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What If The Locust, Commando, And Lynx, Were Made Cheetah Level?


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#21 Obadiah333

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Posted 22 September 2015 - 05:36 AM

View PostAlek Ituin, on 22 September 2015 - 05:29 AM, said:


All you need to know about the Mist Lynx in one sentence:

Mist Lynx = Clan Commando.


Close, but no. I'd take a commando over the myst lynx any day of the week. (I have both mastered). The myst stinx is awful. just awful.

#22 stealthraccoon

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Posted 22 September 2015 - 05:36 AM

Any of the Locusts that can rely on energy hard points are in a pretty good place, but the missile ones (1M & 3S) are a bit off - I think those two variants are in Commando territory due to reliance on missiles while having limited ammo. The Locust 3V is a tough little fella, and those hard points are just bleak.

Commandos seem to need some structure buffs and/or armor quirks - they all have mediocre load out options (still need the C variant).

Mist Lynx does need tougher/smaller arms or structure buffs - still pretty fun, especially the Prime variant.

#23 Obadiah333

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Posted 22 September 2015 - 05:37 AM

View PostPoisoner, on 22 September 2015 - 05:32 AM, said:

Play each mech to it's strength and you won't have this problem. I did over 900 damage through a whole CW match with my Mist Lynx with only an ER PPC and ECM.


I've had some good matches with the same build, basically the only thing viable for the myst lynx. It's still awful though.

#24 Mcgral18

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Posted 22 September 2015 - 05:48 AM

View PostPoisoner, on 22 September 2015 - 05:32 AM, said:

Play each mech to it's strength and you won't have this problem. I did over 900 damage through a whole CW match with my Mist Lynx with only an ER PPC and ECM.


And I've done 1400 there, and 6 kills 1100 damage in the PUG Life.


Bads let you do that, and it doesn't mean the mechs don't need help.

#25 GreyNovember

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Posted 22 September 2015 - 05:57 AM

View PostPoisoner, on 22 September 2015 - 05:32 AM, said:

Play each mech to it's strength and you won't have this problem. I did over 900 damage through a whole CW match with my Mist Lynx with only an ER PPC and ECM.


This is true. this is why I don't rambo straight into an assault lance as a 6SPL Locust. But I'd argue that it's easier to use a locust than a lynx. I'd like to lower that skill requirement. Give more room for error when using a Lynx. Enough so that a new player can take one, realize he has what is a sniper weapon, and plink away with it, while having a Lynx's fixed JJ and engine cap.

View Poststealthraccoon, on 22 September 2015 - 05:36 AM, said:

Any of the Locusts that can rely on energy hard points are in a pretty good place, but the missile ones (1M & 3S) are a bit off - I think those two variants are in Commando territory due to reliance on missiles while having limited ammo. The Locust 3V is a tough little fella, and those hard points are just bleak.

Commandos seem to need some structure buffs and/or armor quirks - they all have mediocre load out options (still need the C variant).

Mist Lynx does need tougher/smaller arms or structure buffs - still pretty fun, especially the Prime variant.


I am in agreement with regards to missile variants. I'd rather have their comparitively smaller loadout made more effective, say in the form of very very small spread. Like making an SRM2 a very short ranged AC4 level, as they are combat mechs that rely on speed, but can't actually pack an alpha, or rely on pinpoint energy.

#26 FupDup

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Posted 22 September 2015 - 06:00 AM

For the Commie, since missiles are a key part of its role on most variants, how about a fairly big missile spread reduction? I'm talking no less than 20%, with no higher than 35-40%. Basically gives you free Artemis.

#27 GreyNovember

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Posted 22 September 2015 - 06:03 AM

View PostFupDup, on 22 September 2015 - 06:00 AM, said:

For the Commie, since missiles are a key part of its role on most variants, how about a fairly big missile spread reduction? I'm talking no less than 20%, with no higher than 35-40%. Basically gives you free Artemis.


Yes, thank you.

And then actually ADDING Artemis creates what is basically a pinpoint missile.

You thought Huginns were bad? At least they couldn't target a component at max range of their SRMs.

This?

