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New Feature Spotted? Coming Soon? Rock-Paper-Scissors?


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#1 Sarlic

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Posted 23 September 2015 - 01:39 AM

Posted Image

So i got in a match this morning when a friend of mine disconnected.

His client crashed.

The next thing i noticed his name dissappeared. And the team arrow turned yellow! (Not sure if this was already in-game never got my attention, but the yellow arrow seems to be new. Therefor always blue and 'live'.)
- Unfortunately i couldnt grab a screenshot of the scoreboard if his name dissappeared as well, but could this be a new feature which we can expect soon?

Yeah, i don't think so!

Would be great, taking over a disconnected and then get your own screen display name on it. Sounds lovely, no?

Perhaps we need to make a rock-paper-scisscor game when people are dead.

40% rewards for the on-screen display or the one taking it over. 25% for the disconnected and 35% for the rest of the team.

Just to name a example of a split. Got better idea's regarding splitting rewards? Hear ya out.

Here's a visual image (the only thing perhaps missing out is a timer)Posted Image

Fire away. Or did i just sound like a drunk man?

Discuss!

Edited by Sarlic, 23 September 2015 - 02:09 AM.


#2 madhermit

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Posted 23 September 2015 - 01:56 AM

Really cool idea. Would be pretty ballsy move to implement it.

#3 Kotzi

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Posted 23 September 2015 - 02:00 AM

There once was a bug when there were lots of those markers on the map when spectating an afk player. As soon as he moved the minimap was normal again. A bug imo.

#4 Sarlic

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Posted 23 September 2015 - 02:01 AM

View PostKotzi, on 23 September 2015 - 02:00 AM, said:

There once was a bug when there were lots of those markers on the map when spectating an afk player. As soon as he moved the minimap was normal again. A bug imo.


I am positive the yellow arrow isnt a bug. The name perhaps. But not the yellow arrow. When he got back the arrow turned blue again.

Seen this twice this morning on HPG.

Edited by Sarlic, 23 September 2015 - 02:08 AM.


#5 Kotzi

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Posted 23 September 2015 - 02:06 AM

Have not played since patch so maybe it is no bug. Just am sure that prepatch discos marker didnt change. Waited enough for teammates to be sure. Will be looking for it when i play again.

#6 Davegt27

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Posted 23 September 2015 - 03:28 AM

I saw that also

We started and there were two yellow arrows

Then he joined and his arrow turned blue

Most likely to better track discos'


#7 Speedy Plysitkos

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Posted 23 September 2015 - 03:45 AM

very nice. DO IT PGI.

and yes, yellow arrows, are DCs.

#8 DarthHias

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Posted 23 September 2015 - 03:47 AM

Yeah I´ve also seen the yellow arrows. (No not a yellow painted Blackjack Hero :D )

#9 sycocys

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Posted 23 September 2015 - 05:34 AM

They could just let a disco be an ai turret or something. Their ai seemed well equipped enough to get a mech to turn and shoot anyhow.

#10 Khobai

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Posted 23 September 2015 - 05:55 AM

a dead player should be able to pilot a disconnected player's mech after the alloted time for them to reconnect has passed

it should be on a first-come first-serve basis. the first player that hops into the disconnected mech gets to pilot it. no rock-paper-scissors nonsense. the goal should be to get the disconnected mech into the fight asap to try and keep the match somewhat balanced.

you shouldnt get any extra rewards for hopping into a disconnected mech. why should you? thats dumb. helping your team win should be reason enough to do it.

Edited by Khobai, 23 September 2015 - 05:56 AM.


#11 Sarlic

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Posted 23 September 2015 - 05:56 AM

View PostKhobai, on 23 September 2015 - 05:55 AM, said:

a dead player should be able to pilot a disconnected player's mech after the alloted time for them to reconnect has passed

it should be on a first-come first-serve basis. the first player that hops into the disconnected mech gets to pilot it. no rock-paper-scissors nonsense. the goal should be to get the disconnected mech into the fight asap so try and keep the match somewhat balanced.

you shouldnt get any extra rewards for hopping into a disconnected mech. why should you? thats dumb. helping your team win should be reason enough to do it.

Sucide in Locust.
Get in disconnected Direwolf.

Well that's going to work, right?

Point is that you have to make the player work for it a little. Otherwise people will just farm it.

Edited by Sarlic, 23 September 2015 - 05:57 AM.


#12 Khobai

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Posted 23 September 2015 - 05:58 AM

Quote

Sucide in Locust.
Get in disconnected Direwolf.

Well that's going to work, right?


Whats wrong with that?

you wouldnt be able to earn any rewards in the disconnected mech. so theres no incentive to suicide to hop into a disconnected mech other than you died and you want to help your team.

so if you started the game in a locust, you could only earn match score in your locust, once you die and hop in the disconnected direwolf your ability to earn match score is gone. you can only help your team win at that point.

the idea of dead players hopping into disconnected mechs is fine as long as you do the exact opposite of what the OP suggested and dont turn it into a ridiculous for profit minigame.

Edited by Khobai, 23 September 2015 - 06:04 AM.


#13 Sarlic

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Posted 23 September 2015 - 06:06 AM

View PostKhobai, on 23 September 2015 - 05:58 AM, said:


Whats wrong with that?

you wouldnt be able to earn any rewards in the disconnected mech. so theres no incentive to suicide to hop into a disconnected mech other than you died and you want to help your team.

so if you started the game in a locust, you could only earn match score in your locust, once you die and hop in the disconnected direwolf your ability to earn match score is gone. you can only help your team win at that point.

the idea of dead players hopping into disconnected mechs is fine as long as you do the exact opposite of what the OP suggested and dont turn it into a ridiculous for profit minigame.

