

Marauder Collection = No Brainer (In Game Value)
#21
Posted 26 September 2015 - 05:25 PM
#22
Posted 26 September 2015 - 05:33 PM
#23
Posted 27 September 2015 - 06:54 AM
TELEFORCE, on 26 September 2015 - 04:55 PM, said:
You can get this with the $20 pack. With the $40 pack you get the Zeus loyalty mech as well!
-k
#24
Posted 27 September 2015 - 04:02 PM
#26
Posted 27 September 2015 - 08:31 PM
For example, I got the 40$ pack...
all i'm receiving is 4 mechbays + 1 special cbill bonus mech.! + useless other stuff (cockpit items, prem time...).
The cbill equivalent of the stuff that will be availble later in this pack is nearly negligible compared to my current cbill balance. or 2 months of prem time is hardly anything when you have nearly 2 years banked. Also have the royalty zeus from a mauler pack.
its one of those situations where you only need engine oil, but the shop only offers it in a pack containing 10 other things that you already have.
It would have been a great deal if you could remove stuff from it and get it at a lower price.
all that aside, i still can't wait to run it on the battlefield.

#27
Posted 27 September 2015 - 09:37 PM
Marauder is a good deal though, but it needs working Gauss Rifle and I don't care what you say, there are too many negatives to MWO's Gauss. Especially when it sits high above the cockpit.
#28
Posted 27 September 2015 - 10:43 PM
#29
Posted 27 September 2015 - 11:47 PM
Moldur, on 26 September 2015 - 04:11 PM, said:
It's about DOA compared to the other variants because it's the only one without the JJ. Why use the 3R if you can fit a jumpjet on any of the others. And if you decide to use the STD engine, might as well use the BH for the cbill bonus. There is literally no reason to ever take out the 3R.
The lack of JJ compared to other variants is a deal breaker. Why would I pay 20$ extra for a mech I will never use?
3 Ballistic slots for what? It's not like you can fit triple UAC5 there. Can do the UAC builds and Gauss builds on the 5M, so might as well sell all the rest and have two of those in the hangar, instead.
This is PGI loss of 20$ here. If they made any other variant the CE, I would grab the whole package. Unless they drastically change something with the quirks that would make you want to sacrifice the jumpjets for it.. But I don't expect it.
Edited by NeoCodex, 27 September 2015 - 11:52 PM.
#30
Posted 27 September 2015 - 11:55 PM

