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Black Knights Center Torso Needs Tweaking.


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#21 Outcast1six

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Posted 24 September 2015 - 07:30 AM

I am going to have to say this is the most disappointing mech I have paid real money for.

It's not any one thing that kills it, just a combination of terribleness. It's actually painful to play it.

#22 Kaptain

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Posted 24 September 2015 - 10:14 AM

View PostAlexander Garden, on 23 September 2015 - 03:26 PM, said:

We're going to be adjusting the Black Knight CT hitboxes in the October 6th patch. A greater portion of the left and right side-facing areas of the head, 'turtleneck', and upper 'backpack' are going to be moved into the respective RT/LT hitboxes.

While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.


How was this missed?

#23 TercieI

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Posted 24 September 2015 - 11:30 AM

View PostAlexander Garden, on 23 September 2015 - 03:26 PM, said:

We're going to be adjusting the Black Knight CT hitboxes in the October 6th patch. A greater portion of the left and right side-facing areas of the head, 'turtleneck', and upper 'backpack' are going to be moved into the respective RT/LT hitboxes.

While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.


Good. Everyone seems to agree it's needed. I haven't dropped in mine yet, but they do die easy.

Serious question though (not sarcasm): Why does this take two weeks? If it's that bad, why isn't it addressed immediately and hotfixed in?

#24 Zeus X

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Posted 24 September 2015 - 11:57 AM

View PostAlexander Garden, on 23 September 2015 - 03:26 PM, said:

We're going to be adjusting the Black Knight CT hitboxes in the October 6th patch. A greater portion of the left and right side-facing areas of the head, 'turtleneck', and upper 'backpack' are going to be moved into the respective RT/LT hitboxes.

While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.



Why is this going to take so long? The Cataphrat was almost hotfixed on day 1 of it's release.

People have paid good money for this mech and to release it broken and not fix it for a couple of weeks is rude to say the least.

Don't go down this road again PGI, your player base is already low as is.

#25 CaptGensman

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Posted 27 September 2015 - 02:01 AM

View PostAlexander Garden, on 23 September 2015 - 03:26 PM, said:

We're going to be adjusting the Black Knight CT hitboxes in the October 6th patch. A greater portion of the left and right side-facing areas of the head, 'turtleneck', and upper 'backpack' are going to be moved into the respective RT/LT hitboxes.

While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.


October 6th is far away! Please fix it ASAP!

#26 Elbrun

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Posted 27 September 2015 - 12:54 PM

Seriously, it's bad enough that you admit there is an issue (though, it's worse than reported... ct damage from arm hits numerous times the last few days), but to leave it on a paid 'premium' mech until the next drops? And what will be broken on the crab when it releases and take until the wolfhound to even be looked at? I paid good money for a bundle, only to find that the 'big mech' of my bundle dies from CT damage from hits on nearly ANY part of it's body (can confirm front to back ct damage transfer, arm hits doing ct damage, and even a few back leg hits doing ct front damage).

#27 VanguardMk1

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Posted 28 September 2015 - 06:38 AM

The Executioner's wonky hitboxes were fixed very quickly, so I guess people expected this mech to be fixed as fast. I can still do decent in them, so I'll just wait and see :)

#28 ASHTAR0N

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Posted 30 September 2015 - 10:23 AM

After playing this guy for a longer time now I must say that the Hitboxes aren´t the only problem. The Quirks are also just not the right ones for this mech. I know that a complete rebalance is on the way but until then it would be nice if this was a viable mech. (I dont expect him to be OP or Meta, but he should be okayish)

This guy is big and tall for its tonnage, has low hardpoints in relation to its size and no jump jets. Therefor it has to expose ALOT of its upper body to be able to fire. The structure Quirks dont really compensate for this. I would remove them alltogether and instead give its torso some armor Quirks. And since this is an energy only mech all variants should have energy heat generation quirks. Maybe to ad some diversity you could leave out the heat generation quirks on one variant and instead give him higher armor quirks.

#29 KnowMeByTheTrailOfDeath

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Posted 30 September 2015 - 10:43 AM

Has anyone else had the feeling that when you are in the cockpit, you are sitting higher than you should be relative to the mech size? I have sat next to another BLK and it seemed like I had a clear line of sight over what should be an identical mech. This also leads to the lasers seeming to fire/hit below the target at medium to short range.

#30 Serpent 6

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Posted 01 October 2015 - 05:59 PM

View PostOutcast16, on 24 September 2015 - 07:30 AM, said:

I am going to have to say this is the most disappointing mech I have paid real money for.

It's not any one thing that kills it, just a combination of terribleness. It's actually painful to play it.



Exactly as stated. This was the only reason why I bought the pack to begin with. This mech was hugely anticipated by my Unit members. It's a lame duck. What a let down. Haven't played them hardly at all. Grasshopper is 10 times the mech.

#31 Medi0cr3

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Posted 01 October 2015 - 10:21 PM

View PostAlexander Garden, on 23 September 2015 - 03:26 PM, said:

We're going to be adjusting the Black Knight CT hitboxes in the October 6th patch. A greater portion of the left and right side-facing areas of the head, 'turtleneck', and upper 'backpack' are going to be moved into the respective RT/LT hitboxes.

While portions of the CT will still be exposed to side-fire, the October 6th adjustments will give the Black Knight much less CT exposure on both sides.


Now if we can get the Mauler and Black Knight JSON files on the API that would be great. :)

#32 VXJaeger

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Posted 02 October 2015 - 04:21 AM

Crab is coming, and because of this CT fuckup I haven't even started leveling BKs yet. FTS.

#33 Black Ivan

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Posted 02 October 2015 - 05:05 AM

I hope the hit box fix will work, still the Black Knight is underwhelming.

The Mech definitly needs a boost in quirks.





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