To the main point of the thread:
The real issue here is that clans don't have a choice in engines and the IS does, but one of the IS choices isn't viable. (STD in lights and XL in heavies/assaults).
If we make the IS XL survive ST loss instead of buffing it to make it a viable choice for heavier mechs, we don't really solve the issue. Instead of making the unappealing choice better, we remove the choice between durability and firepower entirely. Throwing the baby out with the bathwater, so to speak. (Choosing between durability and more durability isn't really a choice, choosing between ST loss and no ST loss definitely is).
Lykaon, on 20 September 2015 - 11:08 PM, said:
OK one more time and please read before firing off a counter.
... I definitely read your post. You misinterpreted some things. Rather than snipping I'm breaking it up for my response this time. (In hindsight doing this took waaaay longer than I expected it to...)
Lykaon, on 20 September 2015 - 11:08 PM, said:
You are arguing an Omnimech issue not an engine issue.We are discussing engines not if clan omnimechs have enough customization.
But here is my take on it and keep in mind I pilot for both factions in CW (mercenaries can do this) and pilot both clan and IS mechs in random drops.I have no motivation for getting the clans nerfed or IS mechs over buffed.
Customization is irrelivent if the lack of customization is counter ballance with outright superior options not available to the IS.
I will not be crying you a river because you MUST have a superior engine and superior DHS and superior endo steel and superior ferro fibrious to go with the clan's superior weapons that due to omni pod mechanics can be selected for optimizing a single set of mastered chassis for any role conceivable when an IS pilot would require up to a dozen seperate mechs to match the versitility of the Omnipods.Clans get everything better including more efficent XP use. And then there is the IIc issue where your entire customization argument is NULL AND VOID.
-snip, adressed later-
And here is why you need to READ BEFORE POSTING. Find and quote me anywhere on this thread where I advocated making clan XL engines as fragile as IS XL engines.I have done no such thing .My actual suggestion was the opposite.
Nobody (or next to nobody) plays just one faction. What you play is irrelevant to the discussion.
I'm NOT suggesting that the clans have an outright superior engine, not by any significant amount. HOWEVER, the clan XL should always be a good option, and it should definitely be better than an IS mech that chose the wrong option (i.e. fire support that doesn't expect to take damage running a STD instead of an XL).
If the clan XL wasn't a good option, you'd be forcing a bad option on all of the clan mechs that use one. This is why we can't have significant differences between clan XL and clan STD.
I mention making clan XL as fragile as IS XL because it's a commonly suggested idea. I'm not only replying to you here, this is a forum post, not a PM.
Lykaon, on 20 September 2015 - 11:08 PM, said:
If you want to claim the clan XL must be compared to a STD engine on the basis that IS mechs don't use an XL on account of it being a deathtrap then you proved my point.The disparity is CXL engines do not significantly degrade durability and IS XL engine does and to the degree that the XL is no longer a valid choice.And if it's not a valid choice then does an IS mech actually have as much customization as you believe it does?
You missed the point of the comparison. What I'm saying is that the clan XL HAS to be very nearly as durable as the IS STD, because IS STD durability is what it's up against. If the clan XL was as weak as the IS XL in heavy mechs, but no one used the IS XL because of that downside, we have an obvious balance problem.
Lykaon, on 20 September 2015 - 11:08 PM, said:
My idea was a two stage alteration.
1) Increase the engine critical hits to 4 instead of 3 for both clan and IS
2) Have each of the first 3 engine critical hits apply an accumulating heat penalty for both clan and IS
Also my "complaint" as you phrase it is actually quoting you.Go check you said it.
As to the TTK of a side torso and your point about it only being 66% of a CT and 15 seconds etc and so on.
(P.S. having even thinner than average rear armor is not a pluss side for your argument I am frequently piloting an assassination light mech build and get most of my kills from the rear)
Well are you aware that transfered damage recieved into a destroyed location is halved?This is the fundimental strategy behind a "sword and board" mech build. You have an entire side to absorb damage.Ever notice how some mechs are very hard to kill even with an entire side blown off? This is what causes this effect.
So a destroyed side torso of a mech with an IS XL is fatal if it was a clan mech it now has a 50% damage absorbing side to point to the enemy.
Further more the technique of torso twisting to spread damage is effective an fundimental to increasing survival.So with a death trap IS XL you can now spread the damage across your 3 kill zone torsos because you will need to twist back and forth to avoid concentrating damage on a single side and causing the engine to blow.This reduces the pilots ability to maintain battlefield awareness because your pulling a "chubby checker" and swiveling your view port around.
You were saying that my idea of buffing the IS XL for heavier mechs was a bad idea because no heavier mechs would ever take an XL. That was a counter to that.
I'm the one that SUGGESTED buffing the IS XL offensively to make it usable. Why would I suggest that if I thought no one would use it, no matter how high the buffs were?
