Widowmaker1981, on 25 September 2015 - 12:08 PM, said:
How does this work?
If i fire an ERPPC, do i immediately suffer a 30% top speed reduction? If i fire 2, do i shutdown instantly?
If so, can you not see how completely unworkable that is? It would, quite literally, make equipping any weapon not called Gauss or (U)AC5 complete lunacy. There HAS to be some kind of buffer before you start getting penalties, or heat generating weapons become unusable, unless you completely rework the heat system to make weapons generate heat over time instead of upfront heat.
It has to be possible to fire energy weapons without incurring penalties. Its arguable certainly that penalties should come sooner than they do now, and be more diverse than just shut down, but if do what you propose here you just remove all heat generating weapons from the game.
With a redo of Heat Scale you would need a redo of the Heatsink system as well to make sense. I came up with somthing off the top of my head and Ill give it a go here, though most will probably call me crazy.
First make Heat sinks actually do what they did on TT, meaning a Single has a 1 Heat Capacity and a Double Has 2. Meaning a 10 DHS Warhammer would have a Heat Capacity of 20. Fire 5 Mediums, 20 Heat, it doesnt go up at all, fire 6 Mediums, 24 Heat, and your at 4 on the heat scale.
Now to make this not have a ridiculous quick return time for output versus heat you need to do the opposite for cool down and actually REDUCE the cooling ability. This will semi duplicate the TT version of not using all your Heat sinks the next turn. I came up with giving SHS a .25 Heat Cool down per second and DHS a .50 Cool down per second, or 25% of their capacity
Lets look at an example. A Warhammer with 10 DHS fires 2 PPCs and 4 Medium Lasers, thats 36 Heat total. Its DHS can deal with 20 putting him at 16 on the Heatscale. Now 1 second after firing the DHS will dissapate 5 of that heat, .50 times 10 DHS, bringing him down to an eleven. Another second goes by he is now down to 6. Meanwhile he can still fire the Mediums and not go up the heat scale. This reduces how often he can alpha while still allowing some damage output.
This isnt perfect but what I came up with after looking at the original chart.