JJ's just getting fitted with attached jets to brake them for landing (like the attachements fitted to the Atlas in the video). Figured with your lil ninja smiley your just having some fun, but one should never joke about poor Atlai being expendable (happens to much in the game as it is :ph34r:).


wheres that Steiner picture of the falling atlai when you need it

#25 moneyBURNER

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Posted 16 September 2015 - 08:50 PM

The game should be slowed down to at least the level it was back in closed beta before pilot skills were introduced.

I never liked the idea of significant skill bonuses to agility which massively influenced the competitiveness of a mech and undermined the feeling of a giant machine because of the wildly fast and twitchy torso speeds.

Closed beta showed a lot of promise. They should recalibrate mech movement to match that pace at the fastest, and scrap the whole pilot skill tree and start again with more sensible enhancements that tie into role warfare.

#26 bad arcade kitty

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Posted 16 September 2015 - 08:50 PM

View PostTincan Nightmare, on 16 September 2015 - 08:44 PM, said:


I know your probably just joking around, but all mechs in BT could be dropped from orbit, ones without JJ's just getting fitted with attached jets to brake them for landing (like the attachements fitted to the Atlas in the video). Figured with your lil ninja smiley your just having some fun, but one should never joke about poor Atlai being expendable (happens to much in the game as it is :ph34r:).


(: i know, 1:12 even shows the external jets working

i also like the comments to that vid:

Have a close look:

AC20 has 10 ammunition

LRM 20 has 10 ammunition

SRM 6 has 10 ammunition

4 medium Lasers has 10 ammunition

- this mech isn't going to last long on the battle field.

Edited by bad arcade kitty, 16 September 2015 - 08:51 PM.


#27 Davers

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Posted 16 September 2015 - 08:55 PM

View Postl33tworks, on 16 September 2015 - 05:27 PM, said:


For example, this could easily be a family picture of my cousin hiking in the woods when he was 12 and chubby.

Posted Image

Your cousin doesn't seem XL friendly... :D

#28 Aresye

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Posted 16 September 2015 - 08:56 PM

Sorry OP, but I had actually done some research into the size of regular pine trees and the new Forest Colony is actually very close to BT scale. The average pine tree is around the same size as most mechs, as evidenced in game where some are taller and others are shorter. The super large trees are realistic to the height of giant redwoods and douglas firs, which would tower over mechs as they do in game.

I want correct scale as well. Most of the maps the mechs are actually TOO TALL for their surroundings.

#29 cSand

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Posted 16 September 2015 - 09:24 PM

OP is from Aussieland

there are trees not 10 mintues drive from my house (west coast Canada) that would make mechs look like toddlers :D

#30 Lyoto Machida

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Posted 16 September 2015 - 09:27 PM

Not sure how accurate but I'll just leave this here:

http://imgur.com/a/bvxiD#2

Posted Image
Posted Image
Posted Image

Edit: I like this one especially.

Posted Image

Edited by Lyoto Machida, 16 September 2015 - 09:29 PM.


#31 STEF_

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Posted 16 September 2015 - 10:04 PM

View Postl33tworks, on 16 September 2015 - 06:17 PM, said:


Just lol at an Atlas being 13m. Do you have any idea how small that is? use your head man, are you saying if you parked to two 7 series BMWs in front of each other they would almost be a long as an atlas is tall?

Posted Imagex2 = Atlas?

Yes the car is 5.212Metres long.

and you?
Are you sure you are a founder? and do know nothing about Mechs yet?

How is that?

View Postl33tworks, on 16 September 2015 - 06:26 PM, said:


The sense of scale here is excellent.




LOL, k.

gg clothes


(the reality is: mechs in mwo are too way tall. AND this affect maps too: maps seem small, even because mechs are too way huge)

Edited by Stefka Kerensky, 16 September 2015 - 10:06 PM.


#32 STEF_

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Posted 16 September 2015 - 10:20 PM

Mechs are way too tall and should move slower

Posted Image

Edited by Stefka Kerensky, 16 September 2015 - 10:21 PM.


#33 Epoksi

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Posted 16 September 2015 - 10:21 PM

I'd like to see more terrain coming to the waist level of mechs. You know "partial cover" as in TT.

#34 bad arcade kitty

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Posted 16 September 2015 - 10:22 PM

View PostEpoksi, on 16 September 2015 - 10:21 PM, said:

I'd like to see more terrain coming to the waist level of mechs. You know "partial cover" as in TT.


only if it will cover their upper part :ph34r:
nobody shoots the legs anyway

#35 Mazzyplz

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Posted 16 September 2015 - 10:29 PM

the atlas is no taller than 15 meters tall; which is a few stories high; however- to put this in perspective; the f-18 jet plane is 16.5 meters nose to tail

Posted Image

so an atlas lyin on it's back would be shorter than this plane here in the picture

i think a red wood tree might be able to hide it

in theory you would have a much easier time fitting atlases that are laying flat on the ground in an aircraft carrier, than the actual aircraft; they'd take less space.

so you see the proportions are not unprecedented for a war machine.. at least

Edited by Mazzyplz, 16 September 2015 - 10:36 PM.


#36 Alek Ituin

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Posted 16 September 2015 - 10:49 PM

Obviously, the newest Steiner tactic will be launching their Atlas' off of carriers using a combination of catapults and orbital insertion packs.

100 tons of recon power screaming across the sky at the speed of fast.

#37 Ismael

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Posted 16 September 2015 - 10:56 PM

Two threads about sizes in MWO. The view inside the cockpits are sometimes to big or too small

http://mwomercs.com/...line-asset-art/
http://mwomercs.com/...ost__p__3208082

Here are two pictures from another thread.

Posted Image

Posted Image

Edited by Ismael, 16 September 2015 - 10:57 PM.


#38 Mazzyplz

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Posted 16 September 2015 - 11:10 PM

also lets not confuse height of something that is technically a few stories high to mean that it is a massive object or that it is equivalent to a building;

if we take the height of catapult or ebon jag at 10.5 meters, then this scissor lift is as tall as the ebon jag when it is extended.
Spoiler


in fact i believe this is one of the ways the pilots and engineers get in the mech and resupply it

we can say that this scissor lift is several stories high. i guess that would be accurate.
notice how it is not such a huge object, even a ladder can be several stories high and be carried by just a couple of firemen

Edited by Mazzyplz, 16 September 2015 - 11:20 PM.


#39 xengk

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Posted 17 September 2015 - 12:49 AM

"Hard science" robot tend to be smaller than most fantasy robot like Voltron.

Recently Japan was parading an 1-to-1 scale Patlabor around town to promote the live action movie.
It is just a little over 8m tall.
Spoiler



Found this interesting mecha height chart
http://multiverse-cr...echa-size-chart

#40 KuroNyra

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Posted 17 September 2015 - 01:13 AM

Problem is just like for elite:dangerous.

Since you only have the POV from your mech and jsed to see from above, you can't really see the scale from a human sized guy.







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