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*Shutter* Mechassault Discussion


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#41 MuffinTop

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Posted 07 July 2012 - 10:42 PM

We should all hug it out, and sing Khhhhummm Baaahhh Yahhh over by the camp fire and later on we can go back inside the house and play mechassault 2 til the sun comes up.

Edited by MuffinTop, 07 July 2012 - 10:48 PM.


#42 Jawbreaker6

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Posted 07 July 2012 - 10:47 PM

I wondered how long it was going to take for Mechassault to get drug out of its grave and drug around behind somebody's Jagermech.

But I also would like to pint out that there was a version of MW2 for Playstation 1. I still have a copy of it. I played, liked it and would play it again if I could find a PS1. That said, it was a watered down version of the game made for a hand controller. It did take from the simmieness of the game and dumbed it down, but it was a Mechwarrior game and I was okay with it.

Flash forward and we're looking at Mechassault and MA2. I have both, played them, never finished either of them, but like it was said before "I got to drive a Timberwolf and blow stuff up."

Sums it up for me accurately.

I think we hardest of the hardcore fans should take a moment and drop down on a bended knee and thank our upright, walking god that this thing we profess to love so much is still breathing. In my mind, as long as it says mechwarrior or battletech and its spelled right, its a good thing. I may not like it much, cough, cough, clicky-tech Dark-Age dreck, cough, cough, but I won't call it crud or even bad.
Battletech/Mechwarrior is still alive and I am damned grateful to see it. It may not be how I envision it, but nothing ever is and fanboys with rigid, purist metalities are impossible to please anyway. So I say HOORAY for all things Battletech.

And just so we're all in the know: 3015 was my favorite year and everything after the Fourth Succession War is viewed with a half closed eye. But I did drop the 120 bucks as my little way of saying "Thank you god. Thank you for making somebody care enough to keep it going and doing it well enough for us to incessanntly complain about." If we weren't complaining we'd be apathetic and then the franchise would be doomed for sure.

Keep the faith, brothers.

#43 Vechs

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Posted 07 July 2012 - 10:51 PM

View PostBTone, on 07 July 2012 - 07:22 PM, said:


See, it's this kind of statement filled with blind animosity and ignorance towards Mechassault and what it was SUPPOSED to be that really ****** me off. You provide really no reason why you have such hostility towards this game, and like I said, this is NOT a Mechwarrior game and wasn't supposed to be. It was an arcade game and it was aimed at a completely different audience than Mechwarrior. So instead of just bashing this game and taking it of context, could you look at it fairly?


The tar and feather thing was just a joke. I was playing the role of an angry mob.

I played MechAssault, and I have plenty of reasons why I think it's a crappy Mech game. Not really sure why you call me blind.. aren't you just kind of assuming things without knowing anything about me?

MechAssault got my friend thinking the Mad Cat and Timber Wolf were two completely different mechs. (That was his first exposure to anything Battletech.)

You ran over powerups and ammo pickups. PPCs homed in on things.

Trees were completely indestructible.

I felt it was a mockery of the franchise. Had it not licensed Battletech, it would have been a mediocre vehicle combat game.

#44 Adm Awesome

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Posted 07 July 2012 - 10:53 PM

View PostDivine Madcat, on 07 July 2012 - 10:21 PM, said:

The ironic thing is, I am not raging at all. The OP spouted some BS about me having to justify my opinion (since his was much better of course), and I did.

Call me old school, but having to dumb down every game to the "casual" gamer level is silly and frustrating. What is wrong with having gamers use a few brain cells and actually learn a game? If they want brainless, there is plenty of other garbage out there... leave a classic like MW out of it please...

Anyway, as you said, we ALL have our opinions.. OP's is no more valid than mine, or yours, and vice-versa. To me, the game is kiddie crap we (the community) didn't need. I am happy you enjoy it; there are plenty of other crappy games to enjoy as well.

Oh.. i can rage about one thing. All these "casual gamers" is the reason we have to deal with crap like the "Eridani Light Pony".. "Grown" men loving my little pony.... SMH...

k I have to agree with the pony thing...

but there are people like you for everything though, it's like a car enthusiast that love everything about cars and can fix em up and everything calling you dumb for liking racing. I like Formula 1, but I have no idea what kind of engines the car uses or what all their types of tires mean. I'm sure some Formula 1 fan out there would flame the hell out of me for being a "casual" fan. Not everyone has the time, nor the interest to have a depth of dedication like you do.

#45 Adm Awesome

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Posted 07 July 2012 - 10:56 PM

View PostVechs, on 07 July 2012 - 10:51 PM, said:


The tar and feather thing was just a joke. I was playing the role of an angry mob.

I played MechAssault, and I have plenty of reasons why I think it's a crappy Mech game. Not really sure why you call me blind.. aren't you just kind of assuming things without knowing anything about me?

