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Make Alpine Peaks A Cw Map


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Poll: Make Alpine Peaks a CW map (67 member(s) have cast votes)

Should Alpine Peaks be a CW map

  1. YES (51 votes [76.12%])

    Percentage of vote: 76.12%

  2. NO (16 votes [23.88%])

    Percentage of vote: 23.88%

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#1 KT4

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Posted 17 September 2015 - 01:45 PM

I was lucky enough to drop on Alpine Peaks twice today. It's one of the best maps IMO. I love it. I think it's beautiful. I think it should be a CW map.

That's right. I a CW map.

And, with a catch. The generators should very far apart. Like at K12, G8, and that last concrete patch at the center of the G11, G12, F11, F12

And, there's no omega.

Attackers drop at L11. Defenders drop somewhere near the F12 area.

What do you all think?

It's big, open, and has a wide variety of strategies you can use.

#2 Red Shrike

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Posted 17 September 2015 - 02:56 PM

It has a lot of potential, I can tell you that. Unlike the current CW maps.

#3 LordNothing

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Posted 18 September 2015 - 03:27 AM

while the cost for pgi to make a map is astronomical*. i figure much of that cost is making textures and doodads to use in the maps and not the actual terrain at all. i think they need to make multiple maps with the same texture sets to greatly reduce the cost of map making. im thinking maybe 4 maps for each environment. the data sets can of course cross game modes so you can reuse assets for cw maps in puglandia maps and vise versa. i wouldn't even object to outright rehashes like whats mentioned in the op.

any alternative to the gates and gun layout would be appreciated. i think that layout has been rehashed too many times. you could do something like take that dropship on the airfield in river city, and make that a target that the other team had to destroy, of course it would be heavily armed. you could stick a union class in the woods of forest colony, you would have to disarm, board, and destroy the power core of the ship to win. the ship would have a large interior with levels that could be used to camp down on the advancing enemy through open hatches. i mean there are a lot of things you can do that are not do the same thing on every map.

*i remember in the 90s if you wanted to get new maps, someone with enough money to buy a voodoo 2 would have a map contest and use that now antique 3d accelerator as a prize. this would result in hundreds of maps of varying quality. these kind of things were pretty common back then. as a result many games would have hundreds, some thousands, of user created maps.

Edited by LordNothing, 18 September 2015 - 03:34 AM.


#4 Red Shrike

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Posted 18 September 2015 - 04:05 AM

View PostLordNothing, on 18 September 2015 - 03:27 AM, said:

any alternative to the gates and gun layout would be appreciated. i think that layout has been rehashed too many times. you could do something like take that dropship on the airfield in river city, and make that a target that the other team had to destroy, of course it would be heavily armed.


Placing a tanky (possibly well armed) dropship on the airfield of River City as the objective (destroy) would be interesting. With the attackers starting on the other end of the city. Might want to increase the size of the map a bit though.

P.S. Have the dropship powered down for a limited time, and after the counter hits 0, the dropship powers up weapons. This creates a certain sense of urgency among the attackers and discourages trench warfare.

#5 wanderer

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Posted 18 September 2015 - 01:26 PM

Honestly, using a wide-spread map like Alpine could make for interesting times if converted over.

#6 Livewyr

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Posted 18 September 2015 - 01:48 PM

Certainly would do better than consistent gate maps..

Pick a gate, any gate! They're your only options...

#7 Ace Selin

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Posted 20 September 2015 - 07:42 PM

Worth a shot at least for PGI to test how CW happens on more open, less funnelled maps.

#8 Ace Selin

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Posted 22 September 2015 - 03:46 AM

Wow they decreased PUG Q score for Tier 2 to 300 and I spent a few extra matches ensuring I had Tier 2 to 400, good on you PGI though nice to make it easier for those who tried hard but only got 300. I think PGI genuinely want to make people happy and like plying their game (this proves it) but sometimes things aren't quite thought through fully is all.

Good Rewards for Good effort. Disco removal was welcomed initially, especially as my laptop randomly crashes especially with TS on (for CW play)

Only real downside was the random map part :-(

I think everyone, even myself, sometimes forget these are all freebies we are given, though everyone likes freebies so understand people wanting to earn them.

Edited by Ace Selin, 22 September 2015 - 03:50 AM.


#9 B0oN

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Posted 22 September 2015 - 04:29 AM

Use Alpine Peaks s CW map ? Too small and unfluffed to be a CW map . CW maps NEED even more space than they have right now ... and I´m not talking some more corridors here...

Re-use the terrain to create a CW map from "scratch" ? Yea

#10 Tom Sawyer

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Posted 22 September 2015 - 04:36 AM

Again why must there always be attackers and defenders? I like the Alpine or even River City Idea.

Have a crashed dropship, cache something on 1 side of the map. Drop the 2 opposing teams on opposite corners.

