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Exiting The Underhive!?


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#41 Anunknownlurker

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Posted 29 September 2015 - 12:10 AM

I am not a terrible player but I am not great either, I play different mechs because I like variety, I don't play "meta" because, for me, that's not my bag; if a mech can have mixed weapons, why not use that, even if it isn't "optimal"?

As PSR is SO heavily weighted towards win/loss rather than how well I do in a game, my 50% win/loss ratio means I am in tier 5 and going nowhere, I am not in enough winning games and I am simply not a good enough player to get >400 match score on a loss; the nature of tier 5 play seems to be very much one of stomp, close game, stomp (with the stomps going either way)which all adds up to...tier 5 for life!

#42 Spare Parts Bin

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Posted 29 September 2015 - 03:22 AM

View PostiLLcapitan, on 29 September 2015 - 12:04 AM, said:

As mentioned before, a victory is almost a must for PSR uprating. Which one can only try to contribute to. Maybe it's a bad thing to show players their tier, since some really seem to care about it. As long as you're having fun and matches are roughly fair, the system works for me.

View PostJimmy DiGriz, on 29 September 2015 - 12:10 AM, said:

I am not a terrible player but I am not great either, I play different mechs because I like variety, I don't play "meta" because, for me, that's not my bag; if a mech can have mixed weapons, why not use that, even if it isn't "optimal"?

As PSR is SO heavily weighted towards win/loss rather than how well I do in a game, my 50% win/loss ratio means I am in tier 5 and going nowhere, I am not in enough winning games and I am simply not a good enough player to get >400 match score on a loss; the nature of tier 5 play seems to be very much one of stomp, close game, stomp (with the stomps going either way)which all adds up to...tier 5 for life!


These two posts seem to sum PSR well for the moment. I really like this game or I would not throw $£¥ at it but it has many rough edges that need attention.

#43 Speedy Plysitkos

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Posted 29 September 2015 - 03:40 AM

Its definetly not possible to use same conditions in T5 for progress, as in T2/3, because in T5 people do not cooperate like in T2/T3. so progress in T5 is 0.

In current situation, you fall into T5 and you get always win/loss/win/loss, stuck at T5 forever.

WRONG SET from PGI.

#44 Speedy Plysitkos

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Posted 29 September 2015 - 07:08 AM

5 mins old screen. No matter how hard i try, im low T5, my bar isnt moving anywhere (won 3 games similar to this in a row few secs ago...

Posted Image

#45 Anunknownlurker

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Posted 29 September 2015 - 07:24 AM

@Titannium - honestly, it's not worth worrying about. It's only a match-making algorithm. I was all pissed off when I found out I was mid tier 5 - I thought I was better than that but hey ho, it's based on wins/losses so...

I think the only way to stay sane with PSR around it is to try to forget about it!

Good hunting.

#46 Speedy Plysitkos

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Posted 29 September 2015 - 07:35 AM

NEXT match in row....

Posted Image

Posted Image

PGI , what should i have to do, to move my PSR for 0.0001 mm ? hm ? kill 12 mechs ? WTF PGI.

#47 Tesunie

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Posted 29 September 2015 - 08:03 AM

View PostJimmy DiGriz, on 29 September 2015 - 12:10 AM, said:

I am not a terrible player but I am not great either, I play different mechs because I like variety, I don't play "meta" because, for me, that's not my bag; if a mech can have mixed weapons, why not use that, even if it isn't "optimal"?

As PSR is SO heavily weighted towards win/loss rather than how well I do in a game, my 50% win/loss ratio means I am in tier 5 and going nowhere, I am not in enough winning games and I am simply not a good enough player to get >400 match score on a loss; the nature of tier 5 play seems to be very much one of stomp, close game, stomp (with the stomps going either way)which all adds up to...tier 5 for life!


You do gain more for a win than you lose for a loss from my experience. If you are winning 50% of your matches, your PSR will (slowly) raise. You have to lose several matches to counter a single decent win PSR increase.

However, I do get what you are saying, and completely agree with you. PSR shouldn't be so heavily tied to wins and losses. On a loss, ones going to naturally have a harder time getting a decent score, so if win and loss was removed it would naturally still be harder to raise PSR if you lose a lot, but wouldn't be nearly impossible like it is now.


