

Was There A Change To Damage Reg?
#1
Posted 23 September 2015 - 04:48 AM
#2
Posted 23 September 2015 - 04:57 AM
Ive alphaed shut down ct cored mechs in my wubbshee and they still live to power up....
I ram 9-12 ac5 shells into a shutdown CT cored enemy banshee and it still lived, but died to 2 ppc hits to the ct.
Hitreg for anything but lasers is wonky. I bumped into an AC40 king crab in my gauss crab at short range and we pretty much had a duel. I was already fairly damaged, this one had hidden dced for the entire game then reconnected towards the end. I had 2 gauss rifles with cd mods and 4 medium lasers to his 2 mediums and 2 ac20s..AND i was really hot after I had just finished having a long running gunfight a few minutes before...so after 2 alphas I shut down....
That crab hit me 6 different times chain fired ac20s before and during my shut down...when I powered up i expected my mech to be a mess..
My armor was still red-orange...not one of those six shells registered. I alphaed him 3 times in the ct the entire time hes banging away with his ac20s....Ct cored his relatively fresh mech while starting the fight slightly damaged and ended it with still mostly reddish orange armor...AND HE WAS NOT MISSING. I FELT the shell impacts. all his shells connected. TRUE i was rolling his shots as he was chain firing but still, I should have lost the fight the second I shut down.....Thats why ive switched over to mostly laser or laser gauss mechs. Gauss still seems to register well, but most other ballistics just do not register well at all. Ive completly abandoned PPCS. THey are no use.
I will also say that IS large pulse lasers seem to be absolutely wrecking things now. Do not ask me why, I couldnt tell you but LPL Zeuses and wubbshees are pretty much my primary target after whales now. they can core you SO FREAKING QUICK..
Edited by xXBagheeraXx, 23 September 2015 - 05:00 AM.
#3
Posted 23 September 2015 - 05:08 AM
It simply made "smack" and it was red.
Played my Cicada which is a supergrown Jenner, it behaved normal, Atlas, Thunberbolt, Shadow Hawk behaved normal - but my Jenner got wrecked...maybe they borked Hitboxes?
Edited by Thorqemada, 23 September 2015 - 05:12 AM.
#4
Posted 23 September 2015 - 05:16 AM
#5
Posted 23 September 2015 - 05:17 AM
Thorqemada, on 23 September 2015 - 05:08 AM, said:
It simply made "smack" and it was red.
Played my Cicada which is a supergrown Jenner, it behaved normal, Atlas, Thunberbolt, Shadow Hawk behaved normal - but my Jenner got wrecked...maybe they borked Hitboxes?
Jenners are all CT. They've always had bad CT's
#6
Posted 23 September 2015 - 05:18 AM
Wait a couple days and it will be back to complete crap

#7
Posted 23 September 2015 - 05:19 AM
Yanlowen Cage, on 23 September 2015 - 05:16 AM, said:
Laser hitreg was worked on some patches ago i remember, and people where complaining then about TTK dropping dramatically. Ive just noticed now since ive been boucning around between ballistic and PPC laden mechs that the hitreg in those its really bad, while i can hop in my Wubbshee and core people out in seconds....usually...Even lasers can be really wonky at times.
#8
Posted 23 September 2015 - 05:32 AM
And since people generally play peek and shoot, the terrain becomes very OP.

#9
Posted 23 September 2015 - 08:18 AM
xXBagheeraXx, on 23 September 2015 - 05:17 AM, said:
Jenners are all CT. They've always had bad CT's
Agree - but it was even more worse than usual...
PS: Today it feels normal - i downed my engine to a 270 (~138 kph is fast enough) from a 285 (~146 kph) and either my PC or the PGI Servers can keep up with it and so far no strange things did happen.
Edited by Thorqemada, 23 September 2015 - 11:32 AM.
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