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What If The Locust, Commando, And Lynx, Were Made Cheetah Level?


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#1 GreyNovember

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Posted 22 September 2015 - 03:27 AM

Probably not in terms of Alpha, speed, survivability, and ECM all at once, but parts of it. They are, after all, lighter mechs.

Let's make Locusts -REALLY- nippy, considering they're the only 20 tonner around right now. They actually feel pretty nice where they are in terms of manouverability. Weapons, I only have extended experience with the 1E.

Commandos and Lynxes, into 25 ton DPS, plus Armor and Maneuverability for Lynxes. Say we give them really short laser duration. Or just let them run really cold in general, for their engine rating.

Lynxes, given their lower optimal engine, locked JJ, and lack of torso hardpoints, would get Locust level acceleration, decceleration, and turning, with buffed arm structure. You might not lose the whole arm now, but you're probably going to lose a laser.

Would this really HURT anyone? Buffing mechs you don't really see, especially lights, can only be good for balance, yes? Especially since it closes the gap between what is percieved as the best lights in the game.

#2 Speedy Plysitkos

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Posted 22 September 2015 - 03:28 AM

IIC version - probably yes. you know, $ are $.

#3 Alek Ituin

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Posted 22 September 2015 - 03:31 AM

Locust is already T1 material ;D

But seriously, the little Mechs do need some help.

#4 Baba Yogi

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Posted 22 September 2015 - 03:32 AM

only thing a lynx needs is torso ecm, im fine with it being dps capped, i just dont like to reduce it to abysmal levels everytime i mount ecm.

#5 GreyNovember

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Posted 22 September 2015 - 03:39 AM

View PostTitannium, on 22 September 2015 - 03:28 AM, said:

IIC version - probably yes. you know, $ are $.


There's only one Commando IIC, which is counted as a variant of the commando itself.

As much as I RELISH the idea of a Locust IIC with an absurdly high Engine cap ( with an ENGINE HEAVIER THAN THE MECH ITSELF), let's stick to the IS versions, yeah?

Your IIC proposal also doesn't address the Lynx; unless you mean it's battlemech version. Even then, I want to make the existing mech good. Not shame it even harder.

#6 Mcgral18

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Posted 22 September 2015 - 04:21 AM

LOLcust already has 35 tonner level legs, it's the torsi that get it killed.

Myth Lynx could use 20% ERML heat, to make up for the blanket nerf and PoorDubs. Presently 10%.

All of them could get+0.6x heat dissipation quriks for PoorDubs, offset that issue.



Mando...dunno.

#7 Rhaythe

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Posted 22 September 2015 - 04:28 AM

View PostAlek Ituin, on 22 September 2015 - 03:31 AM, said:

Locust is already T1 material ;D

Show me your back! Just show me that five-armor underprotected backside, you 100-ton fattie! I DARE you!!

Oh, wait, your guns are pointed at me. Just remembered, I have to be way way way over there buhbye...

#8 Alek Ituin

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Posted 22 September 2015 - 04:50 AM

View PostLordhammer, on 22 September 2015 - 03:32 AM, said:

only thing a lynx needs is torso ecm, im fine with it being dps capped, i just dont like to reduce it to abysmal levels everytime i mount ecm.


What it needs are its gun torsos. Even if all you can manage is a pair of SLas, it's still better than nothing.

#9 GreyNovember

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Posted 22 September 2015 - 04:53 AM

Guys, Ignore the hardpoint inflation. Ignore moving ECM.

Given the massive buff suggested, would this make the mechs desirable, and would it actually hurt anyone that isn't a butthurt assault who got caught alone?

#10 Otto Cannon

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Posted 22 September 2015 - 04:58 AM

That's supposed to be the point of quirks, to elevate all mechs to tier 1 and slightly nerf tier 0 mechs to 1 as well. It just needs smart balancing, which sadly is the weak point of PGI.

#11 Rhaythe

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Posted 22 September 2015 - 04:59 AM

There are some excellent locust builds out there to be had across several chassis, but none are meant to be used according to the meta. They're meant to be a pain over time. Locusts are much better these days in terms of survivability, but a direct assault in them is still useless.

Still, used at the right moment, the Squirrel Factor™ for the Locust is through the roof. It can distract an entire enemy team of reds, even when bigger mechs come trampling over the hill.

Honestly, though, the thrill from locusts comes in knowing you're playing in hard mode and that you can be killed at any time. Plus whoooooooosh!!

(Why yes, I do run Locusts way too often. I think it's affecting me...)

#12 kesmai

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Posted 22 September 2015 - 05:00 AM

i can make the locust and the commando work very well. i can´t however make the cheetah work as good. sounds strange, i know...