#28 Mycrus

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Posted 22 September 2015 - 06:06 AM

View PostGreyNovember, on 22 September 2015 - 03:27 AM, said:

Probably not in terms of Alpha, speed, survivability, and ECM all at once, but parts of it. They are, after all, lighter mechs.

Let's make Locusts -REALLY- nippy, considering they're the only 20 tonner around right now. They actually feel pretty nice where they are in terms of manouverability. Weapons, I only have extended experience with the 1E.

Commandos and Lynxes, into 25 ton DPS, plus Armor and Maneuverability for Lynxes. Say we give them really short laser duration. Or just let them run really cold in general, for their engine rating.

Lynxes, given their lower optimal engine, locked JJ, and lack of torso hardpoints, would get Locust level acceleration, decceleration, and turning, with buffed arm structure. You might not lose the whole arm now, but you're probably going to lose a laser.

Would this really HURT anyone? Buffing mechs you don't really see, especially lights, can only be good for balance, yes? Especially since it closes the gap between what is percieved as the best lights in the game.


you really don't want to buff me...

#29 Rhaythe

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Posted 22 September 2015 - 06:07 AM

View PostFupDup, on 22 September 2015 - 06:00 AM, said:

For the Commie, since missiles are a key part of its role on most variants, how about a fairly big missile spread reduction? I'm talking no less than 20%, with no higher than 35-40%. Basically gives you free Artemis.

Would certainly make this bugger a little more fearsome.

#30 Red Shrike

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Posted 22 September 2015 - 06:13 AM

View PostRhaythe, on 22 September 2015 - 04:59 AM, said:

There are some excellent locust builds out there to be had across several chassis, but none are meant to be used according to the meta.

One does not simply play the 1V without machineguns.

#31 Dino Might

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Posted 22 September 2015 - 06:14 AM

View PostGreyNovember, on 22 September 2015 - 06:03 AM, said:

Yes, thank you.

And then actually ADDING Artemis creates what is basically a pinpoint missile.

You thought Huginns were bad? At least they couldn't target a component at max range of their SRMs.

This?


I don't think an alpha of 16 on one component at 270m is really that much to be worried about. Heck, my Locust can tank that. Why worry about that when 50 point alphas on one component are flung about every 3 seconds in a match with the big guys?

#32 GreyNovember

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Posted 22 September 2015 - 06:17 AM

View PostDino Might, on 22 September 2015 - 06:14 AM, said:


I don't think an alpha of 16 on one component at 270m is really that much to be worried about. Heck, my Locust can tank that. Why worry about that when 50 point alphas on one component are flung about every 3 seconds in a match with the big guys?


With a rapid cooldown, but no heat gen buffs so you don't stand there and facetank.

Hell, give it negative heat gen, so it's close to overheating after a burst of 16-16-16 damage. 30% Heat per missile alpha, assuming you run 2 SRM4s.

View PostMycrus, on 22 September 2015 - 06:06 AM, said:

you really don't want to buff me...


I don't see why I shouldn't!

"JESUS CHRIST THAT GUY WAS AMAZING IN THAT! I SHOULD GIVE THIS CHASSIS A GO!"

"WOW, THIS IS ACTUALLY REALLY GOOD"

And now we have more light pilots who enjoy their ride, ideally.

#33 Rhaythe

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Posted 22 September 2015 - 06:18 AM

View PostTimberwolf581, on 22 September 2015 - 06:13 AM, said:

One does not simply play the 1V without machineguns.

That's the PB you're thinking of.

#34 Red Shrike

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Posted 22 September 2015 - 06:21 AM

View PostRhaythe, on 22 September 2015 - 06:18 AM, said:

That's the PB you're thinking of.

PB?

Oh, Pirates' Bane. No, the 1V.

I run my 1V with 4 Machineguns and 1 medium laser.

Edited by Timberwolf581, 22 September 2015 - 06:24 AM.


#35 Rhaythe

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Posted 22 September 2015 - 06:24 AM

View PostTimberwolf581, on 22 September 2015 - 06:21 AM, said:

I run my 1V with 4 Machineguns and 1 medium laser.

Nothing wrong with it. That just doesn't work for me. The MGs don't give me enough oomph to justify getting that close with only 1 medium to back'em up. The build you referenced uses the Standard engine while keeping the 150kph and the long-distance poker. It's basically the more sensible version off the PPC meta-leet-locust.

