I would like to see a combination of several games. I’ll start with the common areas that BGO and GA have, whether that’s a drop ship or remote station, there should be multiple ones that you can travel between as a pilot. In this mode you would be 3rd or 1st person following an actual jockey, you could walk, run around and interact with other players (please no fracking dancing), shop keepers, quest givers etc. This area would be considered home, the lobby, the place you manage all your stuff. And there would be lots of stuff available to you as the pilot from this area.
- Pilot management – If you have skills you should be able to choose them, reset them, create classes or profiles you can switch between. This should be a shop or station type area. You should be able to decide what your pilot has bonuses in at any point by visiting this area. Say your level has 10 points available of 15. You should not be able to buy these, they should unlock as you level in your career. Maybe sell extra profiles so users can switch quick instead of building from scratch.
- Pilot Visual Mods - If the pilot char can personalize their cloths with dye, or gear, or what they look like while in the station/ship, there should be places to go to do that.
- Quests – The pilot should be given a distinct list of training missions that start them out to train up to a level to play in pvp with other pilots. Simulator to start, learning how the game works and the chassis/weapons work. There should be experience/cbills awarded for completing them. There should be extra, repeatable quests like “kill 10 clanners” or specific chassis, win a number of pvp matches, etc.
- PVP – There should be a battle system for instant engagements, different style of PVP missions available from a “Mercenary Contracts” terminal. This would allow the pilot to contract out as a Merc for the automated House services and fight in PVP missions. These would limit pilots to teams of 3, have maximum 10v10 or 16v16 battles. There should be different types, like arena style no teams, single elimination with ranking, contract open with respawn, no respawn and objective games like capture the flag, king of the hill, and mission play (objective taking). Pilots should be able to choose any mech available and the games should be match made with equal classes on both sides.
- Galactic Conquest – This menu would show the current planetary cycle (maybe a month or 3 months) and the units involved, scorecard, invites, lance management, inventory etc.
- Mech Bay – You should have access to your mech bay here as well. The different chassis available to you would be available here. Adding Upgrades, buy/sell salvage items and customizations could be applied here.
- Crafting - If there is a crafting system of some sort, kind of like a mini set of objectives besides learning how to pilot your mechs, then I think the visual mods (skins) for the chassis should be something you have to learn.
- Travel – Simply traveling between stations/ships.
- Mail – Messaging interface for trading with other pilots and sending communications.
- Auction House – Items up for auction by the players.
If there were two sides to be played out (clanner vs is) by players, I would suggest a secondary galactic mode "hard core" where a unit could choose what side and have to play by chassis/weapon restrictions. Only problem with this I see is unless you force entries to even the sides, units may gravitate to one or the other. That way, with both HC and regular, everyone would have a choice to play. Same with PVP. The more open game play, the greater number of rules you can apply to it. I think a seperation between open PVP games, Objective games and Conquest games is necessary when you have a pilot advancing a char through playtime. Why would you handicap the players with only 1 gametype? The replay value (err subscription fee incentives) go out the window.
The merc units would have their own cbills, inventory of drop ships. They could even have their own mech bay with available chassis’ for drops. With a complete roster management for inviting new recruits and organizing lances. You could stock up on certain chassis and build your load out for missions accordingly. A house in the galactic campaign could ally with other houses and pay mercenaries to attack planets, or defend their own engagements. There should be a bid system to facilitate this. On top of the galactic campaign, it would be nice to have either ladder play available to the units or allow a "team of players" to openly challenge another "team of players". Of course those teams wouldn't have to be in the same merc unit but probably so.
Maps should be different sizes to allow for variants of team configurations. They should be fixed with multiple DZ's to choose from for use in the galactic, pvp and ladder games. They should be all types of terrain. It would nice if there was a way to custom edit or create maps.
Individual player stats and merc unit statistics should be available on the website somewhere. Tracking wins/losses, achievements, even accuracy, time played, awards..
I want the option to pick all the mechs.. IE I do not want a garage where I can only hold 3 of them. Pilots don't have garages, houses would though (so would merc units) so I think the actual relationship between the pilot and his chassis should be through mercenary contracts for the simulated houses. You should be able to choose what you want in open play, but the house will decide the contract/reward for completing the tasks in that chassis. Any salvage returned would generate experience and cbills from the house a reward. At least that's the relationship I think open PVP should play, I would like the interface and engagement process to be very smooth. You should not be able to use crafting enhancements or purchased items in open play on chassis you don't control, not unlike a simulator. Those should be reserved for the galactic campaigns.
You should also be able to save configurations for the chassis.
Open matches by game type (there could even be a "tactical ops" choice that randomizes the gametypes in that room/server) should pair players by weight so teams have equal tonnage (or close anyway).
I'll probably dream up some more stuff later.