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Ecm Team Balance


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#1 SteelTantrum

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Posted 17 September 2015 - 08:58 AM

I think it is about time PGI looked at equally dividing ECM in the teams, just had my third drop on the same map (Viridian Bog) in a team without ECM against teams with ECM and it was a whitewash. Most of the time on that map you never see your enemy, they attack from above the canopy and you don't have a chance. Please sort this out as maps like the bog are particularly difficult to play within uneven ECM allocation, it's no fun losing constantly against an enemy you don't even see. :ph34r:

#2 Kaspirikay

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Posted 17 September 2015 - 08:59 AM

So... get the high ground? Use Thermal?

#3 Lorian Sunrider

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Posted 17 September 2015 - 09:01 AM

While I don't disagree ECM needs to be fixed, lets not add another level of complication to an already taxed matchmaking system.

#4 El Bandito

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Posted 17 September 2015 - 09:03 AM

ECM is indeed a big deciding factor in many matches. Before you drop, pray to RNGesus to let you team have more ECM than the other team. Preferably a lot of Hellbringers and Arctic Cheaters.

#5 SteelTantrum

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Posted 17 September 2015 - 09:26 AM

Good one Kasp, the thermal is blocked by a lot of the foliage and you also lose all sense of where the leg tangling terrain is, and as for the high ground anyone that knows stealth tactics knows that if you stand on top of cover you stand out like a sore thumb, and make a great target for the waiting ECM covered opponents....

#6 Brizna

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Posted 17 September 2015 - 09:33 AM

The real problem is that if you could everybody would put ECM in (almost) every mech.

ECM is only balanced at the team level, since most teams will have a few ECMs on them matches work out. Which actually supports the OP's point: "If ECM is OP and is only balanced by oposing ECM then MM should try to balance ECMs per team"

Of course ideally you would fix ECM by making a meaningful change to ECM, but for real both in getting it doesn't (Still waiting for that range nerf) and if possible deeper than that.

#7 Mystere

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Posted 17 September 2015 - 09:40 AM

Should we also balance Dire Wolves, gauss rifles, and laser vomit? Should one side be an exact mirror image of the other? :rolleyes:

#8 Lexx

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Posted 17 September 2015 - 09:41 AM

Paul talked about reducing the ECM coverage radius from 180 to 90 meters and most players seemed fine with that idea. Some even said they thought it should be 60 meters.

http://mwomercs.com/...-change-to-ecm/

That was over 2 months ago and there have been no changes to ECM.

#9 Mystere

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Posted 17 September 2015 - 09:43 AM

View PostLexx, on 17 September 2015 - 09:41 AM, said:

Paul talked about reducing the ECM coverage radius from 180 to 90 meters and most players seemed fine with that idea. Some even said they thought it should be 60 meters.

http://mwomercs.com/...-change-to-ecm/

That was over 2 months ago and there have been no changes to ECM.


ECM, or lack thereof, has been one of the regular excuses used for losing. As such, once it has been nerfed into oblivion, some people will just find another excuse.

Edited by Mystere, 17 September 2015 - 09:45 AM.


#10 Almond Brown

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Posted 17 September 2015 - 09:46 AM

Recipe for Success:

A dose of "EyeBall 2.0"
A pinch of "Seismic Sensor" (stop and go)
A dash of "Situational Awareness"
Stir well with 11 others. ;)

#11 sycocys

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Posted 17 September 2015 - 09:55 AM

They could just rng draw and only let 1 per side be active.

#12 TWIAFU

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Posted 17 September 2015 - 09:58 AM

View PostKaspirikay, on 17 September 2015 - 08:59 AM, said:

So... get the high ground? Use Thermal?


Or use ECM.

BAP.

TAG.

VOIP.

Chat.

#13 Lykaon

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Posted 17 September 2015 - 10:41 AM

View PostMystere, on 17 September 2015 - 09:40 AM, said:

Should we also balance Dire Wolves, gauss rifles, and laser vomit? Should one side be an exact mirror image of the other? :rolleyes:


You do bring up an interesting point.

Let's take solo queue skirmish as an example.

If the matchmaker has succeeded in matching pilot skill levels then the match should be fair in as far as pilot skill levels effect outcomes.

Then the matchmaker matches mech tonnage class to further ballance the matches.

