Marc von der Heide, on 27 September 2015 - 03:54 AM, said:
I run atm 2 7MPL 5SS and one 3 ERLL 5SS or an 9SE with 3 LPL.
That's the problem with playing IS right now. Their weapons are sub-par so you either use the mechs with the strongest quirks or you gimp yourself. ThunderboltWarfare Online :-) ( personally I use a combination of TDR-5SS, JM6-DD, BJ-1X, WVR-6K, STK-4N or BLR-1S because I don't like drop decks with duplicates)
On the other hand, c-ERML, c-ERSL, c-SPL and c-LPL are so strong that you can put those great weapons on an underpowered clan chassis and still do lots of damage. I've seen people do thousands of damage in Executioners and Novas.
- c-SPL boats outbrawl everything, even the most quirked SRM mechs. 6 damage 3 heat - that's better than quirked IS MPL (FS9-S: 6 damage 3.2 heat) and you can mount it on any chassis you wish
- C-ERSL is basically a colder IS ML for half the weight. IS ML can only compete when mounted on a BJ-1X (-20% heat +20%range -20% duration)
- you could make a Clan SSRM30 boat to deal with any IS light, but why bother when you have C-SPL that will leg a light and core an assault with equal ease?
- ERML+LPL is the king of medium range poke. At 450 meters, a clan laservomit 65 tonner is a fair match against the best IS laservomit (STK-4N).
- half weight LRMs: if you want to be useless at half the weight
- C-Gauss is simply 3 tonnes better, end of discussion
- without quirks, I'll take c-UACs over IS ACs. Ammo is not a concern in CW because each mech, on average gets 7.5 minutes of gameplay, with at least 2 minutes spent on walking to a choke point. And the Hellbringer with high ballistic hardpoints+ECM is just gravy.
TL:DR
IS mechs: underpowered weapons + heavy quirks = no variety
Clan mechs: powerful weapons + variety of chassis
Edited by Kmieciu, 20 October 2015 - 12:15 AM.