

What Kind Of Quirks Are Those On The Black Knight?
#21
Posted 21 September 2015 - 01:02 PM
I just don't need any more t3/t4 mechs I'll never play. If they get a rebalance some day I'll pick it up then. I don't expect that for a year or more though. At this point my need for mechs intentionally designed to be bad is pretty slim.
#22
Posted 21 September 2015 - 01:05 PM
When PGI stil hasn't figured out how to give appropriate quirks to the mechs who need it, it doesn't really bode well for the rebalance.
And the idea that they gave the BK bad quirks on purpose just because they knew the rebalance is happening soon anyway, well, that makes no sense on any level. Enjoy your 10% extra AMS range. You all do bring AMS, right? Those things are super powerful.
#23
Posted 21 September 2015 - 01:09 PM
On the flipside, though, useless AMS quirks and fairly tiny/forgettable defensive quirks.
#24
Posted 21 September 2015 - 01:12 PM
AlphaToaster, on 21 September 2015 - 12:25 PM, said:
Black Knight BL-6B-KNT
-snip-
•Quirks:
•+8 Additional Structure (LT)
•+8 Additional Structure (RT)
•+6 Additional Structure (LA)
•+6 Additional Structure (RA)
•+8 Additional Structure (LL)
•+8 Additional Structure (RL)
•+10% Torso Turn Rate (Yaw)
•+12.5% Energy Range
•-10% Energy Heat Generation
•-10% ER PPC Heat Generation

and you think a mere 10% in one variant is ok?
No, right?
In a energy boat a 10% is very meh...
Edited by Stefka Kerensky, 21 September 2015 - 01:14 PM.
#25
Posted 21 September 2015 - 01:12 PM
FupDup, on 21 September 2015 - 01:09 PM, said:
On the flipside, though, useless AMS quirks and fairly tiny/forgettable defensive quirks.
Well the reblalance has not happened yet. Applying the new system to a single mech while the old system is still in place makes the new mech truely DOA.
Edited by Antares102, 21 September 2015 - 01:15 PM.
#26
Posted 21 September 2015 - 01:16 PM
Seriously though, let's get on with the rebalance. We all know these mech values are just temporary, so let's get to the final form already.
#27
Posted 21 September 2015 - 01:18 PM
1) (er) ppc speed, heat reduction generic, heat reduction for (er)ppc
2) generic heat reduction, LL heat reduction, LL duration
3) generic heat reduction, Pulse weapon heat reduction, pulse weapons range
4) generic heat red, ML range, ML heat reduction, ml cooldown
Much better, no?
#28
Posted 21 September 2015 - 01:21 PM
Stefka Kerensky, on 21 September 2015 - 01:18 PM, said:
1) (er) ppc speed, heat reduction generic, heat reduction for (er)ppc
2) generic heat reduction, LL heat reduction, LL duration
3) generic heat reduction, Pulse weapon heat reduction, pulse weapons range
4) generic heat red, ML range, ML heat reduction, ml cooldown
Much better, no?
Yes I expected something like that. Quirks aligned just a TINY bit to the stock loadout.
Edited by Antares102, 21 September 2015 - 01:21 PM.
#29
Posted 21 September 2015 - 01:24 PM
#30
Posted 21 September 2015 - 01:33 PM
Too few quirks and less amount of people complain it sucks.
PGI has shown difficulty in going mid ground on decisions, so they tend to go one extreme to the next.
And the cycle repeats with each mech.

