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What About This Black Knight, Pgi?


38 replies to this topic

#1 STEF_

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Posted 24 September 2015 - 08:25 AM

What does PGI think about this?

Posted Image

Or this one, more lore-wise:

Posted Image


Would it be toooooo much OP, in your opinion? It is this the reason why we have a belly vomiter?

Just curious

#2 Gas Guzzler

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Posted 24 September 2015 - 08:26 AM

Okay you can have that...

.. It gets negative quirks though.

#3 Vlad Ward

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Posted 24 September 2015 - 08:27 AM

IS+Good Hardpoints?

+6 to arm internal structure. Small laser range +2.5%

Quirks done.

#4 Antares102

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Posted 24 September 2015 - 08:30 AM

WIth the current quirks it needs 4 energy slots on the shoulders like the battlemaster.
Those on the arms can stay for brawling.
For CW I would still pick a TDR-5SS for obvious reasons.

Edited by Antares102, 24 September 2015 - 08:33 AM.


#5 Victorion

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Posted 24 September 2015 - 08:34 AM

Not every mech needs high hard points.

#6 Otto Cannon

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Posted 24 September 2015 - 08:39 AM

Meh. Just peek around things rather than over hills.

Having said that though, I still don't know why you'd use this over a Grasshopper.

#7 Gas Guzzler

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Posted 24 September 2015 - 08:44 AM

View PostVictorion, on 24 September 2015 - 08:34 AM, said:

Not every mech needs high hard points.


Those are moderate hardpoints, not high. High would be on the shoulders, like the 2 high hardpoints on the GHR-5H.

View PostOtto Cannon, on 24 September 2015 - 08:39 AM, said:

Meh. Just peek around things rather than over hills.

Having said that though, I still don't know why you'd use this over a Grasshopper.


I actually like the BK's weapon quirks more than Grasshoppers. 351m ML range is something I have wanted on a heavy laser vomit platform for a long time, I just wish they put that on one of the variants with 9 hardpoints

#8 xXBagheeraXx

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Posted 24 September 2015 - 08:46 AM

Because it would be decent/good and therefor OP. Cannot have good mechs in this game.

#9 Saint Scarlett Johan

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Posted 24 September 2015 - 08:56 AM

View PostGas Guzzler, on 24 September 2015 - 08:44 AM, said:


Those are moderate hardpoints, not high. High would be on the shoulders, like the 2 high hardpoints on the GHR-5H.



I actually like the BK's weapon quirks more than Grasshoppers. 351m ML range is something I have wanted on a heavy laser vomit platform for a long time, I just wish they put that on one of the variants with 9 hardpoints


I'm actually loving my BK-6-KNT with three LPL and three ML. It's fast become my new favorite IS heavy.

View PostxXBagheeraXx, on 24 September 2015 - 08:46 AM, said:

Because it would be decent/good and therefor OP. Cannot have good mechs in this game.


Unless it starts with Timber and ends with Wolf.

#10 Gas Guzzler

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Posted 24 September 2015 - 09:01 AM

View PostLord Scarlett Johan, on 24 September 2015 - 08:56 AM, said:

I'm actually loving my BK-6-KNT with three LPL and three ML. It's fast become my new favorite IS heavy.



Mine is 3 LPL, 5 MLs.

I think I like the 6B more though... 3 LPL, 6 MLs, XL 350, stripped armor, 19 DHS. 63 damage alpha at 340 ish meters... pretty solid.

#11 MeiSooHaityu

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Posted 24 September 2015 - 09:04 AM

Honestly, I'm not sure such small hard point movement makes a big enough of a difference. If it was up on the shoulders, sure, but moving it that little bit seems arbitrary. It still below your cockpit and can still get blocked by terrain. From the POV of the pilot, it is still just as hard to tell if the weapons clear terrain or not because it still fires so far below the cockpit.

I would just like to see some additional heat gen quirks. Not big ones, but a little more help.

Overall unless the hard points get awkwardly high (like cockpit level or JUST below it, I don't think such small movements are really worth it.

#12 STEF_

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Posted 24 September 2015 - 09:05 AM

A bit tired to hit the ground, guys.....
I like my knights, though, they move well, can twist well, and spread too.
But I feel like a waste of potential in them.

#13 STEF_

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Posted 24 September 2015 - 09:21 AM

View PostMeiSooHaityu, on 24 September 2015 - 09:04 AM, said:

Honestly, I'm not sure such small hard point movement makes a big enough of a difference. If it was up on the shoulders, sure, but moving it that little bit seems arbitrary.

That little change would help not to hit the ground in many situations.
Not super high hardpoints, because as we know the Knight never had them, but some situations seem a bit strange to me, like climbing a low slope and hitting the ground, or staying behind a super low rock, and still hitting it.

Heat quirks needed too.

#14 BigBenn

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Posted 24 September 2015 - 09:34 AM

PGI: First, you guys did a good job on the Black Knight for the most part. My only two issues are the locations of the hard points as their pertain to actual lore. Please consider the following:

First, the primary position for the weapons on the arms appear to be on the OUTSIDE of the arms, not under. Secondary arm mounts can go anywhere since I cant find a pic of Black Knight with multiple weapons on an arm.

Second, get those laser hard points HIGHER. The author of this thread absolutely nailed it.

Please consider moving the hard points to be more reflective of actual lore. Thanks!

#15 Ultimax

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Posted 24 September 2015 - 09:37 AM

Neither of those hardpoint revisions would be OP, nor are they likely to happen "soon".


If it had a few on the shoulders I'd actually consider picking up this mech once it's available for cbills. Maybe.

#16 Saint Scarlett Johan

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Posted 24 September 2015 - 09:48 AM

View PostGas Guzzler, on 24 September 2015 - 09:01 AM, said:


Mine is 3 LPL, 5 MLs.

I think I like the 6B more though... 3 LPL, 6 MLs, XL 350, stripped armor, 19 DHS. 63 damage alpha at 340 ish meters... pretty solid.


The 6B is definitely the better of the two with its -10% heat gen quirks.

I like the 6 because 30% Cbill boost.

#17 Black Ivan

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Posted 24 September 2015 - 10:04 AM

The weapon hardpoints are defintily too low and the quirks are a bad joke. Hit bokes are bugged, center torso gets hit most of the time, also when it should be side torsos.

I have all 4 armed and basiced, but they are defintily subpar Mechs.

#18 Cyborne Elemental

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Posted 24 September 2015 - 10:11 AM

This is what would have been ideal.
Same thing for the BattleMaster.
Posted Image

Gorilla arms + low hardpoints = bad.

#19 Victorion

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Posted 24 September 2015 - 10:27 AM

Question: Have they ever actually changed hardpoint locations in response to feedback before, historically?

#20 MeiSooHaityu

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Posted 24 September 2015 - 11:03 AM

View PostVictorion, on 24 September 2015 - 10:27 AM, said:

Question: Have they ever actually changed hardpoint locations in response to feedback before, historically?


Nope.





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