source (twitch chat just hanging out today): http://pastebin.com/11vj3JFf
Since it seems like the community at large still has lots of questions about PSR, here's some conclusions I believe I can draw from this informal chat that maybe y'all will find useful information:
So what PSR is *not*:
- PSR is not an achievement system
- PSR is not a rewards system
- PSR is not relative to the performance of other players
- PSR is not a fluid ladder ranking system
- A metric used to place you the player into a better quality match.
Other points about PSR:
- PSR uses win/loss to determine where you move, and uses match score to determine how far you move; only in more extreme cases will you move up on a loss
- By using match score, it's not just about damage - lots of spotting, lots of assists, and anything else that can boost match score matters
- The better you perform, the less games it will take for you to move up in tier - as Paul said, the "average baseline" here is that at a 50/50 win/loss rate it'll probably take around 2500 games to move up, assuming you perform decently that entire time, and would probably take around 6-7 months of regular gameplay (which I would assume is based upon average server statistics)
- While *technically* possible to perform so well that you could climb in PSR despite losing more often than you win, this is not very likely, especially since consisently performing very well will tend to help your team win more often than you would lose otherwise.
- If for whatever reasons your win rate starts climbing abnormally high, you'll be placed against other players accordingly - increasing the difficulty - so in that sense the PSR system naturally 'balances' players
edit: P.S. I don't reddit, if someone wants to reach out to that community with a re-post/copy-paste, go right ahead.
Edited by Telmasa, 24 September 2015 - 09:25 PM.