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Last Pilot Griefer's, A Solution.


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Poll: Last pilot griefer's, a solution. (68 member(s) have cast votes)

Should there be an option for a team to initiate a vote to reveal the location of the last player on their team?

  1. Yes. (18 votes [26.47%])

    Percentage of vote: 26.47%

  2. No. (50 votes [73.53%])

    Percentage of vote: 73.53%

Vote Guests cannot vote

#21 XphR

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Posted 19 September 2015 - 11:25 AM

View PostCementi, on 18 September 2015 - 09:29 PM, said:


Sorry if they shut down facing a wall.....odds are it is till the end of a match and they are trying to not give their position away to bird dogging.

The only time people who shut down as the last mech power back up is when they are spotted. Then they usually try and run away to find a new place to hide.

From the examples I have seen (and used myself {when the ambush was not spoiled by dead people}) this is not always the case.

#22 Strum Wealh

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Posted 19 September 2015 - 12:58 PM

The "solution" to bird-dogging is to disable all-chat for dead players for the duration of the match.

Pre-match lobby: players can access all-chat, team-chat, and lance-chat
In-game while alive: players can access all-chat, team-chat, and lance-chat
In-game while dead: players can access team-chat and lance-chat, but not all-chat
Post-match lobby: players can access all-chat, team-chat, and lance-chat

This would force bird-doggers to rely on connecting to the other team via third-party means (TS/Mumble/etc, Skype/GChat/etc, or phone), and remove the ability to bird-dog from those who are unable or unwilling to establish such a connection.
And if a member of one's team did go through the trouble to establish such a connection, then one had bigger problems & the match was likely decided before it started. :rolleyes:

Edited by Strum Wealh, 19 September 2015 - 08:47 PM.


#23 LORD ORION

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Posted 19 September 2015 - 01:30 PM

Send a "recon" drone overhead as a game mechanic trick when there is no combat for 60 seconds from the last player on a team.

#24 Night Thastus

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Posted 19 September 2015 - 02:09 PM

Why "Vote" to reveal the last guy? If the last guy on my team is a ******* coward, I just say to the enemy team "He's powered down in C3" in allchat. Serves them right. No need for a clumsy voting mechanic.

#25 XphR

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Posted 19 September 2015 - 05:57 PM

View PostNight Thastus, on 19 September 2015 - 02:09 PM, said:

Why "Vote" to reveal the last guy? If the last guy on my team is a ******* coward, I just say to the enemy team "He's powered down in C3" in allchat. Serves them right. No need for a clumsy voting mechanic.

Because you are dead and they are not, it is their right to finish out the round.

#26 LiquidDivide

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Posted 28 March 2016 - 04:23 PM

I was in one of these matches again last night... It happens too frequently. While I don't know if voting is the right idea, I do think something should be done. We were winning 11-2 at the time, so 10 people wasted a good ten minutes looking for someone who had no better idea than to waste time. Finally at about the 2:00 mark, he responds on all chat and starts running around the map. Reporting people is great and all, but I don't think basic game mechanics should allow this type of thing (and shouldn't require reporting to solve). What if the team had a 'surrender' option that called a vote for all non-DC'd pilots? No response in 20 seconds or something counts as a 'no' vote. If it passes, any surviving mech is forced to eject the pilot. Reward the winning team with a higher salvage bonus. MOBAs inlcude this type of a feature with a vote limit (only once every 5 minutes or something). Maybe make it 3 minutes in this game. That gives the losing team plenty of time to decide if the guy is actually trying or just wasting time. At least only 3 minutes is wasted rather than 10. just type /ff in any chat to start a vote (yours is an auto yes). Everyone on your team can then type in chat /y or /n to vote. Poll is up for 30 seconds. No response = /n vote. Easy.

Revealing alone still wastes time. Yes, you know where the mech is, but if it's a mech capable of getting to difficult locaitons (top of the mountain on Crimson Strait, or the wall around HPG, or the dish on Mining, or...) and you don't have any lights left, it doesn't really solve the problem. I think a surrender is better than a reveal. Just end the thing if you want it over.

I do think preventing dead people from communicating in All-chat should happen to prevent communicating with the other team, but there should be some way to end a match early.

Edited by LiquidDivide, 28 March 2016 - 04:25 PM.


#27 NoiseCrypt

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Posted 28 March 2016 - 11:49 PM

View PostNightshade24, on 18 September 2015 - 10:51 PM, said:

2) Last stand bonus: when you are the last person alive (DC'ed players count as 'dead', just to prevent that 1 DC mech ruining the momment) on your team you get 50% more c-bills and exp from that point on (to motivate players to fight on and get a few more kills). (50% is a rough number... maybe make it 10% X [Number of enemies left], so if it's 1 enemy left it's a 10% bonus, if it's 12 enemies left it's a 120% bonus and do not say winning that will never happen- I saw once a stalker on terra therma kill all 12 of my team when he was the last person alive... it was a miracle and I swear that guy needs a free golden Stalker as tribute)

This would be farmed by players and undermine any corporation a time might have, as everyone would want to be the last man standing on a loosing team, in order to get the most profit from the loss.