The group queue may be one path to escape from T5... (Personally, I wouldn't worry about it.)

#48 bad arcade kitty

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Posted 29 September 2015 - 08:29 AM

View PostATodd, on 28 September 2015 - 11:00 PM, said:

Example 1:

Match with 2 assaults (me in STK + some guy in MAL, lots of heavies), Crimson straights.
MAL is daydreaming on startup, so I wait for the MAL to link up.
We follow the group, which is doing too well, so we have to keep catching up.
Eventually the MAL got 1 kill with < 75 damage, I got 2 kills with 65 damage (AC20 to rear CT and face ^^),
== draw on PSR on a win. lol


well, it's satisfying to get kills, but honestly, two kills with 65 damage on an assault isn't a credit for the team... you basically riped what the others sowed and while it's not a bad thing itself, unless you secured a kill of a mech which others couldn't or unless you saved somebody it's not really a help either; your main mistake was to wait for the mauler, you may think it's a good move to wait for a teammate but waiting for one person who possibly will never reconnect you put down 10 other players who need your firepower. as an assault you should move asap not to be left behind

Quote

Example 2:

Again Crimson straights.
No lights in team, at least I got a 89 speed ENF with some clan heavies in our lance.
We head to the middle, I cover the back of an AS7, just in case the assaults get jumped.
Then our cap lights up.
I head back thru the city to our cap, 2 of the clan heavies go thru the water towards our cap.
The single enemy runs off across the water and gets itself killed by the my lance mates.
Rest of team does too well again, so I cannot get near enemies at all after running from cap back to the battle.
== draw on PSR on win, again.


try not to cap too much, especially if you play a mech which is slower than 100 kmh

Edited by bad arcade kitty, 29 September 2015 - 08:31 AM.


#49 ShinVector

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Posted 29 September 2015 - 08:29 AM

View PostTitannium, on 29 September 2015 - 07:35 AM, said:

NEXT match in row....

PGI , what should i have to do, to move my PSR for 0.0001 mm ? hm ? kill 12 mechs ? WTF PGI.


Hmmmm... I suspect it is purely the match score...

For WIN:
300-350 = NO CHANGE
350-450 = Slight Increase
>=450 = BIG Increase ?

For DEFEAT:
300-350 = Slight Decrease
350-450 = NO CHANGE
>=450 = Slight Increase ?

*You know... Cancel all I said earlier. I don't get it. Found a match in my T3 account 0 kill 7assist 416 damage - 321 match score. And it increased !! What the... :wacko: :blink:

I guess the value is being compared to something else..

Edit: DOOOH !! I forgot the biggest Factor... Win or LOSS.

Edited by ShinVector, 29 September 2015 - 08:41 AM.


#50 Tesunie

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Posted 29 September 2015 - 08:53 AM

View PostShinVector, on 29 September 2015 - 08:29 AM, said:


Hmmmm... I suspect it is purely the match score...

For WIN:
300-350 = NO CHANGE
350-450 = Slight Increase
>=450 = BIG Increase ?

For DEFEAT:
300-350 = Slight Decrease
350-450 = NO CHANGE
>=450 = Slight Increase ?

*You know... Cancel all I said earlier. I don't get it. Found a match in my T3 account 0 kill 7assist 416 damage - 321 match score. And it increased !! What the... :wacko: :blink:

I guess the value is being compared to something else..

Edit: DOOOH !! I forgot the biggest Factor... Win or LOSS.


Your win numbers seem a bit off from what I've read and experienced.
>~100 PSR remains the same.
~100-300 Increases.
<~300 greatly increases.

Your loss numbers seem about right.


And yes, it's based on match win first, then match score. (Not damage like everyone else is insinuating here. Though Match Score is bias towards damage dealt...)

Edited by Tesunie, 29 September 2015 - 08:54 AM.


#51 Torezu

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Posted 29 September 2015 - 09:39 AM

What people are not seeing about their designed-in scoring->PSR is that win/losses are not balanced. If you achieve roughly the same match score, match after match, and you win half and lose half, your PSR will go up. It doesn't take as high of a match score to gain PSR on a win as it does on a loss. Now, more wins means a faster increase in PSR, but a 1.00 win/loss ratio, especially if you survive your wins (death drops your match score), will cause it to rise.