#13 GreyNovember

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Posted 22 September 2015 - 05:05 AM

View PostRhaythe, on 22 September 2015 - 04:59 AM, said:

There are some excellent locust builds out there to be had across several chassis, but none are meant to be used according to the meta. They're meant to be a pain over time. Locusts are much better these days in terms of survivability, but a direct assault in them is still useless.


View Postkesmai, on 22 September 2015 - 05:00 AM, said:

i can make the locust and the commando work very well. i can´t however make the cheetah work as good. sounds strange, i know...


That's excellent. I don't doubt you.

So do you have any objections regarding this? Is there any real reason why the mechs shouldn't get quirked up the wazoo?

#14 Rhaythe

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Posted 22 September 2015 - 05:07 AM

View PostGreyNovember, on 22 September 2015 - 05:05 AM, said:

So do you have any objections regarding this? Is there any real reason why the mechs shouldn't get quirked up the wazoo?

Dunno. I really wouldn't complain if they were, but I'm not entirely sure they're needed. These are Locusts. They're not meant to punch. They're meant to annoy.

It's really more a symptom of how little there is to do in this game other than shoot red things.

#15 GreyNovember

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Posted 22 September 2015 - 05:09 AM

View PostRhaythe, on 22 September 2015 - 05:07 AM, said:

Dunno. I really wouldn't complain if they were, but I'm not entirely sure they're needed. These are Locusts. They're not meant to punch. They're meant to annoy.

It's really more a symptom of how little there is to do in this game other than shoot red things.


The locusts, yes. I didn't really suggest much of a change; stated they were pretty nice as they are now in the OP. The other mechs though.

#16 Rhaythe

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Posted 22 September 2015 - 05:11 AM

View PostGreyNovember, on 22 September 2015 - 05:09 AM, said:

The locusts, yes. I didn't really suggest much of a change; stated they were pretty nice as they are now in the OP. The other mechs though.

Commandos probably need help. I don't know anything about the Mist Lynx (bleh, clan tech). But again, is quirks really the way to do it? Wouldn't improved game modes with actual role warfare be a more fulfilling and complete experience?

#17 GreyNovember

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Posted 22 September 2015 - 05:20 AM

View PostRhaythe, on 22 September 2015 - 05:11 AM, said:

Commandos probably need help. I don't know anything about the Mist Lynx (bleh, clan tech). But again, is quirks really the way to do it? Wouldn't improved game modes with actual role warfare be a more fulfilling and complete experience?


I haven't played one myself. I've only ever seen them in either trial form, or someone insane enough to run them with 4 CERML. I cannot bring myself to be actually afraid of one, regardless of what I pilot, if I find myself fighting one head on and it can't disengage effectively. This is why I feel like it needs a buff. I should be genuinely afraid that it can be effective if I find it 1v1 as a light.

With regards to role warfare, this is where our opinions differ. The extent of "role warfare" I can see is a massively boosted ECM range for the Lynx, or the ability to see past ECM regardless of how many enemy mechs have it. I can't see this being done without it being an entirely new component however, hence why I went for quirks instead.

#18 Kiiyor

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Posted 22 September 2015 - 05:27 AM

View PostGreyNovember, on 22 September 2015 - 03:27 AM, said:

Probably not in terms of Alpha, speed, survivability, and ECM all at once, but parts of it. They are, after all, lighter mechs.

Let's make Locusts -REALLY- nippy, considering they're the only 20 tonner around right now. They actually feel pretty nice where they are in terms of manouverability. Weapons, I only have extended experience with the 1E.

Commandos and Lynxes, into 25 ton DPS, plus Armor and Maneuverability for Lynxes. Say we give them really short laser duration. Or just let them run really cold in general, for their engine rating.

Lynxes, given their lower optimal engine, locked JJ, and lack of torso hardpoints, would get Locust level acceleration, decceleration, and turning, with buffed arm structure. You might not lose the whole arm now, but you're probably going to lose a laser.

Would this really HURT anyone? Buffing mechs you don't really see, especially lights, can only be good for balance, yes? Especially since it closes the gap between what is percieved as the best lights in the game.


Posted Image


Just kidding. I'm 100% behind anything that makes light mechs more viable.

#19 Alek Ituin

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Posted 22 September 2015 - 05:29 AM

View PostRhaythe, on 22 September 2015 - 05:11 AM, said:

Commandos probably need help. I don't know anything about the Mist Lynx (bleh, clan tech). But again, is quirks really the way to do it? Wouldn't improved game modes with actual role warfare be a more fulfilling and complete experience?


All you need to know about the Mist Lynx in one sentence:

Mist Lynx = Clan Commando.

#20 Poisoner

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Posted 22 September 2015 - 05:32 AM

Play each mech to it's strength and you won't have this problem. I did over 900 damage through a whole CW match with my Mist Lynx with only an ER PPC and ECM.





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