Posted 28 September 2015 - 02:11 AM
as a Spider Specilest here is some advice
the 5D is widely considered the best Spider, mostly because of its ECM, it can carry 3 lasers upto 6 Jumpjets and move at 150kph, those facts combined with the Spiders amazing hitboxes makes it rather more durable than its ammount of armor would suggest.
I have 2 go-to builds for the 5D, and own 1 setup with each build, 1 has 2 ML and 1 ERLL in the CT, mounts near max armor an XL255 engine and near max armor, the other has 3 MPL and a BAP for faster target info and longer range sensors.
I prefer the 3MPL version but if I know I will be escorting the team the ERLL/ML version works better (although now if I know that will be my job I tend to take the KFX it makes a much better escort)
if I am not the only ECM on my team I will usualy start the match scouting, this is high risk low reward, but if it pays off I can provide information which proves instrumental to our victory, it is especial satisfying if I can put up a UAV covering the entire enemy team, or if I can sneak up behind a stationary assault and place artillery just behind it.
if you are seen it is best to break off and hide, you do not want to loose much armor while scouting
when your team starts moving to engage the enemy move to flank, you want to be hitting them from the opposite direction to the rest of your team, ideally you want to hit as many of them as possible a few seconds before the rest of your team is ready to walk round a corner and start the fight, if you can give your team the back armor of a few enemy then most likely your team will win, if the enemy do not turn to chase you off then go for the kill, pick a big guy and rip open its rear armor, but pay attention, if someone notices you you need to break off, usualy the best tactic is to move out of cover at full speed, hit the enemy then run off to cover without slowing down or running straight, then swing back to hit them from another direction, do not be predictable, if the enemy notice a pattern to your attack they will kill you.
if you find a lone Mech with few or no short range weapons (e.g. an LRM boat) then kill it, few specialist long range builds will be a match for a spider at close range, the same goes for lone close range Mechs if you have long range weapons, and as with any target, if you can stay behind it do so.
the 5K is the best combat spider, and the Champion variant is nearly the optimal build, just move 1 point of armor from the front to back side torsos and that Mech is the best it can be, I was irritated to see the armor distribution on that, just 1 more point to the back and it would survive an AC20 hit to any location.
the ERLL + 4 MGs means the 5K really shines towards the end of the match, when the enemy have open torsos target the Mechs and figure out where they are vulnerable, your ERLL does some great damage against armor but the Machine Guns are excellent against Mech structure, so can quickly kill Mechs with no armor in the center torso
Some people think the Spider 5V is useless, they see that it can only mount 2 energy weapons and both hardpoints are in the CT so they discount it, they just do not understand the 5V and that is fine.
the SDR-5V is the absolute most mobile Mech currently in game, it can move at 169KPH with 12 Jumpjets, yes the 5K can match the speed and has Jets but only 6, and to get that speed with even 6 Jets it has to seriously compromise on firepower, 1 ML or MPL with 4 MGs, or just 1 Large class laser.
the 5V has a maximum of 12 Jumpjets, no other Mech can mount more than 8, this means the 5V is not just an extremely fast Mech (the Locusts and some Commandos can be up to 2KPH faster), with the added mobility from the 12 Jets it is one of the best scouts or squirrel Mechs available, because literally nothing can catch it.
Even the few Mechs which can keep up do not have the advantage of Jumpjets (except the 5K) so it can loose them with ease on most maps. the 12 Jets also mean the 5V can get to places no other Mech can, a huge advantage when it comes to scouting or escaping