But hey, to each crazed locust maniac pilot their own

#36 Red Shrike

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Posted 22 September 2015 - 06:26 AM

I just love to run circles around slow assault mechs and drive them crazy by peppering them with MG fire.
(*plink* *plink* *plink* *plink* *plink* *plink* *plink* *plink* *plink*)

#37 sycocys

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Posted 22 September 2015 - 06:28 AM

Other than the 1D the Commandos are really still not that bad at all, and the only thing that kills the 1D is its 2 center torso missile hardpoints, if those were put on the side torsos or other arm so they were more usable it would be a killer mech.

Personally the only thing I'd consider for buffing them is some sort of additional missile ammo quirk across the chassis, but they don't necessarily even need it as they are 170 kph terrors (sans the 2D) that have spot on hit boxes and insane levels of maneuverability.

I'd like to see more variants of them, even if they are PGI created - 6 smalls, 4-5 srm2s, a MG troll maybe.

#38 GreyNovember

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Posted 22 September 2015 - 06:32 AM

View Postsycocys, on 22 September 2015 - 06:28 AM, said:

Other than the 1D the Commandos are really still not that bad at all, and the only thing that kills the 1D is its 2 center torso missile hardpoints, if those were put on the side torsos or other arm so they were more usable it would be a killer mech.

Personally the only thing I'd consider for buffing them is some sort of additional missile ammo quirk across the chassis, but they don't necessarily even need it as they are 170 kph terrors (sans the 2D) that have spot on hit boxes and insane levels of maneuverability.

I'd like to see more variants of them, even if they are PGI created - 6 smalls, 4-5 srm2s, a MG troll maybe.



There's not bad, and then there's not worth it in comparsion to the alternative.

You already don't see that many around, so why not quirk em hard? Even if they are buffed to near Cheetah or Firestarter levels of effectiveness, a Locust still has the structure of a 20 Tonner's CT. Lynx arms are still Gigantic and low in comparison to it' body.

With regards to the 1D? Make the CT mounts Fantastic to use then, instead of moving them somewhere else.

#39 sycocys

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Posted 22 September 2015 - 07:01 AM

View PostGreyNovember, on 22 September 2015 - 06:32 AM, said:

There's not bad, and then there's not worth it in comparsion to the alternative.

You already don't see that many around, so why not quirk em hard? Even if they are buffed to near Cheetah or Firestarter levels of effectiveness, a Locust still has the structure of a 20 Tonner's CT. Lynx arms are still Gigantic and low in comparison to it' body.

With regards to the 1D? Make the CT mounts Fantastic to use then, instead of moving them somewhere else.

CT mounts are bad on that Commando because the 1 thing it does lack is pitch angle and those are mounted low on the CT from my recollection. It also requires that you use srm2 or 4 which isn't the worst outright, but you also can't use artemis because of the location.
It's not a terrible mech, just terrible compared to the layouts of the other Commandos with nothing to offset the bad hardpoint location.

They really don't need buffs to be at Cheetah or Firestarter level, they are already there its just that people are so over-concerned with higher dps that they can't comprehend the crazy ninja skills the commando has always had. Like I said the very most I would consider is an ammo buff, because that's the only thing they lack when matches carry on.

If I had to go way out there to consider a buff for the lightest lights it would be to remove the minimum heat sinks on them which would cover for the lack of ammo in Commandos or let players mix it up with pulses or a LL.

#40 Alek Ituin

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Posted 22 September 2015 - 07:02 AM

View Poststealthraccoon, on 22 September 2015 - 05:36 AM, said:

Any of the Locusts that can rely on energy hard points are in a pretty good place, but the missile ones (1M & 3S) are a bit off - I think those two variants are in Commando territory due to reliance on missiles while having limited ammo. The Locust 3V is a tough little fella, and those hard points are just bleak.

Commandos seem to need some structure buffs and/or armor quirks - they all have mediocre load out options (still need the C variant).

Mist Lynx does need tougher/smaller arms or structure buffs - still pretty fun, especially the Prime variant.


The Missile Lolcusts fill a very niche striker role, or can be a singularly hilarious joke build.





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