


Active Player Count: 24000+
#41
Posted 21 September 2015 - 11:36 AM

#42
Posted 21 September 2015 - 11:39 AM
Not bad at all, I think.
Edited by Detriitus, 21 September 2015 - 11:40 AM.
#43
Posted 21 September 2015 - 01:12 PM
Edited by Torgun, 21 September 2015 - 01:14 PM.
#44
Posted 21 September 2015 - 01:53 PM
As far as MMORPGS goes that's a terrible TERRILE low number.
Far far off the norm. Probably why they hide who is logged in at any one time.
And it gets worse really because their are always people that avoid the events but a lot more people join in for them.
So The actually active accounts number I would bet usually is far lower.
With the active players at any one time being MUCH lower.
Edited by Flaming oblivion, 21 September 2015 - 01:58 PM.
#45
Posted 21 September 2015 - 01:56 PM
Flaming oblivion, on 21 September 2015 - 01:53 PM, said:
As far as MMORPGS goes that's a terrible TERRILE low number.
Far far off the norm. Probably why they hide who is logged in at any one time.
This isn't a roleplaying game...
This is a very niche first person shooter 'mech simulation'.... That number is very good considering Battletech is 30 something years old
Edited by Team Chevy86, 21 September 2015 - 01:57 PM.
#46
Posted 21 September 2015 - 02:01 PM
Flaming oblivion, on 21 September 2015 - 01:53 PM, said:
As far as MMORPGS goes that's a terrible TERRILE low number.
Far far off the norm. Probably why they hide who is logged in at any one time.
And it gets worse really because their are always people that avoid the events but a lot more people join in for them.
So The actually active accounts number I would bet usually is far lower.
With the active players at any one time being MUCH lower.
If it were a MMORPGS you'd have a point.
#47
Posted 21 September 2015 - 02:09 PM
Flaming oblivion, on 21 September 2015 - 01:53 PM, said:
As far as MMORPGS goes that's a terrible TERRILE low number.
Far far off the norm. Probably why they hide who is logged in at any one time.
24k people is a lot of folks, and enough to keep a smaller game going. That is if they aren't all freeloaders and actually spend a few bucks here and there. Not to mention the amount of people that play that did not even play this weekend..
You can count me as one of those.. I just haven't been in the mood to drop over the last month.. Sucked into crusader kings II, and an incredible Easter egg hunt game called "Life is strange"
what the games needs are more supportive people, Less toxic atmosphere from some.. though honestly i rarely see that in game, but i hear others have a different experience.
Not to mention people spending a bit of cash from time to time.. I personally hate the name free to play.. i wish it was called free to try, because so many people see Free and think they should never spend a dime, but money has to come from somewhere.
a few thousand people logged in at any one time should be a win, not a loss. I've played MMO's before, and when 1.5k people were online on my server, that place was packed.. If you can't find someone to play with with numbers that high, people should work on social skills, and not worry about getting 1k more people. Just to note, 1.5k people is the number of NFL players on a given weekend.. I'd call that pretty darn competitive.
#48
Posted 21 September 2015 - 02:12 PM

Just remember they dropped pack prices. They have hit the top of the whale curve now.
They need a lot more than 24k which is probably a third alt accounts anyways with all the farming in CW
#49
Posted 21 September 2015 - 02:13 PM
A pvp game needs higher numbers more then a MMORPG for balance and wait times.
The numbers are terrible vs almost everything above flash based PVP games on the internet,
There isn't a game I'm aware of at mwos level online with such poor numbers that hasn't already died.
#50
Posted 21 September 2015 - 02:18 PM
#51
Posted 21 September 2015 - 02:29 PM
#52
Posted 21 September 2015 - 02:37 PM
Mudhutwarrior, on 21 September 2015 - 02:12 PM, said:

