RAM, on 05 January 2016 - 10:23 AM, said:
Winning is the only non-gameable metric.
Wanna make a bet?
Cheats, hacks, game manipulation... All affect winning. Making it a gameable metric.
Logging in, playing matches, and throwing the match by not doing anything productive in the match.
As I said, Elo is great for 1v1. It starts to fail on multiple player vs multiple player situations. Elo could still work then when the teams are consistently the same people. However, for PUGs, it's all random teams. So, gauging a single player's "ranking" upon win/lose, which is determined not by one player but by (in MW:O's case) 23 other players, is not accurate. By any means for an individual player.
PSR stands for "Player Skill Rating". However, being based so much on win and loss, it isn't ranking the player so much as it is their team. When the teams are random, you can't rank the random team, because it's going to change next time they play. This was also a fault of Elo as well, as it ranked the team and not the individual.
In a 1v1, Elo is a good measure of skill, because it's one player vs one player. If one wins, it's because of their own skill over the other player, giving them a higher ranking. Once you start adding more players into the mix, it starts to get murky, and the system starts to fail.
Elo could place 2 high Elo ranked players onto a team, with 4 low Elo ranked players, the rest average, then pit them again another random team with 4 high Elo ranked players, and 2 very low Elo ranked players, and the rest average. Even though the Elo scores per team may be equal, the team with 4 high ranked players will probably win, because they have more skill in more places, and less dross. Then, next match, it's all random again...
No system will be perfect. Elo is not good for this style of match making. Even PGI said that when it was implemented, but that they were going to give it a try because it was better than nothing at all. Now we have PSR, which is a good step away from Elo, but still needs some more work. PGI knows this, and they have already stated that the system is not complete. For this style of game play, with random teams, PSR is a better system over Elo.