Make Alpine Peaks A Cw Map
#1
Posted 17 September 2015 - 01:45 PM
That's right. I a CW map.
And, with a catch. The generators should very far apart. Like at K12, G8, and that last concrete patch at the center of the G11, G12, F11, F12
And, there's no omega.
Attackers drop at L11. Defenders drop somewhere near the F12 area.
What do you all think?
It's big, open, and has a wide variety of strategies you can use.
#2
Posted 17 September 2015 - 02:56 PM
#3
Posted 18 September 2015 - 03:27 AM
any alternative to the gates and gun layout would be appreciated. i think that layout has been rehashed too many times. you could do something like take that dropship on the airfield in river city, and make that a target that the other team had to destroy, of course it would be heavily armed. you could stick a union class in the woods of forest colony, you would have to disarm, board, and destroy the power core of the ship to win. the ship would have a large interior with levels that could be used to camp down on the advancing enemy through open hatches. i mean there are a lot of things you can do that are not do the same thing on every map.
*i remember in the 90s if you wanted to get new maps, someone with enough money to buy a voodoo 2 would have a map contest and use that now antique 3d accelerator as a prize. this would result in hundreds of maps of varying quality. these kind of things were pretty common back then. as a result many games would have hundreds, some thousands, of user created maps.
Edited by LordNothing, 18 September 2015 - 03:34 AM.
#4
Posted 18 September 2015 - 04:05 AM
LordNothing, on 18 September 2015 - 03:27 AM, said:
Placing a tanky (possibly well armed) dropship on the airfield of River City as the objective (destroy) would be interesting. With the attackers starting on the other end of the city. Might want to increase the size of the map a bit though.
P.S. Have the dropship powered down for a limited time, and after the counter hits 0, the dropship powers up weapons. This creates a certain sense of urgency among the attackers and discourages trench warfare.
#5
Posted 18 September 2015 - 01:26 PM
#6
Posted 18 September 2015 - 01:48 PM
Pick a gate, any gate! They're your only options...
#7
Posted 20 September 2015 - 07:42 PM
#8
Posted 22 September 2015 - 03:46 AM
Good Rewards for Good effort. Disco removal was welcomed initially, especially as my laptop randomly crashes especially with TS on (for CW play)
Only real downside was the random map part :-(
I think everyone, even myself, sometimes forget these are all freebies we are given, though everyone likes freebies so understand people wanting to earn them.
Edited by Ace Selin, 22 September 2015 - 03:50 AM.
#9
Posted 22 September 2015 - 04:29 AM
Re-use the terrain to create a CW map from "scratch" ? Yea
#10
Posted 22 September 2015 - 04:36 AM
Have a crashed dropship, cache something on 1 side of the map. Drop the 2 opposing teams on opposite corners.
You can fight it out or you can take the drop square and hold it for x amount of time. Make it a huge square to hold and a percentage so the team who has more mechs who hold that area alive gives that team a win.
Or maybe like public que a group of areas to hold.....
#11
Posted 22 September 2015 - 04:47 AM
partly a problem from topside( PGI and interesting gamemodes ? ), partly from the subside (nobody will take hands and lead people to where the brains where buried) .
Let´s see
#12
Posted 22 September 2015 - 10:48 AM
Tom Sawyer, on 22 September 2015 - 04:36 AM, said:
Have a crashed dropship, cache something on 1 side of the map. Drop the 2 opposing teams on opposite corners.
You can fight it out or you can take the drop square and hold it for x amount of time. Make it a huge square to hold and a percentage so the team who has more mechs who hold that area alive gives that team a win.
Best idea yet.
I really think Alpine has a lot to offer. It's not "funneled" as Ace Selin put it (thanks Ace). I'm going to write PGI and show them this thread with y'alls ideas. I love CW, but, it favors the attackers to much. All the CW games I've played have basically amounted to
- Rush in
- Destroy Omega
- Profit $$
#13
Posted 22 September 2015 - 11:35 AM
No thank you! I like to move and shoot and survive.
#14
Posted 22 September 2015 - 12:15 PM
Commander A9, on 22 September 2015 - 11:35 AM, said:
No thank you! I like to move and shoot and survive.
Did you bother to read anything that was written?
You actually have a valid point: the "objective" whatever it may be, will need to be away from that "darn hill" as you put it.
But, if you read what I wrote,and look at the map here you can see I laid out 2 places where the hill doesn't even matter.
Or, that hill could be taken out of the objective completely. Objective is no where near that hill. :-)
#15
Posted 22 September 2015 - 12:17 PM
#16
Posted 22 September 2015 - 12:21 PM
#17
Posted 22 September 2015 - 12:42 PM
#18
Posted 22 September 2015 - 12:46 PM
Tasker, on 22 September 2015 - 12:42 PM, said:
I'm glad I'm not the only one who thinks Vitric is horrible.
#19
Posted 22 September 2015 - 12:59 PM
mechkearney, on 22 September 2015 - 12:46 PM, said:
I'm glad I'm not the only one who thinks Vitric is horrible.
Why would you be the only one? It's garbage.
It's the hottest map in the game (COOL!)
It's got giant platforms from which defenders can destroy attackers with impunity.
It's got drop zones you can't reach without jump jets in Counter Attack, so people who DC can drag out the game.
The contrast is horrible and heat vision and light amplification are useless.
And finally, the defender dropships easily hit people who are attacking objectives. In fact, they hit people who aren't even up AT the objectives.
#20
Posted 22 September 2015 - 01:17 PM
I wrote PGI (well on the forum) detailing them all the problems I've had with Vitric. I can't see jack on that map. Everything's shiny. I get stuck on rocks, if I'm in an assault, I can't climb the ramp at F2. The heat, meh, doesn't bother me. The shadows...yeah. Huge bother, I can't see anything when I'm outside the base.
That stupid platform right there by the gens. Yeah, Vitric needs to die, and be replaced with what Tom Sawyer is proposing. Honestly, anything that doesn't funnel would be a welcome game change.
You here that? A game change
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