I am fully aware that damage transfer is 50% damage. But your entire argument against buffing XL was that the enemy would focus your ST and kill you in ten seconds, making any buffs useless. If they can focus your ST, they can just as easily focus your CT instead (and will do so anyway most of the time).
Regardless, it's a given that ST loss is a big downside. My point is that it's not so big a downside that no one will ever consider using an XL no matter how many buffs we give it.
Lykaon, on 20 September 2015 - 11:08 PM, said:
I do agree that buffing the deficent IS XL engine is the better choice than to nerf the clan engine.I however advocate a blanket alteration to ALL mechs.I see no reason to exclude IS light mechs.Why should a clan light mech pilot get the durability of a std engine while the IS light mech has about a third the life expectancy with it's Xl .Is it just because the clan pilot chooses clan mechs that they get an advantage above and beyond everything else.
Because the IS XL engine is ALREADY a valid choice for lights. The XL already provides a bigger bonus to lights than heavies. You save the same ten tons mounting an 300 XL be it in a Jenner or in an Atlas. And ten tons matter a whole lot more to a Jenner.
If we're going to buff the IS XL enough to make it usable on assaults and hevies despite the ST penalty, those are going to be some pretty big buffs. IS lights that already benefit more from XL than STD don't need those buffs to make their decision. Adding them there would be adding to what is already the better option.
Lykaon, on 20 September 2015 - 11:08 PM, said:
My overall idea is to try to do this as simple as possible.Any "rules" that get messed with need to apply to both IS and Clan engines.Or we just end up playing pingpong with ballance.
So I propose this...
Increase all engines destruction threshhold to four critical hits.
Each of the first three critical engine hits accumulates a heat penalty (like the table top rules had for lore sake)
each engine critical locations has it's own health value like any component currently has (20 health I believe) An engine takes a critical hit when armor is breached and an engine slot is struck for 20+ damage ( I belive this is how it works currently)
Standard engines have more hitpoints per critical locations than XL counterparts.
Standard engines also apply a CT bonus structure quirk to mechs that equip them.(specific values debatable)
Keep in mind this does very slightly favor clan XL engines because IS XL engines will still have 3 side torso crit slots and losing a side torso would leave the IS mech one engine hit from dead and with 3 accumulated heat penalties while the clan Xl would still need two more critical hits and only have two accumulated heat penalties if it had a side torso destroyed.
Keep in mind that soon the clans will have access to standard engines and it would be nice to have any reason to choose a std engine over a cXL.
Why should rules apply to both sides when the whole point of factions is that they're different?
We know we don't need to buff clans, so lets just buff the IS XL. We seem to agree on that point.
Ok, now to the topic at hand:
The core idea behind clan engines in MWO is that they are not customizeable. The core idea behind IS engines is that you get to choose your type.
So naturally, we want Clan STD and XL to be as close to one another as possible (probably achieved by buffing STD somehow, but that's a concern for after clan mechs actually have STD engines).
And likewise we naturally want IS XL and STD to be as far apart as possible so that the choice matters (and thus, so that choosing the right engine for your build makes it on par or better than the generic engine all clan mechs have).
For the rest of the post lets assume the rest of clan and IS tech is balanced. That's PGIs goal, anyway:
Clans have a generic engine that frees up a lot of tonnage with the minor downside of losing both ST killing you and four less free slots.
IS can choose a STD that weighs a lot but is (slightly) more durable than clan XL, or an IS XL that weighs less but is substantially weaker than clan XL.
Remembering that we want to make the IS engines more different, not more similar:
- The IS STD isn't in a terrible place right now. It wouldn't hurt to give it some defensive buffs, though.
- The IS XL, however, doesn't provide nearly enough offensive ability to make up for it's penalty. So the natural choice is to make the IS XL more powerful offensively. By how much? Whatever it takes to make it a viable option for heavies and assaults.
What those buffs are is only important after we agree on the method.
Our choices are:
1. Let IS XL survive ST loss in any way, shape, or form.
2. Buff the IS XL so that it's offensive bonuses match the penalty of ST loss.
Option 1 reduces (or eliminates) the importance of choosing STD or XL. It's just one more step towards making Clan and IS mechs the same.
Option 2 adds a new choice to IS mechs where one effectively didn't exist before. It reinforces the idea that the Clan and IS are different from each other, and still achieves balance. An IS mech running the new IS XL would be more power offensively than a clan mech running it's XL engine due to the buffs, but weaker defensively due to the ST loss. An IS mech running STD would be much more powerful defensively than a clan mech due to it's buffs, but weaker offesively due to the weight of the engine.
Seems to me that option 2 is better in pretty much every way. The only concern with it is what buffs for the IS XL are good enough without being too good. Fine tuning numbers after the fact is easy, it's making the right choice to begin with that's hard.