#28 VinJade

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Posted 28 March 2016 - 11:54 PM

to be honest I remember being in a fight a while back when I still piloted an Adder I found a nice little nook and powered down and awaited for a enemy mech to get into range of my missiles and then fired, took out a locust and crippled a Raven.

I powered down and awaited a few minutes and I knew there was no way an enemy could find me making my ambush a nice tact.
five minutes left on the clock I powered back down and waited.

Next thing I know a Jag torso twisted and fired nailing my exposed center torso ending the match.

It was 6-11 when I started and when my death came about it was 8-11(well 12 with my death).

if anything I think those who give away a team member's location should be ban for 24 hours for cheating.

Edited by VinJade, 28 March 2016 - 11:55 PM.


#29 Serpentbane

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Posted 28 March 2016 - 11:58 PM

http://mwomercs.com/...afk-and-discos/

I had a different take on it awhile ago, not so exploitable...

#30 KursedVixen

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Posted 29 March 2016 - 06:12 AM

How about a bonus to people who are the last one left AND hitting an enemies and not hiding ina corner faced towards a wall?

there are things called tactics now cowering in a corner is not one of them but if a person wants to power down to hide for a moment to wait at a choke point it's a different thing. There are thing called Tactics, if you don't like it play a game that doesn't require thinking and precise aim, go back to your COD or TF2.

#31 VinJade

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Posted 29 March 2016 - 09:38 AM

nice one vixen.
it takes no brain cells to play cod nor tf2 where tactics seem to be no where in sight, and I watched a few cod plays and a couple of tf2s and it looks so simplistic a 2 year old could play it.

BT/MW on the other hand requires thought, tactics, and actual team play(yeah that last part is rare it seems) to win.

Edited by VinJade, 29 March 2016 - 09:39 AM.


#32 Nightshade24

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Posted 29 March 2016 - 07:14 PM

View PostNoiseCrypt, on 28 March 2016 - 11:49 PM, said:

This would be farmed by players and undermine any corporation a time might have, as everyone would want to be the last man standing on a loosing team, in order to get the most profit from the loss.

The last man standing bonus will not really help you get better rewards if you loose due to selfishness instead of win with a team.

#33 Surn

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Posted 29 March 2016 - 09:14 PM

Shut up, you're dead. Let the kid play...it is a game... And I have been the Last player and heavily outnumbered and pulled it off a few times.For instance,...During the Archer tourny, I had a measly archer 5s vs a Artic Cheater and a Timberwolf on bog ....domination mode...victory to the undergunned, slow IS mech due to superior anticipation.

Edited by MechregSurn, 29 March 2016 - 09:16 PM.


#34 VinJade

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Posted 29 March 2016 - 09:28 PM

Surn I agree

#35 David Sumner

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Posted 30 March 2016 - 03:35 AM

Or.
Press F9.
And in chat enter the co-ordinates from top left of the screen.
Problem solved.

#36 KursedVixen

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Posted 30 March 2016 - 06:28 AM

View PostNightshade24, on 29 March 2016 - 07:14 PM, said:

The last man standing bonus will not really help you get better rewards if you loose due to selfishness instead of win with a team.
That's the point. it's not meant to reward selfishness ,but your ability to last longer than your team through (hopefully) superior tactics instead of being AFk all match. i have played many games where i'm the last one left Not because I wasn't helping the team but because I saw the enemy was going to blast me and decided to stick to cover.

Edited by KursedVixen, 30 March 2016 - 06:31 AM.


#37 Mystere

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Posted 30 March 2016 - 07:37 AM

Wow! Talk about a thread back from the dead! Anyway ...

As last player alive on my team I've been known to "waste" time until the final 2 minutes where I kill all enemies left with seconds to spare.

So, no, I do not require any "solution" to what is a non-problem. Posted Image

Edited by Mystere, 30 March 2016 - 07:38 AM.


#38 VinJade

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Posted 30 March 2016 - 09:40 AM

@David
That is against the rules even if you don't like it, its part of the game.
Though I will admit I never liked the psr and k/d thing ether as those tend to be the core issue behind many who just hunker down and hide, so in other words blame pgi for some of these problems.

but with that said, not everyone hides to protect those to things, as I said before I don't care about any of that and I only hide to spring traps and in order to do so I hide with my back to the wall and power down to further help hide myself from the enemy.

sometimes I wait for 2-5 minutes and normally my prey comes in one at a time and normally damage or kill them if they was already crit wounded.

my ambush would fail if a player doesn't like to wait and has caused me to die faster because they have a patience of a six month old.

This game as Vixen and others have said is about tactics and how to use your map to your favor even if some of the team members can't deal with it.

Edited by VinJade, 30 March 2016 - 09:41 AM.


#39 KursedVixen

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Posted 31 March 2016 - 12:53 AM

This is a game for Jedi and up, those who have patients. If your already dead anyway you can always quit get in another mech and play a different match or quit MWO and play a different game.

#40 VinJade

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Posted 31 March 2016 - 02:32 AM

@Vixen
I am starting to wonder if the main problem might be some are cod players and they hate waiting and since cod and games like it is kill & respawn crowd they have no patients.





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