sycocys, on 24 September 2015 - 02:48 AM, said:
Here's the big problem - there's no set baseline. I've wen't down with scores of 300 simply because I drew more bad players on my team than the other team did. If it was 'do this average and stay the same' it wouldn't be a huge issue, but you need to both do that average AND have MM luck that you don't rng a team that makes that average a losing score anyhow.
^this
I had multiple games like this:
DWF, so I'm primary target for 4-6 mechs.
The rest of my team manages to get stomped by the rest nonetheless (11 vs 8-6).
I manage to deal >400 damage despite being focussed and my team being roflstomped before I die (range and cover).
My score: ~250
My rate change: down. EVERY time.
Come on. I don't want to get promoted for it, it wasn't that good, but it would be more than fair to let the rating unchanged by that match with those numbers.
It's also the other way around:
I more less suck in a match (low damage, no kills, no cap or anything, 170 score) but my team wins.
My rate change: UP I go. EVERY time.
I should at least have stayed the same, if not even get down rated for that match.
I'm pretty sure the current, shiny new PSR is 99% the same as before:
your team wins -> you go up
your team loses -> you go down
Any MAYBE some 1% special corner cases that are more less irrelevant.
Not to mention PSR punishes efficiency and accuracy and rewards useless damage spraying, which makes the in principle good idea effectively broken.
Edited by Paigan, 24 September 2015 - 03:19 AM.