MechAssault got my friend thinking the Mad Cat and Timber Wolf were two completely different mechs. (That was his first exposure to anything Battletech.)

You ran over powerups and ammo pickups. PPCs homed in on things.

Trees were completely indestructible.

I felt it was a mockery of the franchise. Had it not licensed Battletech, it would have been a mediocre vehicle combat game.

Oh god, pickups and a homing PPC, how could this blasphemy exist?

It was fun. You can look at the MechWarrior games and scrutinize the details and such all you want, but MechAssault was meant to be fun, that's it. It's like complaining about Mario Party because everyone jumps the same height as Mario or something, I dunno. It's just making fan-boy comparisons that don't need to be made.

With that out of the way... a PPC is a laser, how do you home a laser?...

#46 Dredhawk

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Posted 07 July 2012 - 10:58 PM

I was ok with Mechassult 1 and most of 2 I did,nt like the Final battle Its been a long time since I played MA2 so i might got this wrong I remember fighting a skeleton mech that looks like it came from a Tales game in a Power armor .......

#47 Valder

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Posted 07 July 2012 - 11:01 PM

I also preferred MechWarrior 3050 for snes. MechAssault was so... linear. And arcadey. Mech and arcade don't usually mix very well for me. Omega Boost is a rare exception. In MechAssault I felt like there was more gimmicks right around the corner. I still played it for a few hours. But you can bet your bottom dollar that I spent tons more time in MechWarrior 3050 and will probably play it again. As apposed to MechAssault, which I hope to one day forget.

#48 Vechs

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Posted 07 July 2012 - 11:08 PM

View PostBTone, on 07 July 2012 - 09:28 PM, said:


See for yourself




Yeah man, walk over that Kit Fox wreckage and get those Health Pickups!

Looks like a great mech game.

#49 Manthony Higgs

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Posted 07 July 2012 - 11:29 PM

All these people raging over a videogame.
Posted Image

#50 Vechs

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Posted 07 July 2012 - 11:31 PM

Wow, BTone, you actually clicked to my profile to rate me down? I see you as one of my last profile visitors.

Are you that mad? That's hilariously petty.

I don't like MechAssault. I think it's a bad game.

Deal with it.

#51 zudukai

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Posted 08 July 2012 - 12:25 AM

lol, the game was ok, sounds were good, visuals were decent, gameplay was OK, for the most part, controls were solid and intuitive, you were the final boss, and the noob onslaught is devastated from that!

final thoughts on MA, game was meh, entertaining for a bit, but there was no original content to get anything better then mediocre across the board anyways, even if they didn't oversimplify things.

loadouts were... off... though i liked seeing a timby with twin gauss. WahPow!

//bringing up chromehounds here//

#52 Adm Awesome

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Posted 08 July 2012 - 12:55 AM

View PostVechs, on 07 July 2012 - 11:31 PM, said:

Wow, BTone, you actually clicked to my profile to rate me down? I see you as one of my last profile visitors.

Are you that mad? That's hilariously petty.

I don't like MechAssault. I think it's a bad game.

Deal with it.

Don't worry, I went on your profile just to rate you down as well!

Stop being a sarcastic *****, and use real debating skills to prove your point. Trust me, you can definitely tell people that a game is made, and executed horribly without sounding like a giant jack-***.

Edited by Adm Awesome, 08 July 2012 - 12:57 AM.


#53 BTone

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Posted 08 July 2012 - 08:22 AM

Wow, lots of fun since I went to bed.

I'd rather not address some people directly because I feel any outside viewer can figure out the people that are being ***holes.

And just to be clear, MA and MA2 were NOT great games. I'm not saying they are anywhere near the "Best Games of All Time." That being said, they are not horrible either. AND they were easy for casual gamers to get into and was actually pretty fun to play online and these games really helped with the online success of the first xbox. The comparision between MA and MW is moot. It's like comparing a SUV to a sports car. That being said, it's UNFAIR to compare the two. Is it fair to compare a SUV to a Exotic sports car? No, in no way at all is it fair. MA was an arcade interpretation of the Mechwarrior universe, and MW is simulation. It bothers me people can not see that the games were targeted at COMPLETELY different audiences.

And Vechs, you're damn right I rated you down. Not because you don't like MA, but because your first post seemed like a complete ******* ***** wrote it. (Which may have been the case...)

#54 Bobfrombobtown

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Posted 08 July 2012 - 08:29 AM

As a game, taken on its own merits, MechAssault was a good game. It was NOT very representative of a BattleTech simulation, but then it wasn't meant to be.

Edited by Bobfrombobtown, 08 July 2012 - 08:30 AM.


