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Hbs Battletech Kickstarter Incoming


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#81 General Taskeen

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Posted 18 September 2015 - 06:58 AM

View PostTyler Valentine, on 17 September 2015 - 12:34 PM, said:


I am almost positive that HBS and PGI are sharing artwork so, any 'mech in the new game that is also in MWO will look like the MWO version. Also, pretty sure that's a Jenner.


Here is the more definitive answer straight from an HBS' Mike McCain (DragonFall Creative Director):

Mike: We’re using the base designs that MechWarrior Online uses. We’re going to be putting our own spin on those, for our era and our style. (source)

So they will use the base look and modify it if they wish. Its an attempt to unify art in BT-related games. Catalyst has similar art style as well. If you look closely one can already tell they have modified the art to what they wish. That Locust (not a Jenner) has larger rounded laser cannons (or "machine guns") as a small example (either a 1V or 1E for the period) compared to MWO's itty-bitty MG's or squared off lasers.

Edited by General Taskeen, 18 September 2015 - 06:59 AM.


#82 Commander A9

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Posted 18 September 2015 - 07:41 AM

RTS? I thought it said turn-based...

#83 LORD ORION

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Posted 18 September 2015 - 07:51 AM

View PostJuodas Varnas, on 17 September 2015 - 12:21 PM, said:

http://battletechgame.com/
The website just got updated with a date of September 29th, 2015 - the date of their Kickstarter's launch.
Also a new picture
Posted Image


New desktop pic set :D

BTW PGI, you have failed with the IP and customer satisfaction....

You should have realized you were in a bad place with the falure of your spaceship game...

I very well expect MWO is going to go under when the battletech game is launched... it's the IP people play this for, and we put up with your shanningans only because of the IP.

DOOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edited by LORD ORION, 18 September 2015 - 07:55 AM.


#84 TLBFestus

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Posted 18 September 2015 - 08:04 AM

Quote

the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.






Turn based.....which i like.

However, I really don't know too much about HBS and Jordan and considering the time til release I think I will let other people fund it at this point.

I got my founders money out of this game, but it took a hellova lot longer than I ever imagined.

I dodged a bullet with Mechwarrior Tactics and didn't become a founder.

With this one, I will gladly pay full price when the time comes.

Besides we don't even know the business model that they are planning to use. If its similar to the (in my opinion) inflated scheme that PGI has followed for years I'm not biting.

Edited by TLBFestus, 18 September 2015 - 08:05 AM.


#85 stjobe

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Posted 18 September 2015 - 08:05 AM

Well, people won't abandon MWO for BattleTech until early 2017 at the earliest, so PGI has a year and a half to do whatever they can to keep people here.

Also, the target demographics of FPS games and turn-based strategy games do not exactly overlap perfectly, so I'm sure there's room for both games.

View PostTLBFestus, on 18 September 2015 - 08:04 AM, said:

However, I really don't know too much about HBS and Jordan and considering the time til release I think I will let other people fund it at this point.

Jordan Weissman created BattleTech. Do you need to know anything else about him?

HBS is his company, and they have a string of three successful turn-based Shadowrun games in the last three years - all kickstarted like they propose to do with BattleTech, i.e. kickstart for extra features.

View PostTLBFestus, on 18 September 2015 - 08:04 AM, said:

Besides we don't even know the business model that they are planning to use. If its similar to the (in my opinion) inflated scheme that PGI has followed for years I'm not biting.

If it's anything like their Shadowrun games, it's just a sticker price. Buy it, play it, that's it. No schemes, no in-game stores, no subs - but there may well be a level editor (there's one in their Shadowrun games).

Edited by stjobe, 18 September 2015 - 08:09 AM.


#86 Barantor

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Posted 18 September 2015 - 08:11 AM

View Poststjobe, on 18 September 2015 - 08:05 AM, said:

Well, people won't abandon MWO for BattleTech until early 2017 at the earliest, so PGI has a year and a half to do whatever they can to keep people here.

Also, the target demographics of FPS games and turn-based strategy games do not exactly overlap perfectly, so I'm sure there's room for both games.


Jordan Weissman created BattleTech. Do you need to know anything else about him?

HBS is his company, and they have a string of three successful turn-based Shadowrun games in the last three years - all kickstarted like they propose to do with BattleTech, i.e. kickstart for extra features.


If it's anything like their Shadowrun games, it's just a sticker price. Buy it, play it, that's it. No schemes, no in-game stores, no subs - but there may well be a level editor (there's one in their Shadowrun games).


I'm sure there is, but those of us who are more 'lore hounds' will have a modern game to play to scratch that itch.

Fixed my list above, dunno why I typed RTS, I knew it was turn based *facepalm*.

