from what i remember reading engine caps were put into place for a few reasons:
- the game engine can only handle speeds up to 170kph
- in the early days you could knock down other mechs, and there was too much 'mech bowling' going on
- builds such as the 140kph Hunchback were considered 'op' since at the time speed was a possible trump to firepower
of course things are MUCH different nowadays - there are no more knockdowns, firepower is king, and clan mechs can support higher speeds with their lighter and smaller weapons/equipment
so outside of engine capping to limit speeds above 170kph, is there any reason why IS mechs should continue to have engine caps?
the biggest issue with MWO is balance of IS vs Clan, so is this a way to give a small leg up for IS mechs?
could this open up the use of old dusty mechs that never see the light of day anymore because of low mobility but otherwise might have good usable hardpoints?
would this be the only way we would ever have the chance of seeing the horrible, horrible Cataphract 4X back on the battlefield? lol