RePlayBoy101, on 19 September 2015 - 11:16 AM, said:
people just dont think ... they move like a herd of cows and dying 1 by 1
and pgi ... making an old map bigger that doesnt make it better ...
Yes, they do think.
The trouble is, in the absence of communication, PUGs tend to fall back on tried and true movement and fighting locations. Those highlighted areas might appear stagnant and samey, but they are the most efficient and familiar places to fight from for most groups - especially in PUGs.
It doesn't matter how big maps are made - they will invariably dilute down to the most efficient places to attack and defend. Always.
The areas you highlighted have been decided upon through thousands upon thousands of matches of bloody, chaotic trial and error. The spilled coolant of millions of mechs has decided their locations. They're like standard operating procedures in the military - things that have been drilled into you so much that they work through muscle memory. They're comfortable. They're easy - and unless YOU step up and take control, they will always be the places your team fight from.
However, almost every single match i've been in where someone takes control (emphasis on takes - whiny suggestions are NOT leading) the majority of the team will follow. I always follow, no matter how insanely idiotic the plan is, because I think anyone willing to step up and take responsibility for the possible death of the entire team is at least worthy of my attention.
Pugs rely on certainty. Deviating from the norm without reassurance is frightening and confusing. If you want to fight from a different spot, take control of the team and fight from there. The group queue is evidence that this works.