#87 LordKnightFandragon

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Posted 18 September 2015 - 08:45 AM

View PostBarantor, on 18 September 2015 - 06:41 AM, said:

Things that got me interested:

1. Harebrainedschemes is making it, creators of shadowrun.
2. Jordan Weisman is behind it pretty hardcore.
3. Catalyst Gamelabs is behind it.
4. They are using PGI/BT art assets.
5. It will be on Linux, Mac and Windows.
6. Kickstarter, not their own 'packages' on a website.
7. Turned Based
8. 3025 timeline setting, no clans, no need to balance clans for now
9. Possible combined arms, depending on stretch goals
10. No instant convergence :D


I hope it stays 3025, so we can get a true feeling of no clan BT play. I love my clanner equipment, but its gunna be fun to not have to feel compelled, or completely outclassed, taking a 2ERLL equipped atlas into battle, fearing I might come across a Stormcrow packing 3x that firepower...

#88 Joseph Mallan

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Posted 18 September 2015 - 08:49 AM

Tanks :wub:

God we have some good tanks to run with!

#89 Barantor

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Posted 18 September 2015 - 08:52 AM

View PostLordKnightFandragon, on 18 September 2015 - 08:45 AM, said:


I hope it stays 3025, so we can get a true feeling of no clan BT play. I love my clanner equipment, but its gunna be fun to not have to feel compelled, or completely outclassed, taking a 2ERLL equipped atlas into battle, fearing I might come across a Stormcrow packing 3x that firepower...


Yeah, I hope there is the financing issues that come with that era and the rarity of certain supplies, but we will see.

#90 Steinar Bergstol

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Posted 18 September 2015 - 09:06 AM

So, any guesses from my fellow lorehounds what we're seeing in that new, gorgeous painting? The big mech, obviously King Crab. Way back in the for that may be a Griffin, and the one next to the KC is a Locust. The aircraft in the background appear to be Karnov UR Transports.

The tanks, however, I can't identify. They do appear to be on the lighter end of the Battletech scale for tanks or possibly mediums. The lead one has what appears to be an AC of some sort for a main gun and s pintel mounted MG on top of the turret. The one behind it, however, also has a square box on top of the turret, possibly an LRM or SRM rack of some sort. So, any guesses at what we're seeing here?

#91 Apnu

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Posted 18 September 2015 - 09:20 AM

View PostSteinar Bergstol, on 18 September 2015 - 09:06 AM, said:

... Way back in the for that may be a Griffin...


Not "may be", "is".

HBS and PGI are sharing art and designs. CGL already is sporting a WHM on its new banner:
Posted Image

Plus they have a Marauder design too:

Posted Image

They are calling these mechs "classic" designs with is the exact work Russ went out of his way to use in the last Townhall.

What we are getting now is a unified mech design and re-imagining of unseen from the united front of PGI, HBS, and CGL. Presuambly they will also have a united legal front should Harmony Gold or others get frisky about the Macross "inspired" mechs.

We already know the non-Macross unseen are free reign as the copyright holder for those designs have expired. Which is why we got Project Phoenix in MWO. And, frankly, I like the MWO designs better than the 3025 TRO anyway, especially the Thunderbolt.

Here's to hoping we get the rest of the unseen int he game. I need an Archer and a Phoenix Hawk!

Posted Image

#92 stjobe

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Posted 18 September 2015 - 09:22 AM

View PostSteinar Bergstol, on 18 September 2015 - 09:06 AM, said:

The tanks, however, I can't identify. They do appear to be on the lighter end of the Battletech scale for tanks or possibly mediums. The lead one has what appears to be an AC of some sort for a main gun and s pintel mounted MG on top of the turret. The one behind it, however, also has a square box on top of the turret, possibly an LRM or SRM rack of some sort. So, any guesses at what we're seeing here?

Probably Scorpion Light Tanks.

#93 Steinar Bergstol

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Posted 18 September 2015 - 09:25 AM

View PostApnu, on 18 September 2015 - 09:20 AM, said:


Not "may be", "is".

HBS and PGI are sharing art and designs. CGL already is sporting a WHM on its new banner..



Yes, yes. I know all that. I wasn't doubting that the Griffin could be in the game. I just wasn't sure the third mech in that image was actually a Griffin because it's so obscured by fog it could possibly be another mech with shoulder shields and I wouldn't be able to tell the difference.

Now, bend your mind to the tanks and tell me what they are or it shall be on my mind all night and drive me to distraction. :)

#94 Roadkill

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Posted 18 September 2015 - 09:25 AM

View PostLordBraxton, on 17 September 2015 - 07:38 PM, said:

if that metal block in the foggy distance is another vehicle (what I think) and not the crab's foot, it looks closer to 30+ meters tall

so way too big. those tanks are a solid 3+ meters... they look so tiny.

Yeah the scaling is way off, but that's PGI's scale.

Mechs should top out at about 10 meters tall, not 10 stories.

#95 Barantor

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Posted 18 September 2015 - 09:25 AM

View PostSteinar Bergstol, on 18 September 2015 - 09:06 AM, said:

So, any guesses from my fellow lorehounds what we're seeing in that new, gorgeous painting? The big mech, obviously King Crab. Way back in the for that may be a Griffin, and the one next to the KC is a Locust. The aircraft in the background appear to be Karnov UR Transports.