BUT...The matchmaker would consider a tier 3 pilot in a Timberwolf an equal to a tier 3 pilot in a quick draw.Both are equal tier both pilot heavy mechs Matchmake calls his a ballanced match.The matchmaker would also consider a tier 4 pilot in an Arctic Cheetah and equal to a tier 4 pilot in a Raven 4X.

The match maker would count ballance if a team had equal number of mechs in each weight class and pilots of equal tier .The Matchmaker does not take into account clan tech meta builds ecm or synergies between mechs in the team.

This to me says skirmish is largley decided before the match even begins.Handicaps and advantages are assigned b the matchmaker.

Blue team gets 2 ECM 7 clan mechs an LRM boat and a spotter with tag + NARC.

Red team gets 0 ECM 3 clan mechs an LRM boat and no NARC or TAG at all.

Place your bets on the winner!

#14 Otto Cannon

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Posted 17 September 2015 - 11:04 AM

When a 1.5 ton item has this sort of effect you know it's utterly borked beyond the limits that any true AAA game would allow for more than a day or two.

Just make it worth 1.5 tons, it doesn't even matter how.

#15 Felio

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Posted 17 September 2015 - 11:32 AM

With the sensor changes being worked on, ECM is not going to matter as much as it does right now.

#16 Chuck Jager

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Posted 17 September 2015 - 11:56 AM

I think that there should be floating factors to psr with mechs and builds.
take original psr for MM then use these mech factors
not elited - x%
radar derp and seismic + x%
certain chassis +/-x%
alpha/range/speed/cooling factor separated/factored by lasers/AC/lrms/weight class
ECM +/-x%

this way a bad player with bad builds in a great ecm mech does not hurt the team or a really great player has a hard time using a medium mech with middle of road build to more easily farm.

Honestly seismic can make just as much of a difference as ecm, but I take derp first ans seismic second so that means the mech is elited. I use derp not for lrms but to not be focused as easily as the noobs who have a continuous dorrito.

I have a feeling pgi may want to be using something like this, but giving out info could lead to bad pr and false expectations

#17 Pjwned

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Posted 17 September 2015 - 11:57 AM

The issue is ECM itself being unbalanced, not ECM team composition.

View PostKaspirikay, on 17 September 2015 - 08:59 AM, said:

So... get the high ground? Use Thermal?


It's funny because only 1 side of the map has easy access to the high ground.

View PostMystere, on 17 September 2015 - 09:40 AM, said:

Should we also balance Dire Wolves, gauss rifles, and laser vomit? Should one side be an exact mirror image of the other? :rolleyes:


Exactly, solutions like this are dumb. Just make ECM actually balanced and it won't really matter if it's 6 ECM vs 0 ECM or whatever.

View PostMystere, on 17 September 2015 - 09:43 AM, said:


ECM, or lack thereof, has been one of the regular excuses used for losing. As such, once it has been nerfed into oblivion, some people will just find another excuse.


Obviously the next step would be to whine to the high heavens about LRMs, of course while not equipping AMS.

View PostFelio, on 17 September 2015 - 11:32 AM, said:

With the sensor changes being worked on, ECM is not going to matter as much as it does right now.


Actually it's the complete opposite, if some mechs are supposed to have better sensors only to have all of those advantages assfucked away by the jesus box as it is now, it only highlights even further how broken ECM is.

Edited by Pjwned, 17 September 2015 - 12:01 PM.


#18 Mystere

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Posted 17 September 2015 - 12:02 PM

View PostAlmond Brown, on 17 September 2015 - 09:46 AM, said:

Recipe for Success:

A dose of "EyeBall 2.0"
A pinch of "Seismic Sensor" (stop and go)
A dash of "Situational Awareness"
Stir well with 11 others. ;)


Eyeball 2.0?! Were you able to get yourself a replacement set? Where? :unsure:

#19 cSand

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Posted 17 September 2015 - 12:06 PM

I dunno what the problem is, over half of the people playing this game don't use the radar/map or the targeting key anyways

#20 Lugh

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Posted 17 September 2015 - 12:52 PM

View PostMystere, on 17 September 2015 - 09:40 AM, said:

Should we also balance Dire Wolves, gauss rifles, and laser vomit? Should one side be an exact mirror image of the other? :rolleyes:

Absolutely! As EVERYONE knows the side with the most Dire Wolves ALWAYS wins.../sarcasm off

:lol:





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