You can fight it out or you can take the drop square and hold it for x amount of time. Make it a huge square to hold and a percentage so the team who has more mechs who hold that area alive gives that team a win.

Or maybe like public que a group of areas to hold.....

#11 B0oN

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Posted 22 September 2015 - 04:47 AM

While I like those ideas, Tom, I don´t really think they are easily applicable ...

partly a problem from topside( PGI and interesting gamemodes ? ), partly from the subside (nobody will take hands and lead people to where the brains where buried) .

Let´s see

#12 KT4

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Posted 22 September 2015 - 10:48 AM

View PostTom Sawyer, on 22 September 2015 - 04:36 AM, said:

Again why must there always be attackers and defenders? I like the Alpine or even River City Idea.

Have a crashed dropship, cache something on 1 side of the map. Drop the 2 opposing teams on opposite corners.

You can fight it out or you can take the drop square and hold it for x amount of time. Make it a huge square to hold and a percentage so the team who has more mechs who hold that area alive gives that team a win.


Best idea yet.

I really think Alpine has a lot to offer. It's not "funneled" as Ace Selin put it (thanks Ace). I'm going to write PGI and show them this thread with y'alls ideas. I love CW, but, it favors the attackers to much. All the CW games I've played have basically amounted to
  • Rush in
  • Destroy Omega
  • Profit $$
I just love Alpine Peaks, but, it doesn't seem to be in the drop queue very much any more. And, it's basically, rush the hill. If you take the base, the other team can shoot you from on top of the hill. Not very exciting.

#13 Commander A9

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Posted 22 September 2015 - 11:35 AM

Alpine Peaks a CW map? Is everyone camping the top of that goddamn hill in pug matches not enough?

No thank you! I like to move and shoot and survive.

#14 KT4

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Posted 22 September 2015 - 12:15 PM

View PostCommander A9, on 22 September 2015 - 11:35 AM, said:

Alpine Peaks a CW map? Is everyone camping the top of that goddamn hill in pug matches not enough?

No thank you! I like to move and shoot and survive.


Did you bother to read anything that was written?

You actually have a valid point: the "objective" whatever it may be, will need to be away from that "darn hill" as you put it.

But, if you read what I wrote,and look at the map here you can see I laid out 2 places where the hill doesn't even matter.

Or, that hill could be taken out of the objective completely. Objective is no where near that hill. :-)

#15 Helsbane

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Posted 22 September 2015 - 12:17 PM

Not a bad idea tbh. Having at least one CW map that wasn't based on the 'funnel' concept would be a wonderful change. I also like the idea of spreading out the generators to various areas of the map. It would make for interesting fights far, far away from candy mountain.

#16 wanderer

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Posted 22 September 2015 - 12:21 PM

If the relevant stuff isn't "get on top of hill, kill, win" then Alpine works just fine. There's plenty of room for bases on the far sides of the map (heck, even a 2-base system ala Assault) that doesn't even touch Mount Tryhard.

#17 Tasker

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Posted 22 September 2015 - 12:42 PM

Alpine Peaks isn't a good map, but it's much better than Taiga and Vitric Forge, which are both absolutely terrible. So if it were used as a replacement for one of those maps, I'm all for it.

#18 mechkearney

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Posted 22 September 2015 - 12:46 PM

View PostTasker, on 22 September 2015 - 12:42 PM, said:

Alpine Peaks isn't a good map, but it's much better than Taiga and Vitric Forge, which are both absolutely terrible. So if it were used as a replacement for one of those maps, I'm all for it.


I'm glad I'm not the only one who thinks Vitric is horrible.

#19 Tasker

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Posted 22 September 2015 - 12:59 PM

View Postmechkearney, on 22 September 2015 - 12:46 PM, said:


I'm glad I'm not the only one who thinks Vitric is horrible.


Why would you be the only one? It's garbage.

It's the hottest map in the game (COOL!)

It's got giant platforms from which defenders can destroy attackers with impunity.

It's got drop zones you can't reach without jump jets in Counter Attack, so people who DC can drag out the game.

The contrast is horrible and heat vision and light amplification are useless.

And finally, the defender dropships easily hit people who are attacking objectives. In fact, they hit people who aren't even up AT the objectives.

#20 mechkearney

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Posted 22 September 2015 - 01:17 PM

so, who do we have to complain to to get Vitric removed.

I wrote PGI (well on the forum) detailing them all the problems I've had with Vitric. I can't see jack on that map. Everything's shiny. I get stuck on rocks, if I'm in an assault, I can't climb the ramp at F2. The heat, meh, doesn't bother me. The shadows...yeah. Huge bother, I can't see anything when I'm outside the base.

That stupid platform right there by the gens. Yeah, Vitric needs to die, and be replaced with what Tom Sawyer is proposing. Honestly, anything that doesn't funnel would be a welcome game change.

You here that? A game change





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