#52 Anunknownlurker

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Posted 29 September 2015 - 12:35 PM

OK Torezu - PSR should rise over all with a 1:1 win:loss and "decent to good" play, but, even Paul the guy from PGI mentioned 1000-2000 games to move a tier with average results.

That's a lot of games

#53 bad arcade kitty

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Posted 29 September 2015 - 01:38 PM

View PostJimmy DiGriz, on 29 September 2015 - 12:35 PM, said:

OK Torezu - PSR should rise over all with a 1:1 win:loss and "decent to good" play, but, even Paul the guy from PGI mentioned 1000-2000 games to move a tier with average results.

That's a lot of games


and with a proper tier system you wouldn't move at all unless you significantly improve your performance

with psr you will move upwards simply by staying at the same place, it's like the reverse case of the white queen from 'through the looking-glass', she should have run as best as she could to stay at the place while you will be moved ahead by staying at the same place like on a moving staircase

well, the proper system is psychologically hard for the players, that's why, say, the league of legends conceals it with semi-related tiers which have certain borders which are very hard to lose as soon as you got them (while your actual elo which is used by the matchmaker and which easily can go down is invisible to you not to worry you too much) or with this psr thingy

Edited by bad arcade kitty, 29 September 2015 - 01:42 PM.


#54 DAYLEET

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Posted 29 September 2015 - 09:43 PM

View PostElizander, on 24 September 2015 - 08:13 PM, said:


Why are you picking two of the worst clan heavies?

lol!

Chados: I am this close to admiting Clan superiority....

DAYLEET: *nod* Of course my son.

Chados: ...and buying a Thor or Vulture.

DAYLEET: o_0Wait what?



btw i love my Summoner, only clan with more drop is my Dire. The Exec is catching up fast though.

Edited by DAYLEET, 29 September 2015 - 09:46 PM.


#55 Spare Parts Bin

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Posted 30 September 2015 - 03:20 AM

What is frustrating is the harder you work on it the longer it seems to take. Here lately it also looks like people do not know what teamwork is. Removing CW scores from PSR also hurt, as I had some intense games.

This stuff can make you as mad as a hatter.

#56 TWIAFU

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Posted 30 September 2015 - 03:47 AM

View PostTitannium, on 29 September 2015 - 03:40 AM, said:

Its definetly not possible to use same conditions in T5 for progress, as in T2/3, because in T5 people do not cooperate like in T2/T3. so progress in T5 is 0.

In current situation, you fall into T5 and you get always win/loss/win/loss, stuck at T5 forever.

WRONG SET from PGI.



You can move out of T5, you are just expecting to move out faster then you are.

You cannot and will not notice movement from three matches, takes many more then that.

You post screenshot of you farming nubs in T5, getting average to slightly above average match scores, so you are moving.

I know you hate to read it in a team based game, but here it is AGAIN;

You want to do better and get out of the underhive and start new rounds of complaining, you must either join a Unit/Group or play in solo queue as part of a team and get the 11 others to do the same.

You are doomed to the underhive unless you play as part of a team in solo queue or actually join a Unit/Group. Has to be fun playing with 11 other solo rambos, all special mommies lil unique snowflake. With so many gods gift to mechwarriors on your side, hard to loose....

#57 Cato Phoenix

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Posted 30 September 2015 - 06:11 AM

I think people took the 'you will move up just by playing' a little bit too literally. The PSR rankings are just weighted towards gains than losses, but it doesn't necessarily mean that will happen. If you have are maintaining a greater than 50% win ratio, then yes, over time you will likely move up. If you maintain 50% and don't do that greatly when you lose you'll probably sit.

Win: PSR equal, up, or way up.
Loss: PSR down, equal, or up

PSR is going to be based primarily off your match score, which is based a lot on your damage. Learning how to do more damage will generally help your teams win, too. However, as everyone has mentioned you can really hamstring a team by trying to hide and snipe, or let other mechs die before you get mixed in. If you do 189 damage but smash apart a couple of mechs when your team charges, for instance, you might have tipped the balance and your PSR will go up.

Then, do all the things that help you get cbills. Flank, scout, scratch mechs for assist points, toss UAVs, capture points, etc, because they'll add points in gratis.

Good luck!





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