Posted 01 April 2016 - 07:58 AM
@Vixen
I agree, thinking and planing to try and be at the very least one step ahead of the enemy & the use of cover was the core of BT, on the TT I had won many victories against better armed enemies when my unit was just two lances of mixed and beat up aging mechs.
My twin Flamer Locust was a force to have been reckoned and Inferno carrying Jenner setting water, trees, and normal ground a flame depriving the enemy of sight and forcing them to wade through a flaming hell with nothing to cool themselves.
Tactics that allowed my mechs hidden in snow storms to strike, my infantry awaiting in junked APCs to strike with shoulder SRMs, and many Trilobites(a creation of mine deadly in a group or alone) awaiting in ambush.
The point I am making here is that I had won against heavy odds and if tactics could be brought to play here the game might be a tad slower but it would allow for more fun and winning would be that much more sweeter as people setting up more traps, using LRM support units the way they was meant to be used to help soften the enemy and then the other units to break the enemy line and finish off what the LRMs started.
But alas with them pandering to cod, tf2, and players who lack the patience to pull off anything more than basic fighting turning BT into nothing more than a generic first person shooter with big stompy robots.
Some will say, "this isn't the tabletop game" which is true but it doesn't mean that the tactics and thinking part of the game should be lost.