New Mech Details For 22-Sep-2015 Patch
#41
Posted 22 September 2015 - 02:12 AM
#42
Posted 22 September 2015 - 02:19 AM
Nice to have. He will get his role in my dropdeck.
#43
Posted 22 September 2015 - 02:22 AM
Edited by KursedVixen, 22 September 2015 - 02:24 AM.
#44
Posted 22 September 2015 - 02:51 AM
Nik Kerensky, on 22 September 2015 - 01:31 AM, said:
Nope. "Cooldown" means that you can "fire faster". It's a kind of "heat penalty", if you want...
#45
Posted 22 September 2015 - 03:36 AM
KursedVixen, on 22 September 2015 - 02:22 AM, said:
#46
Posted 22 September 2015 - 04:54 AM
Nik Kerensky, on 22 September 2015 - 01:31 AM, said:
Cool down lowers the recycle time so you can fire a little faster, has nothing to do with heat, other than your heat per second goes up.
Only one variant has the energy heat reduction quirk unfortunately.
#47
Posted 22 September 2015 - 06:04 AM
Edited by K19, 22 September 2015 - 06:06 AM.
#48
Posted 22 September 2015 - 06:10 AM
The gun like in the old drawings and mech icon not as you use the standard in arms who takes all the splendor of the game. Serio can not not do plz
#49
Posted 22 September 2015 - 06:47 AM
From the first post...
"As a 75-ton Heavy 'Mech comprised almost entirely of Energy hardpoints, the Black Knight holds sufficient power and protection to excel at almost any range."
As we can see from this thread, none of them have anything other than energy hard points, although I suppose you can argue some have AMS hardpoints, so that is what this refers to. Regardless, were any of you expecting at least one Black Knight to have a ballistic, perhaps non-canon hero (something not on Sarna)?
Edited by Mad Porthos, 22 September 2015 - 06:48 AM.
#50
Posted 22 September 2015 - 09:46 AM
#51
Posted 22 September 2015 - 09:46 AM
#52
Posted 22 September 2015 - 09:47 AM
#53
Posted 22 September 2015 - 09:47 AM
Oh man - that sucks !
But this time only one version gets a "-10% energy heat generation" quirk. And thats a very good thing, that not every version is quirked regarding energy heat. Therefore you have to be careful firing those 7 lasers in a single ALPHA again and again and again...
Its bad for the IS to CLAN balance but its good for the game in general.
#54
Posted 22 September 2015 - 10:33 AM
#55
Posted 22 September 2015 - 01:25 PM
#56
Posted 22 September 2015 - 01:37 PM
#57
Posted 22 September 2015 - 02:16 PM
#58
Posted 22 September 2015 - 04:15 PM
#59
Posted 23 September 2015 - 04:08 AM
I guess their focus is to rebalance every mech, which makes sense, most mechs with like more than 5 hardpoints for lasers are only used as Torso firing platforms. The stalker or the TDR 5SS being the exceptions.
I think they have to part ways with the weapon design from the old "Battletech" and create something new. The IS Medium Laser, PPC and LPL suck terribly (range or velocity) and some Mechs are clearly supposed to use them.
To the Tabletop nerds: How was balance managed in the tabletop besides some sort of battlevalue comparison?
I bought the whole R2 thingy, was disappointed by the Mauler, but now i like it. But the Black Knight is so far the biggest disappointment.
#60
Posted 23 September 2015 - 10:28 AM
aGeNTo, on 23 September 2015 - 04:08 AM, said:
I guess their focus is to rebalance every mech, which makes sense, most mechs with like more than 5 hardpoints for lasers are only used as Torso firing platforms. The stalker or the TDR 5SS being the exceptions.
I think they have to part ways with the weapon design from the old "Battletech" and create something new. The IS Medium Laser, PPC and LPL suck terribly (range or velocity) and some Mechs are clearly supposed to use them.
To the Tabletop nerds: How was balance managed in the tabletop besides some sort of battlevalue comparison?
I bought the whole R2 thingy, was disappointed by the Mauler, but now i like it. But the Black Knight is so far the biggest disappointment.
One of the big things is the random hit locations in tabletop. Clans spamming small/medium lasers would spread damage out (separate location roll for each shot), whereas a good pilot in MWO with a pile of small or medium lasers will group them effectively and cause most of the damage to a single component. Hence ghost heat, which slightly limits the energy boating potential of mechs, but not really.
Clan mechs were friggin' awesome ton for ton against almost anything in the 3050 Inner Sphere arsenal. Remember, tabletop had no quirks and access to ferro fibrous armor, endo steel chassis, double heat sinks and XL engines was pretty limited. Basically you had strength in numbers, melee attacks, and the pride of the Clanners getting in their way. Not much else was in your favor as an IS pilot.
ComStar won the Battle of Tukayyid because they stockpiled much of the best Star League era technology for generations, and because many of the Clans bid super low during the batchall. They dropped with insufficient forces, dropped separately so the Com Guards could fight battles then redeploy before the next wave began, and many of the Clan mechs were reliant on ammunition, so their supply lines could be cut off. Ghost Bear won a marginal victory, Jade Falcons got a draw, and by fighting smart instead of worrying excessively about pride the Wolves solidly won their objectives (at the cost of dividing the Clans even more, leading to future conflicts etc.). The other clans present got smoked pretty badly.
Edited by Luscious Dan, 23 September 2015 - 10:30 AM.
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