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The Building The Dropship Lands On


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#1 Raggedyman

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Posted 25 September 2015 - 03:44 AM

Not a big as such, but it looks strange that the dropship lands almost on top of a building in the opening sequence. As in "how the heck did that building survive that much thrust being thrown at it???" strange.

Fixes would be either
A) make the building bigger so the dropship isn't landing on top of it
or
b ) have the dropship hover higher/not look like it just touched down.

Edited by Raggedyman, 28 September 2015 - 03:38 AM.


#2 Lily from animove

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Posted 25 September 2015 - 03:54 AM

pffffff


indestructible static objects ftw

No one ever asks how a 100t direwolf can jump on many buildisng without wrecking their static.
Or maybe BT architects just took that into account :P

Edited by Lily from animove, 25 September 2015 - 03:55 AM.


#3 Dave Forsey

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Posted 25 September 2015 - 07:27 AM

It's a training simulator.

Opening Comm - "Sim Control to Captain Adams"...

Captain Adams is the officer in charge and has access to all the over-rides and simulation controls

Q: "Where does a 100-ton BattleMech with god-mod turned on go?"
A: "Anywhere it wants to"

:D

#4 Torezu

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Posted 25 September 2015 - 07:50 AM

Side note: destructible building would be freaking awesome, especially if the building falling on stuff damaged it.

#5 Zacharias McLeod

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Posted 25 September 2015 - 11:23 AM

View PostLily from animove, on 25 September 2015 - 03:54 AM, said:

pffffff


indestructible static objects ftw

No one ever asks how a 100t direwolf can jump on many buildisng without wrecking their static.
Or maybe BT architects just took that into account :P

The BT architects took that into account. Only PGI did this not. :P

Normaly a big Mech can destroy a building if he jumps on the roof. Even a little Mech can do this if the building has a low framework, like a house made off wood.

#6 no one

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Posted 25 September 2015 - 11:57 AM

View PostDave Forsey, on 25 September 2015 - 07:27 AM, said:

It's a training simulator.


A word to atmosphere -

Strike the word 'fighting' from the training intro. Keep it clip. 'War machines' works. War is serious, 'fighting' is something school kids do. If you're worried about Cap Adams being redundant there, consider the line "sixty five tons of metal death".

At one point in the training grounds Captain Adams refers to 'game settings'. A training simulation is not a game. He could say 'Cockpit and control settings' or just 'settings'.

Similarly, 'click away at the display' could be replaced with 'touch the display elements'.

The training grounds is a good thing. I'm glad you did it and I hope it will improve. I appreciate that this was a fair bit of work.

That said, it would be great if you would work on the fundamental game systems like heat and critical damage. If you're not sure how to go about that, I'm sure I could go into detail. I really could.

#7 Dave Forsey

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Posted 25 September 2015 - 12:18 PM

Feel free to write-up anything you want (regarding the Academy - not game systems) in the other forum, leave this one for bugs

Thanks





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