Black Knights Center Torso Needs Tweaking.
#21
Posted 24 September 2015 - 07:30 AM
It's not any one thing that kills it, just a combination of terribleness. It's actually painful to play it.
#22
Posted 24 September 2015 - 10:14 AM
Alexander Garden, on 23 September 2015 - 03:26 PM, said:
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
How was this missed?
#23
Posted 24 September 2015 - 11:30 AM
Alexander Garden, on 23 September 2015 - 03:26 PM, said:
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
Good. Everyone seems to agree it's needed. I haven't dropped in mine yet, but they do die easy.
Serious question though (not sarcasm): Why does this take two weeks? If it's that bad, why isn't it addressed immediately and hotfixed in?
#24
Posted 24 September 2015 - 11:57 AM
Alexander Garden, on 23 September 2015 - 03:26 PM, said:
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
Why is this going to take so long? The Cataphrat was almost hotfixed on day 1 of it's release.
People have paid good money for this mech and to release it broken and not fix it for a couple of weeks is rude to say the least.
Don't go down this road again PGI, your player base is already low as is.
#25
Posted 27 September 2015 - 02:01 AM
Alexander Garden, on 23 September 2015 - 03:26 PM, said:
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
October 6th is far away! Please fix it ASAP!
#26
Posted 27 September 2015 - 12:54 PM
#27
Posted 28 September 2015 - 06:38 AM
#28
Posted 30 September 2015 - 10:23 AM
This guy is big and tall for its tonnage, has low hardpoints in relation to its size and no jump jets. Therefor it has to expose ALOT of its upper body to be able to fire. The structure Quirks dont really compensate for this. I would remove them alltogether and instead give its torso some armor Quirks. And since this is an energy only mech all variants should have energy heat generation quirks. Maybe to ad some diversity you could leave out the heat generation quirks on one variant and instead give him higher armor quirks.
#29
Posted 30 September 2015 - 10:43 AM
#30
Posted 01 October 2015 - 05:59 PM
Outcast16, on 24 September 2015 - 07:30 AM, said:
It's not any one thing that kills it, just a combination of terribleness. It's actually painful to play it.
Exactly as stated. This was the only reason why I bought the pack to begin with. This mech was hugely anticipated by my Unit members. It's a lame duck. What a let down. Haven't played them hardly at all. Grasshopper is 10 times the mech.
#31
Posted 01 October 2015 - 10:21 PM
Alexander Garden, on 23 September 2015 - 03:26 PM, said:
While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.
Now if we can get the Mauler and Black Knight JSON files on the API that would be great.
#32
Posted 02 October 2015 - 04:21 AM
#33
Posted 02 October 2015 - 05:05 AM
The Mech definitly needs a boost in quirks.
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