#55 BTone

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Posted 08 July 2012 - 08:31 AM

Agreed. It just bothers me people can't see the forest through the trees on this one.

#56 Nekomimi

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Posted 08 July 2012 - 08:31 AM

View Postzudukai, on 08 July 2012 - 12:25 AM, said:

lol, the game was ok, sounds were good, visuals were decent, gameplay was OK, for the most part, controls were solid and intuitive, you were the final boss, and the noob onslaught is devastated from that!

final thoughts on MA, game was meh, entertaining for a bit, but there was no original content to get anything better then mediocre across the board anyways, even if they didn't oversimplify things.

loadouts were... off... though i liked seeing a timby with twin gauss. WahPow!

//bringing up chromehounds here//


Chromehounds was great, and Sega is a craptastic company.

#57 Butane9000

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Posted 08 July 2012 - 08:38 AM

You know, I miss the Mech Commander series. Those were fun, engaging and challenging. I see the new MechWarrior tactics coming out but it doesn't have the same feel as the Commander series.

#58 Bobfrombobtown

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Posted 08 July 2012 - 08:45 AM

View PostButane9000, on 08 July 2012 - 08:38 AM, said:

You know, I miss the Mech Commander series. Those were fun, engaging and challenging. I see the new MechWarrior tactics coming out but it doesn't have the same feel as the Commander series.

From what I've seen of the game, it's more like taking battletech TT to the computer in a similar way that chess has been brought to the computer.

#59 BTone

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Posted 08 July 2012 - 08:45 AM

Mechcommander was really fun. Even if an Atlas had jumpjets.

#60 Wrel

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Posted 08 July 2012 - 08:57 AM

Well, this is my first post on the site, and it looks like the LZ is hot.

Reading some of these posts, it's like I'm reading debates I've had with other people in the past. And I think the problem isn't so much liking or disliking a game for 'what the game is' but rather 'what we think it should be' based off nostalgia. That's where wires get crossed and people get pissed and all that likeness.

I playedMechwarrior back in the day, but I never invested myself into it like many of you on here have. I never really got the full appreciation that many of you did with the full simulation aspect of the game. For me it was just riding around in a Mech, lasers blasting, never really getting the hang of keyboard controls since I didn't have a joystick. Flipping through a Nintendo Power, I see the Mechwarrior 3050 game advertisement, and I said "hey, I remember that game, that was kinda neat" and I think I ended up getting it for my birthday. It wasn't a Mechwarrior port, but it wasn't supposed to be. It was more a less of a cross between the Mechwarrior universe and the Desert/Jungle/Urban Strike helicopter series that I also found to be a blast. I related it to the PC series, but never really thought it was a 'successor' or 'replacement' for any of it, just a 'parallel universe, crossover' if you will. Sadly, with the end of the 90's came the end of Mechwarrior, but a could years later Xbox brought us Mechassault. It wasn't Mechwarrior, but as many have said, it wasn't meant to be. It was more or less an updated Mechwarrior 3050 with some Armored Core mixed in. As a series gamer, but a casual Mechwarrior fan, I dug it.

However.

There are some games out there I fully invested myself in. I won't get into all of them, but the most relevant to this conversasion would be the Tom Clancy's Rainbow Six / Ghost Recon. I cut my teeth on these games when I really got into gaming. I lived and breathed these games. I embraced them for their difficulty and learned to play shooters slow, methodically, and tactically. I would spend as much time in the mission-planning maps as I would actually playing the game, trying to find the best way to lead my teams around the map and secure the objective. I was hooked.

Enter the post-90s gaming world, and consoles are more mainstream then ever, and the PC is becoming much more niche. Developers move to the 'design a game for a console and port it to the PC' because it serves a bigger audience, but the game inevitably gets dumbed down. 100+ button keyboards and mice get replaced with thumbsticks and ABXY buttons. Multiplayer goes from dedicated servers to Quick Matches. Customization goes from a 20 minute process to "want a sniper rifle or a maching gun?" choices. The game play was a sprinty, run and gun, grenade-fest that was meant to take a share of the Call of Duty market, and not cater to they core players who they had all along. The game was now unrecognizable fodder to me, and it still sets my teeth on edge when I see commercials for the new games Ubi pumps out.

I think (more or less) that I can see where both sides are coming from on this Mechwarrior v Mechassault debate, and I don't think anyone is 'wrong'. I didn't have the hate for Mechassault that some people developed, but that's probably because I never poured myself into it the way those people did. If I did, perhaps I would feel the exact opposite and feel like they torched the heart of the franchise.

At the very least, I think we can all safely exhale, knowing that someone, somewhere decided that they, too, felt motivated enough by nostalgia to resurrect the Mechwarrior franchise for us to all enjoy once again.

Edited by Wrel, 08 July 2012 - 09:42 AM.






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