El Bandito, on 25 September 2015 - 02:01 AM, said:
That idea is gonna make cowards out of everyone. One wrong move and one can die in 2 seconds in current alpha heavy meta. And if the team doesn't win, then that person is going to have a large drop in rating. Who will risk engaging the enemy first then?
It is much better for player retention if the tier climb rewards more than it punishes.
Why? Doesnt make sense. I just brought win and loss closer to each other by punishing those who do nothing on a win with a slight PSR drop and rewarding those who still did great in a loss with a bit higher PSR rise.
The losing team will never have a match score as the winning team, but if a player succeeds to still get a high match score he/she should get a slight PSR boost.
12-0 rolls usually are done very fast, there is not much time to do your "best game" when you are the last of 12 and have to fight 12 alive mechs from the enemy team. No matter how good you are, you die very quickly.
Also my proposal slows down the "if you just play enough, you will eventually get to Tier 1" algorithm a bit.
Edited by TexAce, 25 September 2015 - 08:29 AM.