Erppc Black Knight
#1
Posted 23 September 2015 - 02:56 PM
Youre still better off running a biger xl engine and running large pulse lasers since youre running less heat and more damage . I know thay decided they hatebig quirks but if they want ppl using weapons like IS ERPPC then they HAVE to go big with the quirks ir it doesnt work. 1.5 heat is lol worthy
#2
Posted 23 September 2015 - 03:05 PM
Edited by Zeriniel, 23 September 2015 - 03:07 PM.
#3
Posted 23 September 2015 - 03:06 PM
#4
Posted 23 September 2015 - 03:08 PM
#5
Posted 23 September 2015 - 03:29 PM
You only use them if you are bored with the game and want something different
PGI does not like long range so if you do install them be sure to mark down how many kills you get
#6
Posted 23 September 2015 - 04:43 PM
Yes, the Black Night came with a ER PPC, which was immediately removed as there is no point in using an ERPPC because of the heat.
#7
Posted 23 September 2015 - 05:13 PM
Wait.... I don't love that.... I wonder who does that the current state of weapon balance is where it is.....
#8
Posted 23 September 2015 - 06:30 PM
GenghisJr, on 23 September 2015 - 04:43 PM, said:
Then there is no reason to call it Extended Range PPC, is there? Instead regular PPC should retain the shorter range but can fire at point blank, while ERPPC should fire at longer range but with minimum range penalty. The velocity of them need to be buffed further to make them a better sniper weapon. They need to be good weapons without relying on quirks. Hell, all weapons need to perform in their ideal situation without relying on quirks.
Right now it is lasers, lasers and... a Gauss or two.
Edited by El Bandito, 23 September 2015 - 06:34 PM.
#9
Posted 23 September 2015 - 08:38 PM
#10
Posted 23 September 2015 - 09:20 PM
#12
Posted 23 September 2015 - 10:20 PM
#13
Posted 23 September 2015 - 10:38 PM
Yeonne Greene, on 23 September 2015 - 08:38 PM, said:
It's mostly handwavium designed to balance the extra heat of ERPPC in TT as it allows you to drop a few of the backup weapon in favor of more heat sinks. Frankly I still prefer normal PPC in TT with enough ML+SRM back up weapons for when someone gets close (and to crit seek).
#14
Posted 23 September 2015 - 10:43 PM
Heat and damage wise, at least on this particular chassis, they feel fine for what they are, a mid-long range direct fire support weapon.
#15
Posted 23 September 2015 - 11:08 PM
The PPCs are in the right arm, since they are useless when the CQC combat starts.
The PPCs are great at suppressing the enemy, and while the mediums are nothing incredible, they are still strong and cool enough to win a brawl against non-dedicated brawlers.
It's working ok for me... not the strongest build ever but serviceable... which feels like a win on the Black Knight.
Edited by TheCharlatan, 24 September 2015 - 12:43 AM.
#16
Posted 24 September 2015 - 03:24 PM
That's really sad, the Black Knight was a pretty good mech in the old PC MW's and I was looking forward to their release. PGI could screw up an iron ball with a rubber hammer.
Skol,
Ragnar
#17
Posted 24 September 2015 - 03:34 PM
Yeonne Greene, on 23 September 2015 - 08:38 PM, said:
You can thank whoever's decision it was to write that into the original BattleTech tabletop rules about 30 years ago. Then you can thank everybody who thought it was their duty to adhere to that in every iteration of MechWarrior since. And if you have any time left, you can write a big thank you to all the fans of the franchise who wouldn't have it any other way.
#18
Posted 24 September 2015 - 03:40 PM
It's a decent corner poker. I put the LT+Head MPL in one group, RT in another group, and the RA a third for heat management.
I tried with the erPPC but didn't much care for it. I seemed to get better results with just using Wub.
#19
Posted 24 September 2015 - 03:45 PM
looks cool but is kinda messy.
#20
Posted 24 September 2015 - 04:05 PM
CERPPC: 13/15, 4.25s, 1280ms.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users