We Need Map Selection
#1
Posted 22 September 2015 - 05:09 AM
Also when do we see our tiers/where are they
#4
Posted 22 September 2015 - 05:25 AM
#6
Posted 22 September 2015 - 05:30 AM
What we actually "need" is a different way for this event. there should be a (smaller) reward for making 300 and 400 points per map and not only one reward if you get all the maps right.
So even if you lucked out 8 of 9 you still get *something*
#7
Posted 22 September 2015 - 05:46 AM
627, on 22 September 2015 - 05:30 AM, said:
What we actually "need" is a different way for this event. there should be a (smaller) reward for making 300 and 400 points per map and not only one reward if you get all the maps right.
Continuing RNG with what we have and events like this will just make more ppl cheat or not play which will be far worse for the matchmaker
#8
Posted 22 September 2015 - 06:36 AM
Mechwarrior Buddah, on 22 September 2015 - 05:46 AM, said:
Continuing RNG with what we have and events like this will just make more ppl cheat or not play which will be far worse for the matchmaker
The solution isn't choosing maps - that's a non-starter; it'd be even worse than the current issues with game mode selection. Choosing maps would fracture the player pool severely.
The solution is not designing events this way. That's both an easier solution (no coding required!) and doesn't harm the already fairly labored matchmaking.
#9
Posted 22 September 2015 - 06:48 AM
#10
Posted 22 September 2015 - 06:56 AM
Game already has enough metaing going on. The last thing we need is people metaing even more by playing specific builds on specific maps.
#11
Posted 22 September 2015 - 06:57 AM
Therefore, for these reasons and more, I think map selection IS important, even if this events flaws are not relevant entirely because it was just a badly designed contest.
#12
Posted 22 September 2015 - 06:57 AM
Wintersdark, on 22 September 2015 - 06:36 AM, said:
The solution is not designing events this way. That's both an easier solution (no coding required!) and doesn't harm the already fairly labored matchmaking.
This.
#13
Posted 22 September 2015 - 07:07 AM
Mad Porthos, on 22 September 2015 - 06:57 AM, said:
Therefore, for these reasons and more, I think map selection IS important, even if this events flaws are not relevant entirely because it was just a badly designed contest.
Not because I wouldn't like it. It has nothing to do with everything you said above, absolutely nothing.
As I said in my previous post, its simply a matter of matchmaking. There are only barely enough people in the queues as it is now to get what amounts to just barely good enough matchmaking. Choosing what map you drop on would split the queues enormously. There's what, 12 maps now? Everyone not looking to drop on the map you want to drop on would effectively not exist for you. Being very generous, this would be like half the players simply logging off, in terms of match!along quality. Ever play at peak time? Off hours? You'd turn peak time into off hours, and make off hours matchmaking take an abominably long time and be - if matches can be made at all - totally random.
#14
Posted 22 September 2015 - 07:08 AM
I have seen caustic valley TWICE since friday ... once against EMP (3 minute wipe FTW) and the other one was not really that much better ...
thats 2 times in 5 days, as one out of 9 maps availabe during the event ...
and trust me, I do not lack played hours on the event, took me almost 20 hours nonstop to get a game in canyon network ... still waiting for annother caustic valley (note that I did say GAME, not WIN nor 20+score)
IF you issue such events, THEN map selection is required, .. OTHERWISE do not make the event dependent on certain maps that never come (while others coem repeatedly 5 or more times in a row) ... period
Edited by Crispy Chicken, 22 September 2015 - 07:36 AM.
#15
Posted 22 September 2015 - 07:11 AM
#16
Posted 22 September 2015 - 07:22 AM
Be very careful what you wish for.
#17
Posted 22 September 2015 - 07:40 AM
Do not want.
#18
Posted 22 September 2015 - 07:55 AM
Screech, on 22 September 2015 - 07:11 AM, said:
I dont see why being able to select one's map would be the death of MWIO when crashing every ******* time you try to land doesnt bother anyone but me apparently.
Why not do it exactly like we have the selectors available to us? Click the box of the maps you want to play and unclick the ones you dont. Works great for me not playing Conquest.
Mystere, on 22 September 2015 - 07:22 AM, said:
Be very careful what you wish for.
We have that now.
So I dont see the difference
Play a Missile mech (not even a boat) and then tell me how you dont get alphawarrior online every ******* match. I play pretty much ONLY missile mechs and Im getting one shot in almost everything I run (or so many shots at once that it looks exactly LIKE being one shot) the second I see the enemy.
Dont tell me that itll turn the game into something that Im already seeing every game.
Edited by Mechwarrior Buddah, 22 September 2015 - 07:58 AM.
#19
Posted 22 September 2015 - 08:01 AM
Mechwarrior Buddah, on 22 September 2015 - 07:55 AM, said:
So I dont see the difference
Play a Missile mech (not even a boat) and then tell me how you dont get alphawarrior online every ******* match. I play pretty much ONLY missile mechs and Im getting one shot in almost everything I run (or so many shots at once that it looks exactly LIKE being one shot) the second I see the enemy.
Dont tell me that itll turn the game into something that Im already seeing every game.
Just because you are seeing it every game does not mean everyone sees it too.
#20
Posted 22 September 2015 - 08:03 AM
Mystere, on 22 September 2015 - 08:01 AM, said:
Just because you are seeing it every game does not mean everyone sees it too.
Be funny as hell if Im tier 3 because you would then be provably wrong
Given that Id then be matching with everyone from every tier
Edited by Mechwarrior Buddah, 22 September 2015 - 08:03 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users