Obsoleted mech, but incredible fun and it suits my playstyle.
Edited by Sarlic, 27 September 2015 - 11:56 PM.
#31
Posted 28 September 2015 - 01:50 AM
NeoCodex, on 27 September 2015 - 11:47 PM, said:
3 Ballistic slots for what? It's not like you can fit triple UAC5 there. Can do the UAC builds and Gauss builds on the 5M, so might as well sell all the rest and have two of those in the hangar, instead.
I kind of agree with you on the JJ thing, is why i only went for the std pack too.. but triple AC5 is totally doable, and will be the best use for the 3R.
ON1-K
33.5 free tons. Triple AC5 is 24 tons, so leaves 9.5 tons for ammo/backup lasers in the right arm. Full shield side, hopefully with stalker-esque hitboxes.
#32
Posted 28 September 2015 - 06:11 AM
Kdogg788, on 26 September 2015 - 02:17 PM, said:
Marauder 3R standard variant: 6.5m (vs. average Orion)
Marauder 5D standard variant: 10.7m (vs. Orion M)
Maruader 5M standard variant: 10.7m (vs. Orion M)
Early rewards:
PPC range module: 3m
Medium laser range module: 3m
Target info gathering module: 4m
Advanced zoom module: 2m
In game currency: 6.5m
Total in game valuation: 46.4 million cbills.
*The above total does not count the 30 days of premium time or the 3 (6 with early adopter) cockpit items you get.
All in all, the best pound for pound deal they have EVER put into this game. No I'm not a salesman, just a Marauder buyer who considers this one of the easiest decisions related to this game.
-k
My first reaction was to boycott the Marauder because I strongly prefer the old style, but from a practical stand point, I had to cave, especially after they increased what was already some pretty sweet early adopter rewards. They're so good at this point that even if I never drove the Marauder a single time it'd still be worth it. So I got it for my IS account.
And I had to face it, none of the current IS heavies really do it for me. I love ballistics, and the Marauder has the best ballistics mount location of any of current IS heavies, bar none. The Jager is OK, but at 65 tons it's pretty fragile. It begs you to use an XL but yet it has ST that are hit often enough to make it a bad idea.
Yellonet, on 26 September 2015 - 04:08 PM, said:
Because IS...
I had a 1111 damage game this weekend in my Mauler. That breaks all my records, and I own all the best Clan mechs, (and sometimes I even pilot them). Practically every game I played with a few exceptions, I was getting 300+ match scores in that thing, quite often double that. Of course I really click with that mech, it's like it was made for me.
I think IS has some great assaults, some of the best. Like I said before, I'm kinda underwhelmed by the current selection of heavies. So if heavies are all you look at I can maybe understand that sentiment. That's really the only area where the IS currently doesn't do it for me. It's got several good mediums, and lights? Come on. Until the ACH that's been the biggest disparity between Clan and IS, heavily weighted in IS favor.
#33
Posted 28 September 2015 - 06:27 AM
But unless i am starting to see some quality content in this game (as in its current form it lacks both quality and content) i am not going to part with my money. Pass.
Edited by Torric, 28 September 2015 - 06:28 AM.
#34
Posted 28 September 2015 - 07:46 AM
Kdogg788, on 27 September 2015 - 06:54 AM, said:
-k
Actually the 40 dollar package alone is not eligible.
Alexander Garden, on 27 September 2015 - 06:54 AM, said:
Q: Do the Marauder Packs count toward any of the 2015 Customer Appreciation Reward tiers?
Yes! Acquiring the Standard or Collector Marauder pack will make you eligible for receiving the 2015 Inner Sphere Reward.[/color]
The Collector Marauder Pack is not eligible for inclusion under the 2015 Top-Tier Inner Sphere Collection Reward.
Edited by Matt2496, 28 September 2015 - 07:50 AM.
#35
Posted 28 September 2015 - 08:01 AM
#36
Posted 28 September 2015 - 08:09 AM
Now the Orion has some pretty good quirks, and it's still ****. Do you think a single high gauss would take the Onion from T5 to T2? Now give it Resistance level quirks and ask the same question.
Edited by Water Bear, 28 September 2015 - 08:10 AM.
#38
Posted 28 September 2015 - 08:31 AM
An IS mech thats at least capable of doing something with 3 LPL's, and move a decent speed will be well enough for me to do skirmish tactics and attack and fade movements. It may not be a toe-to-toe brawler, but lets be honest, who even does that anymore.
#39
Posted 28 September 2015 - 08:35 AM
Talynn DeRaa, on 28 September 2015 - 08:31 AM, said:
An IS mech thats at least capable of doing something with 3 LPL's, and move a decent speed will be well enough for me to do skirmish tactics and attack and fade movements. It may not be a toe-to-toe brawler, but lets be honest, who even does that anymore.
There absolutely is something to be said for people that are good at hit and run tactics. While not obviously the same I run the runt of the Wolverine trio with 2 LPL, full jumpjets and the biggest XL I can fit in it (and some backup SRM's with a ton of ammo). Regularly break over 500 damage in it. Hit them from one spot until they notice you and then move on quickly.
#40
Posted 28 September 2015 - 08:40 AM
Lorian Sunrider, on 28 September 2015 - 08:35 AM, said:
There absolutely is something to be said for people that are good at hit and run tactics. While not obviously the same I run the runt of the Wolverine trio with 2 LPL, full jumpjets and the biggest XL I can fit in it (and some backup SRM's with a ton of ammo). Regularly break over 500 damage in it. Hit them from one spot until they notice you and then move on quickly.
Thats pretty much what I do with my Grasshoppers. Black Knight is able to do this similarly well, but not as effectively because of its lack of jump-jets. So far the Black Knight actually feels like a pretty competent, powerful IS heavy, very XL friendly. I suppose what it comes down to is just how XL friendly the Marauder will also be. Considering its shape, it could end up being as good as the Cauldron Born / Ebon Jag with how its hitboxes are places, or be in the same boat as the King Crab, which, while moderately XL friendly, is still prone to having its side-torsos blown off before its CT, but I mostly blame that on the fact that its a 100-tonner, and 100 tonners have -way- more armor on their CT than they do their ST's.
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