Black Knights Center Torso Needs Tweaking.
#1
Posted 22 September 2015 - 08:49 PM
And when you shoot the side torso's it registers the center.
#2
Posted 22 September 2015 - 09:57 PM
#3
Posted 23 September 2015 - 01:57 AM
Edited by ASHTAR0N, 23 September 2015 - 02:03 AM.
#4
Posted 23 September 2015 - 03:04 AM
#5
Posted 23 September 2015 - 05:07 AM
When Black Knight is turning around trying to migitate damage, side torsos aren't visible anymore. When you shoot at BK from a profile view you can bearly see anything but a central torso, head and his arm, while head counts as a central torso aswell, making CT fully exposed.
The only position from which blackknight can migitate damage to it's side torsos is the one in front of your enemy, while when you stand to your opponent that way, it's banal for him to pick a part of your body he want to shoot at.
#6
Posted 23 September 2015 - 06:09 AM
#7
Posted 23 September 2015 - 09:13 AM
TinFoilHat, on 22 September 2015 - 09:57 PM, said:
This is not only Black Knight bug as far as I know.
#8
Posted 23 September 2015 - 03:20 PM
Also it seems missiles love that CT too.
#9
Posted 23 September 2015 - 03:26 PM
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
#10
Posted 23 September 2015 - 09:23 PM
#11
Posted 23 September 2015 - 10:00 PM
#12
Posted 23 September 2015 - 10:03 PM
#13
Posted 24 September 2015 - 12:02 AM
Alexander Garden, on 23 September 2015 - 03:26 PM, said:
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
First thank you for answering and accepting that there is a problem. But still this means that the mech will be unplayable for 2 weeks
#14
Posted 24 September 2015 - 12:30 AM
#15
Posted 24 September 2015 - 01:05 AM
#16
Posted 24 September 2015 - 01:07 AM
MarineTech, on 23 September 2015 - 06:09 AM, said:
IIRC they explicitly posted a couple of times that unique geometry does NOT change hitboxes at all. You can just shoot through the added geo.
#17
Posted 24 September 2015 - 01:24 AM
#18
Posted 24 September 2015 - 01:53 AM
Thats long for mechs which were payed up Front, by loyal customers.
Why does it take this long?
#20
Posted 24 September 2015 - 05:54 AM
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users