In your opinion. Which is fine.

But why would anybody pilot something which doesnt give you any rewards. For both you and your team. You know; the teamspirit is already terrible in this game.

I don't see doing it to be honest. You need to give them something. And mini-games can be fun.

Guess you don't like fun?

Just opt-out or dont play it.

Edited by Sarlic, 23 September 2015 - 06:07 AM.


#14 Khobai

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Posted 23 September 2015 - 06:07 AM

Quote

But why would anybody pilot something which doesnt give you any rewards.


to help your team win

which gives everyone bigger rewards

#15 Sarlic

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Posted 23 September 2015 - 06:08 AM

View PostKhobai, on 23 September 2015 - 06:07 AM, said:


to help your team win

which gives everyone bigger rewards

Good for you.

But look at it from a realistic point: nobody is going to do that. The overall team mentality is already bad in this game.

#16 Khobai

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Posted 23 September 2015 - 06:11 AM

Quote

But look at it from a realistic point: nobody is going to do that. The overall team mentality is already bad in this game.


I disagree. Nobody likes sitting on their hands waiting for the match to end after theyve died. Theyll hop in a disconnected mech just for something to do. Especially if it helps their team win where their team might otherwise lose.

Besides the overall goal should be to improve the team mentality of the game. By encouraging people to help their team voluntarily. Not eroding the team mentality further with ideas like yours that promote selfish play and only helping your team if you get personal rewards for it.

Its players that think like you that are the ones responsible for the bad team mentality! "oh i dont care if my team wins im only going to do something if I get a reward out of it"

Edited by Khobai, 23 September 2015 - 06:16 AM.


#17 Sarlic

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Posted 23 September 2015 - 06:18 AM

View PostKhobai, on 23 September 2015 - 06:11 AM, said:

Its players that think like you that are the ones responsible for the bad team mentality! "oh i dont care if my team wins im only going to do something if I get a reward out of it"


Are you serious?

I think you got the wrong guy in front of you.

We're done with the discussion. Shitposting about a person who you dont know.

Thanks for your contribution anyway.

Edited by Sarlic, 23 September 2015 - 06:25 AM.


#18 Nothing Whatsoever

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Posted 23 September 2015 - 06:27 AM

A question I have is what conditions would allow a player to play the disconnected mech, and what if the player does rejoin?

For example, Client crashes and the player attempts to run the patcher and log back in, vs a player never connecting (zero ping at the start) or a true disconnect where the said player is logged in the Mechlab or another match.

The one case I can think of is a player disconnecting and hopping into another mech, where different mechs are then in multiple matches there would be no problem having this. In such cases I think we can all agree that this is perfectly fine for remaining players to have an opportunity to run the DC'd mech.

I'm just wondering about other causes for not being in a match after Launching.

#19 Bishop Steiner

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Posted 23 September 2015 - 06:36 AM

View PostSarlic, on 23 September 2015 - 01:39 AM, said:

Posted Image

So i got in a match this morning when a friend of mine disconnected.

His client crashed.

The next thing i noticed his name dissappeared. And the team arrow turned yellow! (Not sure if this was already in-game never got my attention, but the yellow arrow seems to be new. Therefor always blue and 'live'.)
- Unfortunately i couldnt grab a screenshot of the scoreboard if his name dissappeared as well, but could this be a new feature which we can expect soon?

Yeah, i don't think so!

Would be great, taking over a disconnected and then get your own screen display name on it. Sounds lovely, no?

Perhaps we need to make a rock-paper-scisscor game when people are dead.

40% rewards for the on-screen display or the one taking it over. 25% for the disconnected and 35% for the rest of the team.

Just to name a example of a split. Got better idea's regarding splitting rewards? Hear ya out.

Here's a visual image (the only thing perhaps missing out is a timer)Posted Image

Fire away. Or did i just sound like a drunk man?

Discuss!

Eh, I just want Disco's to be "locked" and considered dead. Impervious to damage, not counted for or against the match. Since PGIs client is so bloody unstable for some people, it's frustrating to have the bloody client crash, finally get logged back in to find some ****** in a Firestarter has been buffing their score on your mech.

If a player discos
-His Mech should be "damage locked", so it can't be hurt or killed
-If the pilot reconnects within a couple minutes, he is free to go, good as new.
-If Mech is still disco at end of match, it's simply considered an unawarded kill, affecting the W/L as a Kill, but not padding anyones Epeen

#20 Sarlic

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Posted 23 September 2015 - 06:38 AM

View PostBishop Steiner, on 23 September 2015 - 06:36 AM, said:

Eh, I just want Disco's to be "locked" and considered dead. Impervious to damage, not counted for or against the match. Since PGIs client is so bloody unstable for some people, it's frustrating to have the bloody client crash, finally get logged back in to find some ****** in a Firestarter has been buffing their score on your mech.

If a player discos
-His Mech should be "damage locked", so it can't be hurt or killed
-If the pilot reconnects within a couple minutes, he is free to go, good as new.
-If Mech is still disco at end of match, it's simply considered an unawarded kill, affecting the W/L as a Kill, but not padding anyones Epeen

Well i was just throwing a idea around. All open for discussion! Not bad, but after 5 minutes shouldnt be a unlocked disco?

I like your last part. Good stuff, like a spawn protection.





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