Event - Cancelling Matchmaker Equals Disconnect
#1
Posted 18 September 2015 - 06:33 AM
#2
Posted 18 September 2015 - 06:35 AM
#3
Posted 18 September 2015 - 06:53 AM
Mechwarrior Buddah, on 18 September 2015 - 06:35 AM, said:
I haven't been charged for any of my DC's after death so far. I would like to see a PGI response about DC's being charged for cancelling the MM as that seems like a pretty big oversight.
#4
Posted 18 September 2015 - 06:59 AM
EDIT: Could be if you disconnect before you press spectate too when you have died. Not willing to test it though since I don't need any more disconnect hits.
Edited by Skjorn Heimladring, 18 September 2015 - 08:30 AM.
#5
Posted 18 September 2015 - 07:13 AM
Edited by sycocys, 18 September 2015 - 07:13 AM.
#6
Posted 18 September 2015 - 07:26 AM
Teammate: "Rock ahead!"
Scared Teammate 1: "Right!"
Scared Teammate 2: "No! ahead!"
Scared Teammate 3: "No no no! They'll know we are there!"
Scared Teammate 4: "Contact! Other side of rock!"
Teammate: "Kill them!"
Scared Teammate 1: "OH NO! Run! Quick! Away from the rock! To the back! To the back! Let's flank them LONG and WIDE!"
Scared Teammate 2: "To the edge of the map! Hurry!"
*rabble rabble rabble*
Scared Teammate 4: "The tale of Brave Sir Robin, run away, run away, run away!"
Edited by Mister Blastman, 18 September 2015 - 07:26 AM.
#7
Posted 18 September 2015 - 07:30 AM
A couple times I hit cancel immediately after Play because I forgot to check Modules. However a couple of times it was because I was tired of waiting on the MM.
#8
Posted 18 September 2015 - 08:07 AM
I do hit the cancel button if matchmaker is trolling (2+ minutes).
#9
Posted 18 September 2015 - 08:55 AM
Just disable the DC counter for this event until its fixed.
Edited by PholkLorr, 18 September 2015 - 08:55 AM.
#10
Posted 18 September 2015 - 09:02 AM
Thank you PGI admins!
#11
Posted 18 September 2015 - 09:08 AM
Electron Junkie, on 18 September 2015 - 09:02 AM, said:
Thank you PGI admins!
Same, must have been hitting cancel could cause the issue. It is the only random thing I had done, now its back to zero.
Crisis averted, I may try to complete the mission.
#12
Posted 18 September 2015 - 09:33 AM
Mister Blastman, on 18 September 2015 - 07:26 AM, said:
Teammate: "Rock ahead!"
Scared Teammate 1: "Right!"
Scared Teammate 2: "No! ahead!"
Scared Teammate 3: "No no no! They'll know we are there!"
Scared Teammate 4: "Contact! Other side of rock!"
Teammate: "Kill them!"
Scared Teammate 1: "OH NO! Run! Quick! Away from the rock! To the back! To the back! Let's flank them LONG and WIDE!"
Scared Teammate 2: "To the edge of the map! Hurry!"
*rabble rabble rabble*
Scared Teammate 4: "The tale of Brave Sir Robin, run away, run away, run away!"
Hey, to be fair, I was stuck on that rock...(seriously, half a team got stuck behind me in a stream on FoCo, including Blast, who then proceeded to JJ onto my head and over...)..but hey, we won!
#13
Posted 18 September 2015 - 09:50 AM
Skjorn Heimladring, on 18 September 2015 - 06:59 AM, said:
EDIT: Could be if you disconnect before you press spectate too when you have died. Not willing to test it though since I don't need any more disconnect hits.
That's possible. I'll experiment with that. I got dinged last night for a disco by bailing after I died but before spectating.
#14
Posted 18 September 2015 - 01:18 PM
sycocys, on 18 September 2015 - 07:13 AM, said:
Im assuming you have examples? This comment feels very pointed
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