ThomasMarik, on 23 September 2015 - 02:49 PM, said:
Suddenly the problem comes into focus. Its not about the Marik front. Its about all fronts of which Marik is one.
and there is no problem with the fronts other then the fact you ghost drop on planet to "force pugs into defense"... which does not work since they will go where the numbers are.
Elizander, on 23 September 2015 - 02:52 PM, said:
From what I've picked up from PGI, Solo Queue is the main focus that they want to sustain and this is where the bulk of the players are. They will not make any move to damage the solo queue population for the sake of CW or the Group Queue.
While I agree that CW needs much better (non c-bill/mc/stuff you can get from the store-type) rewards, I think they are waiting to see if Steam will bring in enough people and if they can sustain the population level high enough to make CW a thing.
Indeed there are not enough of players.. because of the number one whine.... groups VS. pugs.... which (read the following)
Khobai, on 23 September 2015 - 02:53 PM, said:
Except there arnt enough groups to populate all the factions and keep CW going.
Who mostly populates the factions? Its pugs not groups. CW catering to groups and not pugs was always a terrible idea for that reason.
Its time to evolve CW to include pugs as well. Which means no more pugstomping by premades.
This idea is stupid... plain and simple.. when you go against a group as a solo player you should be downright owned... CW was made leaning towards actual team play, which groups are better at since they actually co-ordinate with each other. And yes there may be more pugs, but groups are what makes CW go around pugs are just those weak slimes you grind for XP in a dungeon and Groups are like the Boss fight. quantity over quality > always fails in games.
WANTED, on 23 September 2015 - 02:53 PM, said:
Speed up CW by reducing the amount of attack zones on a planet and make it so if you spend 1hr or so to take a planet. People need faster rewards. It's like baseball, great game but it's losing appeal due to the slowness of the game. These days everyone wants quick instant gratification. CW goes against what you get in pug matches.
Reducing attack zones is completely unnecessary by doing that you would limit how many can drop on the planet you would also... once again reward ghost dropping. CW should not be quick that is why it gives you 8 hours.... It should go against what you look for in pug matches. Maybe if they added Solaris then pugs would be happy with the whole i want to run around aimlessly and just shoot my bright lights. Im sure every one wants a Rotary guass rifle as well, but that does not make it right.
Edited by Bashfulsalamander, 23 September 2015 - 03:23 PM.