But:
1.) Main Home Screen - Faction title should display. New players are not going to know what these 'symbols' mean. Especially if they are not familiar with lore.
2.) No HUD in Mechwarrior Academy - Was in the starting mech in Training, went to switch to the Jager with Dual Gauss, skipped the cutscene, and when I came back I had no HUD. That's...not good, especially for new players and how training is literally the FIRST thing they will be doing.
Anyone else have this problem?
3.) Force Music to ON during cutscenes. Having music turned off, I thought something was either wrong with the game, or hilariously bad when the cutscene launched without music, and with minimal SFX,
4.) Audio "clank" of the training mech falling from the dropship is out of sync.
5.) Control prompts during the tutorial should ADAPT to what you have set up in your keyboard bindings settings. Frustrating when Cpt. Adams is telling you to "press X" to unlock your arms, but you don't even have it bound at all.
Overall, I hope it gets a lot of polish before the Steam release, but it's a great step.
6.) F1 Keyboard Quick Show should also ADAPT to your keybindings.
Other thoughts: The starting battlemech should be something SIMPLER.
-Should be a mech with a CENTERED cockpit. (TBolt is NOT) I can see this being REALLY confusing to new players, especially when the 'leg direction' indicator pops up, and they notice it is offcenter.
-Should be a mech with 3 or less weapon groups. I can see 5 weapon groups being way too confusing for a new player.
Edited by xeromynd, 22 September 2015 - 11:49 AM.