Just remember they dropped pack prices. They have hit the top of the whale curve now.
They need a lot more than 24k which is probably a third alt accounts anyways with all the farming in CW
Uhh, no. 24k is still quite high.
The lowest game (position 100) on steam's top played list today had 1500 peak active players.
I seriously doubt that 25k logins in a weekend means a PEAK of less than 1500 active players. And being comparable to the top 100 games on steam is pretty good. 5k peak logins would put MWO in the top fifty. And this is for a game that isn't even on steam yet.
I guess I do understand why they hid player numbers a few years ago though. Back then logged-in players rarely passed 3k, and while 3k is pretty good, most players don't realize that it is.
#53
Posted 21 September 2015 - 02:38 PM
I also just play normal PUG's.. But often i will cancel out all the play modes outside of conquest, and servers outside of US, and i still launch pretty quick..
#54
Posted 21 September 2015 - 02:44 PM
#55
Posted 21 September 2015 - 02:46 PM
divide that by 7 i suspect the number of people logged in at any time is lower then 1.5k quite a bit lower.
btw.... Anyone struggling 25,000 players ranked in the entire tournament playing atleast one match.
(which is bad in its self people getting on the board with one game)
Works out on average at 348 people a hour logging in over the entire weekend just did the math , That's really really bad. And I rounded up.
Edited by Flaming oblivion, 21 September 2015 - 02:51 PM.
#56
Posted 21 September 2015 - 05:14 PM
I wonder how many of those are duplicate accounts?
Dear everyone ever comparing this game to WoW and WoT, especially defending major changes. Um, yeah....MUCH SMALLER PLAYER BASE. Stop it.
#57
Posted 21 September 2015 - 05:25 PM
#58
Posted 21 September 2015 - 05:30 PM
AEgg, on 21 September 2015 - 02:37 PM, said:
Uhh, no. 24k is still quite high.
The lowest game (position 100) on steam's top played list today had 1500 peak active players.
I seriously doubt that 25k logins in a weekend means a PEAK of less than 1500 active players. And being comparable to the top 100 games on steam is pretty good. 5k peak logins would put MWO in the top fifty. And this is for a game that isn't even on steam yet.
I guess I do understand why they hid player numbers a few years ago though. Back then logged-in players rarely passed 3k, and while 3k is pretty good, most players don't realize that it is.
Though if i remember correctly for steam to register login, you would have to log into the game through the steam account. For this game, there are many many accounts not linked to steam.
So for our numbers on steam to get high, ppl woul dhave to migrate/link their MWO accounts to steam. Or we would have to get that high on new steam players alone.
Edited by Tennex, 21 September 2015 - 05:32 PM.
#59
Posted 21 September 2015 - 05:36 PM
Flaming oblivion, on 21 September 2015 - 01:53 PM, said:
As far as MMORPGS goes that's a terrible TERRILE low number.
Far far off the norm. Probably why they hide who is logged in at any one time.
And it gets worse really because their are always people that avoid the events but a lot more people join in for them.
So The actually active accounts number I would bet usually is far lower.
With the active players at any one time being MUCH lower.
Gotta say, a game that boasted 1 million accounts http://mwomercs.com/...gistered-users/ (the funny thing there if I remember correctly is they were talking about forum accounts and those arent required to play the game) in CB that now has 24k, really explains what they meant when they said "there [was] no good financial reason for the player counter to go back into the game" (from a mod during closed beta when we asked what happened to it)
Edited by Mechwarrior Buddah, 21 September 2015 - 05:37 PM.
#60
Posted 21 September 2015 - 05:51 PM
20-23 k in a 72 hour period, maybe 1-2k an hour average over 24 hours, peak is probably 3-5k-ish, low end probably upper hundreds to 1k on quiet time.
Science: my buttflap, but probably close enough to accurate for what we wanted
Tbf a single wow server circa 2012 would be about the same load give or take I figure. For a niche game id say it's pretty decent, not huge, but not dead. Could float around certain parts of eve online and be the only one for 3-10 jumps of you know where to go.or in jita, but that's another story xD
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