Jump to content

What Kind Of Quirks Are Those On The Black Knight?


70 replies to this topic

#21 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 21 September 2015 - 01:02 PM

I just sent a request to change my r2 order to an a la carte for the Mauler, which I've already played.

I just don't need any more t3/t4 mechs I'll never play. If they get a rebalance some day I'll pick it up then. I don't expect that for a year or more though. At this point my need for mechs intentionally designed to be bad is pretty slim.

#22 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 21 September 2015 - 01:05 PM

Just ridiculous. There's really no excuse for these quirks. As I've said before, PGI shows no signs of improvement in their ability to give new mechs appropriate quirks. You don't need some convoluted matrix calculation that accounts for all possible factors in order to understand that the BK is underpowered. Most players can see it quite clearly.

When PGI stil hasn't figured out how to give appropriate quirks to the mechs who need it, it doesn't really bode well for the rebalance.

And the idea that they gave the BK bad quirks on purpose just because they knew the rebalance is happening soon anyway, well, that makes no sense on any level. Enjoy your 10% extra AMS range. You all do bring AMS, right? Those things are super powerful.

#23 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 September 2015 - 01:09 PM

I was surprised to see any weapon quirks, particularly reduced energy heat on one variant.

On the flipside, though, useless AMS quirks and fairly tiny/forgettable defensive quirks.

#24 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 21 September 2015 - 01:12 PM

View PostAlphaToaster, on 21 September 2015 - 12:25 PM, said:


Black Knight BL-6B-KNT

-snip-

•Quirks:

•+8 Additional Structure (LT)

•+8 Additional Structure (RT)

•+6 Additional Structure (LA)

•+6 Additional Structure (RA)

•+8 Additional Structure (LL)

•+8 Additional Structure (RL)

•+10% Torso Turn Rate (Yaw)

•+12.5% Energy Range

•-10% Energy Heat Generation

•-10% ER PPC Heat Generation

:huh:

and you think a mere 10% in one variant is ok?

No, right?

In a energy boat a 10% is very meh...

Edited by Stefka Kerensky, 21 September 2015 - 01:14 PM.


#25 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 21 September 2015 - 01:12 PM

View PostFupDup, on 21 September 2015 - 01:09 PM, said:

I was surprised to see any weapon quirks, particularly reduced energy heat on one variant.

On the flipside, though, useless AMS quirks and fairly tiny/forgettable defensive quirks.

Well the reblalance has not happened yet. Applying the new system to a single mech while the old system is still in place makes the new mech truely DOA.

Edited by Antares102, 21 September 2015 - 01:15 PM.


#26 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 21 September 2015 - 01:16 PM

You guys wait and see- Crab will be the first Tier 1 IS Medium! C'mon PGI YOU CAN DO IT!

Seriously though, let's get on with the rebalance. We all know these mech values are just temporary, so let's get to the final form already.

#27 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 21 September 2015 - 01:18 PM

What about trying to differentiate the variants?

1) (er) ppc speed, heat reduction generic, heat reduction for (er)ppc

2) generic heat reduction, LL heat reduction, LL duration

3) generic heat reduction, Pulse weapon heat reduction, pulse weapons range

4) generic heat red, ML range, ML heat reduction, ml cooldown

Much better, no?

#28 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 21 September 2015 - 01:21 PM

View PostStefka Kerensky, on 21 September 2015 - 01:18 PM, said:

What about trying to differentiate the variants?

1) (er) ppc speed, heat reduction generic, heat reduction for (er)ppc

2) generic heat reduction, LL heat reduction, LL duration

3) generic heat reduction, Pulse weapon heat reduction, pulse weapons range

4) generic heat red, ML range, ML heat reduction, ml cooldown

Much better, no?

Yes I expected something like that. Quirks aligned just a TINY bit to the stock loadout.

Edited by Antares102, 21 September 2015 - 01:21 PM.