Edited by Cion, 21 September 2015 - 01:35 PM.
#31
Posted 21 September 2015 - 01:44 PM
#32
Posted 21 September 2015 - 01:47 PM
I predict it'll generate heat like a river of molten lava, and it'll be painful to play, even after the elite phase.
Even the single variant that has 10% heat gen discount, I doubt will work well since it has 9 energy hardpoints,
10% is nowhere near enough for 9 energy weapons.
I just don't get it, the mauler-2P with 6 energy hardpoints got a 20% heat gen discount, which was quite decent (IMO),
Why the hell then this mech with its 8-9 energy hardpoints gets the shaft?.
I was really looking forward to this mech, now odds are I won't play it, at least not right away, I suspect its going to be pretty awful, I've piloted Orion's prior to this, but Orions aren't pure laser vomit with 8-9 energy weapons at a time, and if you must sacrifice weapons to maintain some semblance of heat generation (1-2 for instance), then there's already one heavy mech that invalidates it quite handily, its called TDR-5SS.
Here's hoping they wake up from whatever silliness made them think those quirks were reasonable, and soon.
Edited by The Iron Chancellor, 21 September 2015 - 01:48 PM.
#33
Posted 21 September 2015 - 01:51 PM
The Iron Chancellor, on 21 September 2015 - 01:47 PM, said:
Yes yes yes, exactly !!!1111oneoneoneeleven
The Iron Chancellor, on 21 September 2015 - 01:47 PM, said:
Why the hell then this mech with its 8-9 energy hardpoints gets the shaft?.
YES even more on point. How the FRACK can a 90ton mech with 6 energy hardpoints get a 20% heat generation quirk on lasers and a 75 ton laser only mech gets 10% one ONE bloody variant.
Edited by Antares102, 21 September 2015 - 02:38 PM.
#35
Posted 22 September 2015 - 01:07 AM
Alwrath, on 21 September 2015 - 02:19 PM, said:
They messed up on this robot big time.
Even the Grasshopper is better than this one.
http://snafets.de/mwo/quirks.htm
Better quirks, JJ and better hardpoint placement in some variants.
Grat job PGI...
#36
Posted 22 September 2015 - 05:49 AM
Edited by GeneralArmchair, 22 September 2015 - 05:49 AM.
#37
Posted 22 September 2015 - 06:05 AM
Seriously? you are complaining about the value of an attribute soon to be removed anyway?!?
#38
Posted 22 September 2015 - 06:09 AM
QuulDrah, on 22 September 2015 - 06:05 AM, said:
Seriously? you are complaining about the value of an attribute soon to be removed anyway?!?
Whatever outrage it would have been, it would have been drowned in the outrage for all the other removed quirks (which will happen anyway).
We needed a Black Knight balanced for today's game, not for some misterious future.
Edited by TheCharlatan, 22 September 2015 - 06:17 AM.
#39
Posted 22 September 2015 - 06:21 AM
Davers, on 21 September 2015 - 01:16 PM, said:
Seriously though, let's get on with the rebalance. We all know these mech values are just temporary, so let's get to the final form already.
A rare bit of wisdom in a thread full of panty wadding.
#40
Posted 22 September 2015 - 06:40 AM
Hell I thought it would be popular due to the fact that the mech screams "POPTART!!!!" but then again I'm kinda biased from my experience in MW4 with these being THE go-to poptart mech.
Also thought grasshoppers would be popular cause lasers...guess that kinda fell flat on its face too....
I have a question about the rebalance tho...
If they are doing it and doing away with weapon quirks, does that mean global weapons buffs? Some weapons only became decent when run on quirked mechs...AC20's kinda suck without velocity buffs...ac2's and Ac5's are kinda MEH without rate of fire quirks as well...
Dont even get me started on heat reduction and PPC velocity quirks....
Alistair Winter, on 21 September 2015 - 01:05 PM, said:
When PGI stil hasn't figured out how to give appropriate quirks to the mechs who need it, it doesn't really bode well for the rebalance.
And the idea that they gave the BK bad quirks on purpose just because they knew the re-balance is happening soon anyway, well, that makes no sense on any level. Enjoy your 10% extra AMS range. You all do bring AMS, right? Those things are super powerful.
Only on 100 tonners....and even then most of them its just because i have no room for anything else...a gauss crab with 7-8 tons of ammo and 4 medium lasers with all engine sink slots filled really doesnt need much else....so i tossed it on.
anything faster than my 325-350 engined 100 tonners should be quick enough to hump a rock, so I rarely mount them.
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