While the Awesome has some serious quriking it doenst not really help to make it appear on the battlefield a lot.
I had it so many times with my Battlemaster that I was shooting mechs over a hill without retreating because I knew the other mech cannot fire back.
It is really frustrating if you see an enemy and you cannot fire on it.
Thats why I also expect some serious quriks for the BK to make up for the low hardpoints.
For example on the bonus variant something like 20% large laser heat generation (10% generic / 10% specific), 20% medium laser range (10% generic / 10% specific) , 12,5%
duration and something like 15% generic energy cooldown qurik.
What quriks would you expect to compensate for the low slots?
Edited by Antares102, 18 September 2015 - 10:10 AM.