#29 Sputty

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 153 posts

Posted 21 September 2015 - 01:24 PM

I had next to no expectations of PGI actually doing what the Black Knight needed and I'm still disappointed. It's insane.

#30 Cion

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 750 posts

Posted 21 September 2015 - 01:33 PM

Too many quirks and hordes of people say P2W and complain about nerfs when they release for cbills.

Too few quirks and less amount of people complain it sucks.

PGI has shown difficulty in going mid ground on decisions, so they tend to go one extreme to the next.

And the cycle repeats with each mech.

Posted Image

Edited by Cion, 21 September 2015 - 01:35 PM.


#31 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 21 September 2015 - 01:44 PM

if anything they should have gave it some more moblity quirks, accel-decel rates, turn rate, arm twist, etc. BK is a frontline fighter and command mech. mobility should have been a priority imho!

#32 The Iron Chancellor

    Member

  • PipPipPip
  • The Blood Bound
  • The Blood Bound
  • 59 posts

Posted 21 September 2015 - 01:47 PM

Last time I played a mech with 8 energy hardpoints and no energy heat gen discounts, it was a grasshopper-5P, which ran hot as hell irregardless of what I equipped on it, it didnt matter that it had the maximum amount of heatsinks equipped, the heat that it generated was just massive, the sad part is I was expecting some decent heat generation discount for a heavy mech that unlike the grasshopper cannot jump, and has none of its weapons mounted reasonably high.

I predict it'll generate heat like a river of molten lava, and it'll be painful to play, even after the elite phase.
Even the single variant that has 10% heat gen discount, I doubt will work well since it has 9 energy hardpoints,
10% is nowhere near enough for 9 energy weapons.

I just don't get it, the mauler-2P with 6 energy hardpoints got a 20% heat gen discount, which was quite decent (IMO),
Why the hell then this mech with its 8-9 energy hardpoints gets the shaft?.

I was really looking forward to this mech, now odds are I won't play it, at least not right away, I suspect its going to be pretty awful, I've piloted Orion's prior to this, but Orions aren't pure laser vomit with 8-9 energy weapons at a time, and if you must sacrifice weapons to maintain some semblance of heat generation (1-2 for instance), then there's already one heavy mech that invalidates it quite handily, its called TDR-5SS.

Here's hoping they wake up from whatever silliness made them think those quirks were reasonable, and soon.

Edited by The Iron Chancellor, 21 September 2015 - 01:48 PM.


#33 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 21 September 2015 - 01:51 PM

View PostThe Iron Chancellor, on 21 September 2015 - 01:47 PM, said:

..., the sad part is I was expecting some decent heat generation discount for a heavy mech that unlike the grasshopper cannot jump, and has none of its weapons mounted reasonably high.

Yes yes yes, exactly !!!1111oneoneoneeleven

View PostThe Iron Chancellor, on 21 September 2015 - 01:47 PM, said:

I just don't get it, the mauler-2P with 6 energy hardpoints got a 20% heat gen discount, which was quite decent (IMO),
Why the hell then this mech with its 8-9 energy hardpoints gets the shaft?.


YES even more on point. How the FRACK can a 90ton mech with 6 energy hardpoints get a 20% heat generation quirk on lasers and a 75 ton laser only mech gets 10% one ONE bloody variant.

Edited by Antares102, 21 September 2015 - 02:38 PM.


#34 Alwrathandabout42ninjas

    Member

  • PipPipPipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 1,098 posts

Posted 21 September 2015 - 02:19 PM

View PostAntares102, on 21 September 2015 - 01:51 PM, said:

How the FRACK can a 90ton mech with 6 energy hardpoints get a 20% heat generation quirk on lasers and a 75 ton laser only mech gets 10% one ONE bloody variant.


They messed up on this robot big time.

#35 Oberost

    Member

  • PipPipPipPipPipPipPip
  • 616 posts

Posted 22 September 2015 - 01:07 AM

View PostAlwrath, on 21 September 2015 - 02:19 PM, said:


They messed up on this robot big time.


