Skarlock, on 25 September 2015 - 06:17 AM, said:
Not a bad suggestion, but there's a few major problems as I see it. If you nerf lasers as a whole, I think light mechs will suffer disproportionately compared to other chassis. Medium and small lasers are one of the only weapons light mechs can feasibly take because they cost very little tonnage. Consider how bad a locust or commando is, and then double its laser duration. Now it's basically unusable. Even firestarters, ravens, and arctic cheetahs would struggle to contribute at all to a fight because they'd be exposing themselves for way too long to just get off 1 full alpha. Medium mechs would also feel a painful punch as many of the lower weight mediums would simply not be able to fight effectively since they can mount maybe 1 ballistic weapon effectively, and are often forced to rely very heavily on lasers to up their damage. On the other hand, heavies and assaults that have good ballistic heavy options would be the new meta. PPCs would also be much more popular, and clan gauss would probably be the outright king of firepower options. IS would be even weaker due to the fact they can't boat ballistics like clan mechs can due to all the tremendous weight inefficiencies of IS tech.
In a way I think it would balance out, yes, lights would have to use more face time, but that would is true for every class using lasers, so while other classes can use big ballistics, the light has its speed to make it a difficult target for those weapons.
So, I really don't think much of the overall balance (if there really is such a thing now) between classes would change much.
Sure, laser snipers such as the RVN-3L would suffer, but it's nothing that a bit of quirking can't fix if desired.
WatDo, on 25 September 2015 - 06:38 AM, said:
No. Hell no. Please no?
Instead, why not change it to where the damage increases over time, rather than dealing flat damage as the laser is on target?
As we have it now, lasers deal damage instantly as they're fired (which leads to hill humping laserboats popping off an alpha for 15 instant damage and ducking down while their lasers continue to fire at the ground) and continue to do sustained damage for the whole duration.
I suggest the damage starts miniscule and ramps up per "tic" on the laser duration, dealing more damage toward the end.
This would prevent someone peeking over a hill, alphaing with 15 lasers for an instant ac-20 and ducking down, as you need the laser to be on target for the duration for any real damage. You know, like a laser. This would make them easier to spread aswell. Maybe give them a click extra damage to compensate.
With the same duration, how is this any different than what we have now?