The tanks, however, I can't identify. They do appear to be on the lighter end of the Battletech scale for tanks or possibly mediums. The lead one has what appears to be an AC of some sort for a main gun and s pintel mounted MG on top of the turret. The one behind it, however, also has a square box on top of the turret, possibly an LRM or SRM rack of some sort. So, any guesses at what we're seeing here?


Maybe a Marsden?
http://www.sarna.net/wiki/Marsden_I

... or a Patton?
http://www.sarna.net/wiki/Patton

#96 Steinar Bergstol

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Posted 18 September 2015 - 09:27 AM

View Poststjobe, on 18 September 2015 - 09:22 AM, said:



Hmm. Scorpion. Yeah, that would fit at least for the lead tank. The second one though... It looks similar from what we can see, but the LRM and SRM versions of the Scorpion sacrifice the Autocannon for the missile racks, and that one _does_ seem to still have the cannon.

#97 Revis Volek

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Posted 18 September 2015 - 09:30 AM

Well...PGI and HBS are going to officially make me a poor person and i dont even care because i will be the most entertained poor person in existence.

That is a lolcaust in that pic and it isnt that big, the angle of the pic is funky and the locust is in line with that second tank. I feel like it pretty proportional to the King crab which is much farther back.

#98 Apnu

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Posted 18 September 2015 - 09:34 AM

View PostSteinar Bergstol, on 18 September 2015 - 09:25 AM, said:


Yes, yes. I know all that. I wasn't doubting that the Griffin could be in the game. I just wasn't sure the third mech in that image was actually a Griffin because it's so obscured by fog it could possibly be another mech with shoulder shields and I wouldn't be able to tell the difference.

Now, bend your mind to the tanks and tell me what they are or it shall be on my mind all night and drive me to distraction. :)


Oh well two points:

1) its a Griffin, look at the shoulder guards and compare it to PGI's take. Posted Image

2) I used my post as an excuse to put up the new dead sexy designs that have me giddy as a school girl.

Its a great time to be a BT fan!

As for the tanks... I'm not sure. I was never that big on tanks in TT since I cut my teeth on the game before the tanks were a thing. I have used them on TT and in MegaMek games and they are vastly inferior to mechs. Seems like if a Locust sneezes on a Von Luckner, the damn thing's treads get wrecked.

I had a pal who swore by tanks in TT, was obsessed by them. The rest of us were like "wtf is that about" and he'd get is ass kicked all the time. So one day he asks what BV and tonnage are we gonna play with and he brought nothing but Savannah Masters, like 15 of them to the battlefield. They zoomed around and back shot everything with those MLs. It was nuts! And we were like: "When did you paint 15 goddam Savannah Masters?"

Good times, good times.

#99 stjobe

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Posted 18 September 2015 - 09:37 AM

View PostBarantor, on 18 September 2015 - 09:25 AM, said:


Marsden is extinct since the 2400s or so, the Patton is asymmetrical (the gun is mounted on the left side of the turrent for some reason). It is also only entering production in 3027, so a bit late for the proposed era of the game.

#100 Steinar Bergstol

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Posted 18 September 2015 - 09:49 AM

View PostApnu, on 18 September 2015 - 09:34 AM, said:


Oh well two points:

1) its a Griffin, look at the shoulder guards and compare it to PGI's take.

2) I used my post as an excuse to put up the new dead sexy designs that have me giddy as a school girl.

Its a great time to be a BT fan!

As for the tanks... I'm not sure. I was never that big on tanks in TT since I cut my teeth on the game before the tanks were a thing. I have used them on TT and in MegaMek games and they are vastly inferior to mechs. Seems like if a Locust sneezes on a Von Luckner, the damn thing's treads get wrecked.

I had a pal who swore by tanks in TT, was obsessed by them. The rest of us were like "wtf is that about" and he'd get is ass kicked all the time. So one day he asks what BV and tonnage are we gonna play with and he brought nothing but Savannah Masters, like 15 of them to the battlefield. They zoomed around and back shot everything with those MLs. It was nuts! And we were like: "When did you paint 15 goddam Savannah Masters?"

Good times, good times.


You're probably right about it being a Griffin. Like I said I just wasn't certain enough to committ to it.

As for being giddy about the new designs, I think all of us old geezers are more or less feeling like someone injected a mechload of viagra straight into our bitter veins with all the sexy mechness we've been seeing lately. :D

Oh, and tanks were decidedly inferior to Mechs 1 on 1 in TT thanks to the hit tables making them far easier to crit and the crits being pretty severe compared to a mech (stuff like ammo blows, everyone in the tank dies. Fuel is hit, everyone in the tank dies. The shot penetrates to the crew compartment and everyone in the tank dies). Their strength was in how cheap they were by comparison, allowing a far highter total tonnage in tanks than mechs, which meant you might take one out quickly, but it had a bunch of buddies who are still firing at you, as you and your friends obviously learned with those 15 Savannah Masters (an evil creation if ever there was one) :)

Still, any mech which ignored an Ontos heavy tank did so at its own peril. :D





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