Even the Grasshopper is better than this one.

http://snafets.de/mwo/quirks.htm

Better quirks, JJ and better hardpoint placement in some variants.

Grat job PGI...

#36 GeneralArmchair

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 232 posts

Posted 22 September 2015 - 05:49 AM

Honestly this reinforces my theory that they assign quirks via dartboard.    It is the only explanation that makes sense.    No rational thinking person would think that these quirks even approach an acceptable level.

Edited by GeneralArmchair, 22 September 2015 - 05:49 AM.


#37 QuulDrah

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 181 posts
  • LocationAachen

Posted 22 September 2015 - 06:05 AM

Imagine, if you will, an alternate reality, where the quirks on the black knight were not only better (according to the haters), but really good... Keep imagining now the outrage when those will be removed again during the upcoming rebalance.

Seriously? you are complaining about the value of an attribute soon to be removed anyway?!?

#38 TheCharlatan

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,037 posts

Posted 22 September 2015 - 06:09 AM

View PostQuulDrah, on 22 September 2015 - 06:05 AM, said:

Imagine, if you will, an alternate reality, where the quirks on the black knight were not only better (according to the haters), but really good... Keep imagining now the outrage when those will be removed again during the upcoming rebalance.

Seriously? you are complaining about the value of an attribute soon to be removed anyway?!?


Whatever outrage it would have been, it would have been drowned in the outrage for all the other removed quirks (which will happen anyway).
We needed a Black Knight balanced for today's game, not for some misterious future.

Edited by TheCharlatan, 22 September 2015 - 06:17 AM.


#39 Apnu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,083 posts
  • LocationMidWest

Posted 22 September 2015 - 06:21 AM

View PostDavers, on 21 September 2015 - 01:16 PM, said:

You guys wait and see- Crab will be the first Tier 1 IS Medium! C'mon PGI YOU CAN DO IT!

Seriously though, let's get on with the rebalance. We all know these mech values are just temporary, so let's get to the final form already.


A rare bit of wisdom in a thread full of panty wadding.

#40 xXBagheeraXx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,707 posts

Posted 22 September 2015 - 06:40 AM

They thought it would become too popular with the Laserbarf meta, and they are all jump capable and come with PPCS. I guess they didnt want PPC poptarting to get too bad. OFC that would only be a thing if it where XL friendly and I'm sure these will all be about the same size as a Victor, or possibly an Atlas.

Hell I thought it would be popular due to the fact that the mech screams "POPTART!!!!" but then again I'm kinda biased from my experience in MW4 with these being THE go-to poptart mech.

Also thought grasshoppers would be popular cause lasers...guess that kinda fell flat on its face too....

I have a question about the rebalance tho...

If they are doing it and doing away with weapon quirks, does that mean global weapons buffs? Some weapons only became decent when run on quirked mechs...AC20's kinda suck without velocity buffs...ac2's and Ac5's are kinda MEH without rate of fire quirks as well...

Dont even get me started on heat reduction and PPC velocity quirks....

View PostAlistair Winter, on 21 September 2015 - 01:05 PM, said:

Just ridiculous. There's really no excuse for these quirks. As I've said before, PGI shows no signs of improvement in their ability to give new mechs appropriate quirks. You don't need some convoluted matrix calculation that accounts for all possible factors in order to understand that the BK is underpowered. Most players can see it quite clearly.

When PGI stil hasn't figured out how to give appropriate quirks to the mechs who need it, it doesn't really bode well for the rebalance.

And the idea that they gave the BK bad quirks on purpose just because they knew the re-balance is happening soon anyway, well, that makes no sense on any level. Enjoy your 10% extra AMS range. You all do bring AMS, right? Those things are super powerful.


Only on 100 tonners....and even then most of them its just because i have no room for anything else...a gauss crab with 7-8 tons of ammo and 4 medium lasers with all engine sink slots filled really doesnt need much else....so i tossed it on.

anything faster than my 325-350 engined 100 tonners should be quick enough to hump a rock, so I rarely mount them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users