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Last Pilot Griefer's, A Solution.


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Poll: Last pilot griefer's, a solution. (68 member(s) have cast votes)

Should there be an option for a team to initiate a vote to reveal the location of the last player on their team?

  1. Yes. (18 votes [26.47%])

    Percentage of vote: 26.47%

  2. No. (50 votes [73.53%])

    Percentage of vote: 73.53%

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#41 KursedVixen

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Posted 01 April 2016 - 04:08 AM

-shrug- i prefrer a long thought out game to quick rush in and kill them all game I think this game at least for the most part rewards the people who are patient and wait behind rocks and stuff,but alas people want to whine about every little thing I thought the game was fine before the clans came in, balance may have been needed then ,but PGi went to far in my opinion with the 'balance' They really need to stop focusing on the COD and TF2 Players.

Flamers althoguh not as good as they are now at overheating someone use to be good blinding weapons, i can now complain the same about autocannsns can't see a blasted thing with those shells in my face. Why change just flamers?

Edited by KursedVixen, 01 April 2016 - 04:10 AM.


#42 VinJade

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Posted 01 April 2016 - 07:58 AM

@Vixen
I agree, thinking and planing to try and be at the very least one step ahead of the enemy & the use of cover was the core of BT, on the TT I had won many victories against better armed enemies when my unit was just two lances of mixed and beat up aging mechs.

My twin Flamer Locust was a force to have been reckoned and Inferno carrying Jenner setting water, trees, and normal ground a flame depriving the enemy of sight and forcing them to wade through a flaming hell with nothing to cool themselves.

Tactics that allowed my mechs hidden in snow storms to strike, my infantry awaiting in junked APCs to strike with shoulder SRMs, and many Trilobites(a creation of mine deadly in a group or alone) awaiting in ambush.

The point I am making here is that I had won against heavy odds and if tactics could be brought to play here the game might be a tad slower but it would allow for more fun and winning would be that much more sweeter as people setting up more traps, using LRM support units the way they was meant to be used to help soften the enemy and then the other units to break the enemy line and finish off what the LRMs started.

But alas with them pandering to cod, tf2, and players who lack the patience to pull off anything more than basic fighting turning BT into nothing more than a generic first person shooter with big stompy robots.

Some will say, "this isn't the tabletop game" which is true but it doesn't mean that the tactics and thinking part of the game should be lost.





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