Anyone else having a bug that everytime they try to modify a mech it adds a charge of 125k Cbills? This is happening on my Invasion Summoner. I think I have managed to avoid the charge a few times by equipping omnipods in different order, but it takes a long time to avoid that 125,000 charge....
1
Loadout Bug
Started by MechWarrior5152251, Sep 24 2015 06:55 AM
4 replies to this topic
#1
Posted 24 September 2015 - 06:55 AM
#2
Posted 24 September 2015 - 07:25 AM
Very strange, The 125,000 charge comes from the Prime Variant Head removing Artemis IV from the chassis, but then I cannot put Artemis back on.
#3
Posted 24 September 2015 - 07:51 AM
OK figured one error out. You cannot have Artemis IV on a chassis with no Missile Hardpoints. So it is charging me to remove it every time.
With the C-Bill reward nerf it is absurd to charge me to remove Artemis everytime I try a non missile build!
With the C-Bill reward nerf it is absurd to charge me to remove Artemis everytime I try a non missile build!
#4
Posted 24 September 2015 - 08:11 AM
I know it kind of sucks, but you are changing out the missile guidance system. There is still the hypothetical cost tied to the lesser hardware and labor.
If I purchase a house with granite countertops but I want a composite instead (cheaper and less cost), I still have to buy the cheaper top and pay someone to install it.
I know this game can nickel and dime, and I do believe we should see a buff to earnings, but I do understand the cost.
If I purchase a house with granite countertops but I want a composite instead (cheaper and less cost), I still have to buy the cheaper top and pay someone to install it.
I know this game can nickel and dime, and I do believe we should see a buff to earnings, but I do understand the cost.
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