The reverse jointed 'mechs seem to be the worse. They're either too stiff, or have a weird stride that suggests anything but a giant war machine stalking through the battlefield. The Timber Wolf is the worst offender IMO, though admittedly I'm not entirely sure how to describe why I dislike it. It just appears... straight, stiff, like it's dragging itself along the ground rather than running forwards. And yes, 'mechs are supposed to be able to run.
This entire post was caused because I saw these for the first time, made by Sentinel373 for a film project of his. I'm guessing most would have already seen them, but somehow I missed it last year.


Honestly I just find these inspiring. Sadly he stopped working on the project, but this is the kind of dynamic animation I really want to see on new bird-legged 'mechs. Walking is a slow, deliberate stalk, whereas running sees it break into a long, bouncing stride. MWO 'mechs... don't really seem to have this kind of fluidity, or even have any real differentiation between walking and running.
What do you think? Do you like the animations in MWO, or did you prefer animations from previous games/films? I'm really hoping the animator/s will see this and take some cues from it, but that's just me.